Lacrymas
Arcane
- Joined
- Sep 23, 2015
- Messages
- 18,954
What? Even the empiricists won't agree with that. And they don't, see John Locke. It's not down to taste at all.Beauty is objective
What? Even the empiricists won't agree with that. And they don't, see John Locke. It's not down to taste at all.Beauty is objective
And about AC vs AB in 20 years old game.People arguing about art styles of real life buildings in a thread about BG3. I believe we have reached peak autism.
That's why I love the 'dex.And about AC vs AB in 20 years old game.People arguing about art styles of real life buildings in a thread about BG3. I believe we have reached peak autism.
Right after seeing first real screenshots from BG 3 after almost a year of secrecy. Tells a lot.
It's just sad that you don't want to get the point... this perspective is no better than the one SJW's have. I get that it's edgy, but it's wrong.
No. Modernist art is what's wrong. Beauty is objective, and an art nouveau design, a classicist painting, or classical architecture is objectively more beautiful than modernist abstract art and utilitarian architecture.
It's the "eh tastes are just different all styles are valid" attitude that led to ugly cities people feel depressed in.
People arguing about art styles of real life buildings in a thread about BG3. I believe we have reached peak autism.
Are you people fucking blind?Those character models are atrocious. Remember me of the original div2.
Were I to be elected God Emperor of Syldavia, I would probably develop an architectural style which would combine the sort of brutalism as exemplified above with architectural folk patterns, some neoclassical shapes (mainly columns and what not) and a lot of wallhanging plants and green zones.It's just sad that you don't want to get the point... this perspective is no better than the one SJW's have. I get that it's edgy, but it's wrong.
No. Modernist art is what's wrong. Beauty is objective, and an art nouveau design, a classicist painting, or classical architecture is objectively more beautiful than modernist abstract art and utilitarian architecture.
It's the "eh tastes are just different all styles are valid" attitude that led to ugly cities people feel depressed in.
I would almost certainly get called an SJW by some here (I disagree, but eh) and I think most utilitarian architecture is a horror. Art is more hit or miss (dada was the shit), but shit like excessive brutalism is why Britain is a giant eyesore.
I get Magnat's point about it being proletarian, but I think it serves the idea of state power more. There are good and bad modes of 'proletarian' (like anything else). It wouldn't need to be so imposing if it wasn't trying to project authority first and foremost.
You don't really see a liberated prole architecture because there's no money behind it, but the art of Europe's squats echoes what it would be.
Well, in my defense, I told that it'll be shit and now that we have screenshots we know that it's shit so... Larpian has successfully defeated Josh at his own game...Right after seeing first real screenshots from BG 3 after almost a year of secrecy. Tells a lot.
Are you people fucking blind?Those character models are atrocious. Remember me of the original div2.
Honestly I don't give a shit if people like them or not, that's their prerogative.I don't like them either, frankly. This is very close to Crysis 3-levels of uncanny valley, somehow.
Were I to be elected God Emperor of Syldavia, I would probably develop an architectural style which would combine the sort of brutalism as exemplified above with architectural folk patterns, some neoclassical shapes (mainly columns and what not) and a lot of wallhanging plants and green zones.
Yeah same here. Work is fucked for today. Can't wait for later to actually see the mechanics etcI just hoped to get some work done at work before drama starts, but leaks could break even best laid plans, ever(
Now I multitasking like crazy.
Movement. (Speed in 5e terms)fuck fuck fuck i'm still at work
I was seeing some leaked screenshots https://imgur.com/a/h6KujfN#caVuocp
And this took my attention.
Honestly; looks like "DOS3" But i really wish that is only visual wise. Not mechanic wise.
so what's the yellow bar there?
UI being being basic is expected if it's gonna stay in EA for a while...
"Remind me of" is very different from "look alike" or "has the same quality". But...whatever.Honestly I don't give a shit if people like them or not, that's their prerogative.I don't like them either, frankly. This is very close to Crysis 3-levels of uncanny valley, somehow.
But to claim that they look like the models in Divinity 2 means having autistic levels of detachment from reality.
To be pedantic, reading the article, it is my understanding that Single Weapon Style is capable of conferring additional natural Armor Class bonuses beyond the -20 AC cap and the Dexterity figure (putting the overall maximum natural AC at -28) and that the next best option for characters forced to stack Armor Class for physical survivability (Monks, I suppose) is to stack modifiers versus specific types of armor, since they allow the Armor Class value to budge above the cap. Thanks to stacking Potions of Absorption, you can achieve negative AC in the forties against blunt weapons and multiple characters have sources of piercing AC (though stacking this to high heavens would only really be of note against Ascension Illasera, and she already has better counters). Unfortunately, it's the hardest to pump up vs slashing AC, which is by far the most common, although with enough pushing of the envelope one might be able to hit around -33 effective AC against that type.
Movement. (Speed in 5e terms)fuck fuck fuck i'm still at work
I was seeing some leaked screenshots https://imgur.com/a/h6KujfN#caVuocp
And this took my attention.
Honestly; looks like "DOS3" But i really wish that is only visual wise. Not mechanic wise.
so what's the yellow bar there?
UI being being basic is expected if it's gonna stay in EA for a while...
They could have at least tried to make the UI look like the old games, including 2D portraits. It's REALLY not hard to find good 2d artists today.
I'm obviously not against extra options but the outline is there to indicate that you are actually targeting the character and not the floor next to him for exampleI want to have the option to remove the tacky character outlines when you mouse over something.
Mmmm no, changing the mouse cursor is enough. Even with that outline in one of the D:OSes, people were still hitting the floor instead due to the idle animations of the models.I'm obviously not against extra options but the outline is there to indicate that you are actually targeting the character and not the floor next to him for example
No worries, my recent solo challenges kind of made me look into that stuff anyhow. Keep up the hard work.Thanks for taking the time to read the write-up and expose its omissions and oversights. I forgot about SWS and I copped out on PoA with a general footnote on +AC from potions, which I didn't add after each breakdown. : P
Jesus fuck, where's the actual gameplay already?!?