Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
It's fine if they refine D:OS. It's not fine if they try to go Dragon age or nu-X-COM route. Let Dragon age be Dragon age and nu-X-COM be nu-X-COM.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,540
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
BG1 and BG2's fanbase is small, and very cynical and bitter. Targeting them will result in a bad commercial product. Not all of them will buy, many will trash it, and there aren't that many potential costumers to begin with.
Divinity currently has a larger fanbase than Baldur's Gate, and more motivated to buy and forgive mistakes. Less cynical. So this will probably be a Larian game set in the Baldur's Gate timeline, rather than a Baldur's Gate game. So to speak.

This is probably true, but "Larian game" doesn't necessarily mean "Divinity Original Sin clone". When this game was announced, I suggested that Swen might be aiming to use it to develop the technology for Larian's next generation of homegrown IPs, including the long-awaited sequel to Divinity 2: The Dragon Knight Saga.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,925
BG1 and BG2's fanbase is small, and very cynical and bitter. Targeting them will result in a bad commercial product. Not all of them will buy, many will trash it, and there aren't that many potential costumers to begin with.
Divinity currently has a larger fanbase than Baldur's Gate, and more motivated to buy and forgive mistakes. Less cynical. So this will probably be a Larian game set in the Baldur's Gate timeline, rather than a Baldur's Gate game. So to speak.

This is probably true, but "Larian game" doesn't necessarily mean "Divinity Original Sin clone". When this game was announced, I suggested that Swen might be aiming to use it to develop the technology for Larian's next generation of homegrown IPs, including the long-awaited sequel to Divinity 2: The Dragon Knight Saga.

...which is a TPP aRPG.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
D&D 5e have a lot less magic item loot than older edition.

Attunement is the limit.
A character can be attuned to max 3 item.

A simple +1 weapon don’t require attunement.

but a vorpal or a flametounge yes.

a +1 armor: no attunment, a fire resistance armor require attunement.


Capes belts rings wandsetc etc are going to require attunement (unless it’s have a minor magical effect).
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,406
Location
bulgaristan
Codex Year of the Donut
BG1 and BG2's fanbase is small, and very cynical and bitter. Targeting them will result in a bad commercial product. Not all of them will buy, many will trash it, and there aren't that many potential costumers to begin with.
Divinity currently has a larger fanbase than Baldur's Gate, and more motivated to buy and forgive mistakes. Less cynical. So this will probably be a Larian game set in the Baldur's Gate timeline, rather than a Baldur's Gate game. So to speak.

This is probably true, but "Larian game" doesn't necessarily mean "Divinity Original Sin clone". When this game was announced, I suggested that Swen might be aiming to use it to develop the technology for Larian's next generation of homegrown IPs, including the long-awaited sequel to Divinity 2: The Dragon Knight Saga.

Swen isn't a heretic enough to make Baldur's Gate a third person action game. Especially since he negotiated a lot with Wizards, and ninja'd the project from Beamdog. To me it is obvious it will be a cRPG, with a party you control from above.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,565
I am feeling some Dark Alliance vibes here... By the way BG: DA is pure incline when compared to Diablo 3 and other more recent looters.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,540
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Swen isn't a heretic enough to make Baldur's Gate a third person action game. Especially since he negotiated a lot with Wizards, and ninja'd the project from Beamdog. To me it is obvious it will be a cRPG, with a party you control from above.

Sure, and it's also obvious that if Larian ever make a sequel to Divinity 2, it will have to incorporate elements from the Original Sin series as well.
 
Joined
Dec 12, 2013
Messages
4,333
D&D 5e have a lot less magic item loot than older edition.

Attunement is the limit.
A character can be attuned to max 3 item.

A simple +1 weapon don’t require attunement.

but a vorpal or a flametounge yes.

a +1 armor: no attunment, a fire resistance armor require attunement.


Capes belts rings wandsetc etc are going to require attunement (unless it’s have a minor magical effect).

Jesus....
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
The hard part of 5e is adapting to the lower numbers.

at lvl 1 a fighter with 16 str have a +5 to hit. (unless you roll the stats and start with 18+2=20)

at lvl 20 with 20 str (the max for a character unless a barbarian or magical items) have +11 to hit.

also in 5e all bonus stack, so they have to limit the number of items you can use.
https://www.dndbeyond.com/sources/basic-rules/magic-items
 
Last edited:

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
350 people and high production values don't matter if you can't add day\night cycles and Npc schedules because "we feel there is no room for that", as happened with the most beloved high tier Divinity 1 e 2 Cprgs.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
From a business point of view, if even half of those 350 people work in-house, there has never been an isometric RPG with such a budget. So if they do that, they are certainly taking a risk.

The big budget "RPG's" are mostly third-person, though if they do something like a zoom-out to tactical perspective and turn-based combat - I guess that would be okay. And it's certainly something that no other big budget title has done so far.
 

Gyor

Savant
Joined
Dec 11, 2017
Messages
735
From a business point of view, if even half of those 350 people work in-house, there has never been an isometric RPG with such a budget. So if they do that, they are certainly taking a risk.

The big budget "RPG's" are mostly third-person, though if they do something like a zoom-out to tactical perspective and turn-based combat - I guess that would be okay. And it's certainly something that no other big budget title has done so far.

Over 200 are in house split between studios in Belgium, Ireland, Canada, Russia, and Malaysia, which allows them to be working on the game literally 24 hours a day.
 
Last edited:

Gyor

Savant
Joined
Dec 11, 2017
Messages
735
From a business point of view, if even half of those 350 people work in-house, there has never been an isometric RPG with such a budget. So if they do that, they are certainly taking a risk.

The big budget "RPG's" are mostly third-person, though if they do something like a zoom-out to tactical perspective and turn-based combat - I guess that would be okay. And it's certainly something that no other big budget title has done so far.

From the video it still isometric game I think.

I'm curious how it will deal with gaming sets, we could have minigames in this.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,392
Pretty fucking stupid if they won't get that BG1 and 2 are liked by the fanbase partially because of the itemization. One of the big reasons why I quit DOS 1 and never picked up the sequel is the retarded "MMO" loot, the itemization was even worse than Pillars of Eternity.
They could go the mixed route - have "common" items to be generated randomly, while having "set"/unique items to be hand-crafted and hand-placed (with the latter being far fewer than the former, of course).
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom