ou can't cast deadly enough spells to thin enemies out fast enough (and the turn-based economy doesn't help either). But that's not enough to justify saying that "BG3 was designed assuming that the PC will ever be a fighter".
Larian confirmed a Lone Wolf mode is planned, so theoretically it should be possible to solo the game and it ought to be possible as any class, it's just not there at the moment (probably due to balance reasons).
Nope. and on BG2 and onwards, you can't have a minion army either. Your summons are capped to 5. That is very different than or a familiar or a mage hand. But I said that Vincke did every alteration that he could with no regard to casters.
And before "hp bloat doesn't exist", read this topic >
https://www.reddit.com/r/BaldursGat...oat_on_lowerlevel_enemies_upsets_the_balance/
And yes, when I watched the showcase, I remember that Goblins had way less hp
"Take Scorching Ray, for instance. While its chance to hit was increased due to the change, this spell does 3 attacks dealing 2d6 fire damage each. Statistically speaking, 2d6 fire damage might be enough to kill a regular 7 hp Goblin given its average damage of 8 per Ray, and being able to hit multiple Goblins meant there was a good chance of clearing several enemies off the battlefield rather quickly, but now even if a single Ray rolls max damage, it likely won't kill a single Goblin, and the average damage of all 3 Rays (24) might not even kill some Goblins that have 25+ hp (and it's unlikely that all 3 Rays will hit, even with the changes made)."
Do I recommend Baldur's Gate 3? I would recommend for caster haters, but sadly even
they can't make a full martial party. And some caster haters here wanna 0 mages in their party.