underground nymph
I care not!
- Joined
- Jun 9, 2019
- Messages
- 1,252
No, I wouldn’t. Funny thing is the NPCs even in their current state (i.e. being a party members) exhibit far more reactivity with the events unfolding than the player could ever dream of. They all have a unique story or trait, which the “main character” is lacking. Fleshing out the NPCs a-la Witcher, focusing the storytelling on them, while leaving the charname a generic nobody just isn’t what I would call a good RPG.That's weird considering you can't play as a non-custom character unless you use mods, and most of the companion content isn't in the EA builds.And yet somehow I don’t feel robbed playing Fallout 1 and Baldur’s Gate, while I can’t get rid of this feeling in the Larian’s BG3, where the custom character feels almost non-existent.You will NEVER get the same reactivity as a premade character. Why is this so fucking hard to understand?I want a game to be centered on my custom character, acknowledging its presence in the world, defining the storytelling based on its choices. No problem if the NPCs are packed with content, just gimme the same amount of reactivity.Opportunity cost of what? Taking a companion that was going to be fully written to begin with and letting you play it?Larian allowing me to optionally play the game as a companion is bad because I want less content
https://en.wikipedia.org/wiki/Opportunity_cost
Or are you angry that it requires integrating companions further into the story and you demand a worse story?
You're looking at a premade and saying "wow I wish I had that reactivity", but if they didn't exist you wouldn't even be complaining despite zero change to custom characters.
You wouldn't be lying, would you?
Hope that’ll change.