agris
Arcane
- Joined
- Apr 16, 2004
- Messages
- 6,927
I really hope this is a thing and I've just missed it all these years.This may warrant a nomination as worst post on the codex in 2019.
edit: PST's combat was tolerable for me :X
I really hope this is a thing and I've just missed it all these years.This may warrant a nomination as worst post on the codex in 2019.
It takes time to make a good combat mechanics and you got more storyfags than combatfags(even in here), so why would you waste your time to please a minority when you already had made many choices to fuck your fanbase so you could get more money from normies?Funny. ToEE, KoTC and also Goldbox have great cRPG combat and any game that used any of them as inspiration is a must play for me. Sadly, this is rare as fuck to happens.
Why is this rare?
It takes time to make a good combat mechanics and you got more storyfags than combatfags(even in here), so why would you waste your time to please a minority when you already had made many choices to fuck your fanbase so you could get more money from normies?Funny. ToEE, KoTC and also Goldbox have great cRPG combat and any game that used any of them as inspiration is a must play for me. Sadly, this is rare as fuck to happens.
Why is this rare?
Of course BG3 will be the avatar of decline if you expect Temple of Elemental Evil 2, you backward, washed out morons. It's a game with a huge budget, this sort of investment will not be profitable if it's ToEE2, they NEED to make it something else to actually log any profit from it. Why can't you accept that once and for all and just enjoy those new titles that roll out as best you can, if they do contain some artistic, mechanical or narrative high points?
If you read mainstream forums, no one speak of BG3 anymore nor have it in the after E3 wish list. Even on steam forums people seems to ask about classic d&d mechanics. So if they betray the grognards, it will flop and wont get the mainstream audience, it will be the next sword coast legend. If they do a true D&d game, they still risk to not make enough money to pay for such a large team, hope they do, else they will soon join their obsidian and inxile pals at Microsoft shovelware department.Yeah,the game that nobody outside of the codex have even heard about.How dare they want the best combat in a DnD RPG to be replicated or at least somewhat used as inspiration :O
I don't think many people worship ToEE for anything but combat.
Yeah,because betraying the grognards did a real number on Bethesda and fallout3 barely sold 1000 copies. It is all about reading the market and decent marketing.
Also betraying the grognards in this case means switching from rtwp and dumbing down the game. Tho i do believe that they will go with tb and it will sell well. There is a lot of larian sheep out there that will buy it because they bought dos2.
Is wrote it more as a joke,but yeah it is pretty dead out there. There is no other place to talk about grognard RPG stuff. Gamebanshee is pretty good for walks and news and few obscure games do have a hardcore communities of a hundred dudes. But for general dialogue about all kind of rpgs there is no better place,or at least i don't know. As amusing your blog is,it is still you talking about X,not ,still kudos for doing it . Lets hope that the day when DarkUnderlord goes raptor hunting and never comes back,is not close.Yeah,the game that nobody outside of the codex have even heard about.
Co8 community are not 'Dexers (though Sitra Achara, Pug and that IWD guy are registered here).
But yeah, I don't think there is any commentary outside of the 'Dex except for my stuff.
Another thing that has been eating me - in EVERY SINGLE INTERVIEW, Vincke gives the same example about "interactivity" and "freedom of player actions" in BG3 - "so we get in a bar fight and I want to hit you with this chair and use it as a weapon, but I also want to set it on fire!"
This comes through as the most pointless, most needless sort of interactivity that's usually a huge dent on a game's budget and comes through, contrary to designer intent, as the most forced and artificial.
I think it's obvious that at this point of time they've only got a handful of details that they want to reveal or mention in the interviews. It's hardly a surprise they managed to run their own interviews into the ground when all 60 or 80 of them contained the exact same stuff.Another thing that has been eating me - in EVERY SINGLE INTERVIEW, Vincke gives the same example about "interactivity" and "freedom of player actions" in BG3 - "so we get in a bar fight and I want to hit you with this chair and use it as a weapon, but I also want to set it on fire!"
This comes through as the most pointless, most needless sort of interactivity that's usually a huge dent on a game's budget and comes through, contrary to designer intent, as the most forced and artificial.
Does this mean I’ll be able to make a build around throwing chairs?I think it's obvious that at this point of time they've only got a handful of details that they want to reveal or mention in the interviews. It's hardly a surprise they managed to run their own interviews into the ground when all 60 or 80 of them contained the exact same stuff.Another thing that has been eating me - in EVERY SINGLE INTERVIEW, Vincke gives the same example about "interactivity" and "freedom of player actions" in BG3 - "so we get in a bar fight and I want to hit you with this chair and use it as a weapon, but I also want to set it on fire!"
This comes through as the most pointless, most needless sort of interactivity that's usually a huge dent on a game's budget and comes through, contrary to designer intent, as the most forced and artificial.
But yes, I agree that if that statement should be considered a hint at the players being able to pick up and use furniture as weapons easily can end up feeling forcibly placed for the sake of 'player freedom' - not unlike conveniently placed red barrels of gas (or in Original Sin 1 and 2's case, barrels of oil or ooze)
Sure, using a table or chair in a bar brawl would be thematically fitting and could actually be a nice optional addition if implemented tastefully and in a scarce amount, but I really don't hope this means every major fight is going to be in an area with at least two sets of dining tables solely so some random person has the possibility of doing a 'furniture only' type of playthrough.
DoS2 is actually the opposite. You stack damage on every char and blast through everything. The armor system negates any effect of the environmental interactions and that's the real decline.Doesn't even need to be chairs to be complete decline. Trying to simulate player freedom by always having "environmental kill / damage" options in every scene is just UGH. I didn't play DOS but friends have been telling me that especially in 2, you need to rely on world props and placeables and setups a lot for some harder fights, which is absolute decline to me.
Which is exactly why I believe Larian has to tread carefully if they wish to implement it. In the interviews we've seen so far, Swen has been giving the impression that BG3 seeks to imitate the same levels of possibilities for emergent gameplay that tabletop DnD can offer.Why? That shit leads to hilarious situations in PnP DnD sessions
Adam Lee is the moron who thought that Myrkul and Bane are mortals, and that Bhaal is the god of hate and anger, amongst his other pearls of wisdom. Could someone give me a rundown? I can't listen to this retard.
Actually, they do develop his character later on, and humanise him in a way that even the games do not. For example, he is shown to actually be broken down by failure to actually extinguish evil: he is very hard to knock down when it comes to morale, but once he is, it gets to him.
Not gonna lie, finally this game is getting interesting.Does this mean I’ll be able to make a build around throwing chairs?
Cause he's dead.