This isn't an issue for me though.
Yeah that's the problem. It isn't an issue for YOU. But to a learning manboon it is.
You're meant to be able to pause at any time for precisely the reasons you listed above. Plus, many of the things you mentioned can be avoided by turning off party AI, which is what I and I'd assume anyone else who has played IE games for a while does, and microing all your units in the particularly hard boss fights.
Yes, but because of how RTwP is structured the fight basically turns into a gimped version of a TB combat, thus defeating the sense of RTwP in it's entirely.
Wrong, and I'm surprised you don't see the inconsistency in what you typed. A player only has to resort to severe microing with tons of pausing in the hardest fights in the game. When it comes to the low level mobs that are meant to inhabit dungeons, and even the harder mid-level fights that are mini-bosses in the game, you can get away with having party AI on and just taking pauses when it's time to do normal things (switch enemies, cast spells, do special tactics, etc), which does not fit your definition of "heavily abusing the pause button". So using your logic, the game only becomes a "slog" when you're in really hard fights, and said fights are meant to take up a lot of time.
I'm surprised you don't see the biggest issue here. When you have a fight when you don't have resort to severe microing it's a boring trash mob auto-combat most of the time, basically making me fall asleep because I have nothing substantial to do. And in RTwP you have much much more trash mobs. Which is basically wasting my time. And when you encounter something more difficult you can't actually use the full potential a proper TB system would give you. RTwP is marriage of RT and TB giving you the worst features of both of them.
It is a feature mate. That's why it comes down to whether or not people enjoy RTwP or don't.
Yeah the feature should called Worst of Both Worlds.
Plenty of instances in hard, TB games, where fuck ups are due to shit RNG or the nature of your character build.
Character build is on you (thus enforcing my point), and you can't hold RNG shit against TB because you can be fucked by RNG Gods in RTwP aswell. Miss a couple of swings in a row and you might be dead.
kiting is an exploitation of the combat mechanics and shouldn't be used as a strike against the game/combat's quality (plenty of instances of great, TB games, having exploits in their systems). You're making claims but they're rooted in nothing.
It be should used as a strike because exploits only appear if the design itself allows it. And RTwP greatly encourages it. In TB this issue is nullified by the combat instances itself. Because all the enemies in the combat encounter are activated (exception to this is a retardation like Nu-Xcom pods, but that's a separate issue) you don't have such stupid shit like your party murdering two goblins only a room away and the rest of the horde is hearing their screaming and doing nothing because of bad design.
Disagree on a fundamental level. I expect there to be a ton of mobs if I'm fighting my way through Dragon's Eye, as the whole point is Yxuionemi is building up an army to enact her evil plans. It wouldn't feel right if there were only like 20 goblins and five serpent people plus one or two other special mobs that my party had to kill. Same thing applies to countless examples throughout the IE series. Durlag's Tower, Nashkel Mines, Dorn's Depths, etc. Trash mobs become an issue when they're time consuming to deal with, and the combat system isn't good enough to facilitate a player's enjoyment, even when they're in between the really fun combat encounters/quests/plot elements/etc.
You disagree because you are wrong
Sure tons of in situation like that is somewhat explainable but only somewhat. But what isn't explainable being outnumbered greatly in every encounter killing hordes of bandits and monsters before breakfast. It also an appeal to the lowest common denominator. Oh look you are basically a god murdering entire armies all by yourself is the quality writing for brain dead 13 year olds that think power fantasy stories are peak narratives. TB forces the designer/writer to make some excuse how can you fight an army without throwing hundreds of thrash mobs against you. And it's typically handwaves like "it's actually a battle and more fights are going around you" "rest of the army is being distracted somehow and you going to destroy the leadership/McGuffin." It makes the setting and story more grounded, more believable. RTwP encourages sloppy design not only in gameplay but also in the narrative. Thus it will always be inferior.
Lolk. You didn't name any issues, you named personal gripes you might have with RTwP that I, and others that enjoy RTwP, consider necessary and enjoyable aspects of the system.
Lolk. You seem to be unable to look past your personal tastes, and understand that aspects you enjoy about RTwP are inherently inferior to TB. But it's ok. Everyone can have their guilty pleasures