vortex
Fabulous Optimist
Chris should return to Planescape .. he was born to work on that sort of fantasy setting.
But I know the stars aren't aligned.
If Swen will get Planescape 2 licence, I'm sure he'll invite Avellone to work.
Chris should return to Planescape .. he was born to work on that sort of fantasy setting.
But I know the stars aren't aligned.
Was there any game which implemented both styles in a successfull way? It seems to me that one of the modes always feels like a tacked on feature (Arcanum or PoE2).I'm still not entirely sure why they seemingly haven't gone the safe route and added both RTWP and TB like POE2. Seems like it'd be the easiest way to please both crowds by far.
If they actually did go the RTWP+TB route and thought radio silence was the best course of action, I'll probably have to question the employees responsible for PR and marketing.
Fallout Tactics (ish), X-Com Apocalypse (more ish). Though judging by what I've seen and heard of Deadfire, if you consider that 'tacked on' neither of these games will qualify.Was there any game which implemented both styles in a successfull way?
I'll take those as confirmations that "let's try both at the same time" never works particularly well.Fallout Tactics (ish), X-Com Apocalypse (more ish). Though judging by what I've seen and heard of Deadfire, if you consider that 'tacked on' neither of these games will qualify.Was there any game which implemented both styles in a successfull way?
That's... quite the logic jump to make.At this point I'll be surprised if this isn't Skyrim.
Tormented soul and its path to redemption ?What will Planescape 2 be about? I thought it ended in a completed way iirc.
It works very well for FOT. You basically get to move until combat starts (usually because someone attacked someone else) and then it is individual or party based TB. The only problem is unrelated to the RT+TB mode of operation and had to do with how reaction fire was implemented. A FOT style RT+TB coupled with an XCom style reaction fire would be a perfect system.I'll take those as confirmations that "let's try both at the same time" never works particularly well.Fallout Tactics (ish), X-Com Apocalypse (more ish). Though judging by what I've seen and heard of Deadfire, if you consider that 'tacked on' neither of these games will qualify.Was there any game which implemented both styles in a successfull way?
At this point I'll be surprised if this isn't Skyrim.
Once they manually add action tag we are set.https://steamdb.info/app/1086940/history/?changeid=6444968
Heh, Larian manually removed "Turn-Based" tag applied by users on the game's Steam page. That's suspicious.
TNO understands that he don't like it in Blood War too and escapes again.What will Planescape 2 be about? I thought it ended in a completed way iirc.
Create your own waifu?everyone will be pleased
Nah, question was about combat.Create your own waifu?
You can also make her a proselytising cleric...So not only create your own waifu but you can also chose positions?
i called that like 100 pages agoThat's... quite the logic jump to make.At this point I'll be surprised if this isn't Skyrim.
What will Planescape 2 be about? I thought it ended in a completed way iirc.
knowing planescape it would happen hundreds of years sideways from tormentWhat will Planescape 2 be about? I thought it ended in a completed way iirc.
Wild guess it would happen hundreds of yrs after the events of Torment.
How do you know the change was done by Larian? Looking at the tag history they seem to fluctuate according to what people tag it as. For example, on June 13th, "Dungeons and Dragons" tag was removed. On June 17th, "Turn-Based" was added (and then removed 2 days later).https://steamdb.info/app/1086940/history/?changeid=6444968
Heh, Larian manually removed "Turn-Based" tag applied by users on the game's Steam page. That's suspicious.
In BGI and BGII each character/companion gain levels separately, in BGIII the whole party will gain levels at once.
inXile CEO Brian Fargo told IGN. "You know, both me and Feargus were chasing (Baldur's Gate III license) for years. [...] I got very, very close at one point."