Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
One hour to go:


Daym he looks old. Swen after BG3:
MtyfewT.jpg
 

glass blackbird

Learned
Patron
Joined
Apr 9, 2015
Messages
664
PC RPG Website of the Year, 2015
Having replayed Icewind Dale recently, it reminded me of one of the problems i have with modern gaymes, which is the lack of simple realism or earnestness if you will.

On one side you have the quality of the content, such as the combat system, the quality of the writing and so forth, but on the other there's the question of tone and intent which goes in tandem with that. There's really no "stylistic" priority, everything is as straightforward as it gets. Icewind Dale is meant to offer a fantasy gaming adventure and it does just that. Thus, the visuals are realistic, detailed and immersive. The music is cinematic and atmospheric. The voice acting is professional and on and on. The writing is pretty basic since this is a combat game but there's nothing in it that takes you out of the setting or that feels out of place. The whole product feels like the developers took a back seat to the game rather than the other way around.

A lot of modern games today seem to be very meta, where it is the setting or the gaming experience that takes a backseat instead, and the game is just a vehicle for the expression of a particular stylistic trend or personal interest of the developer. You are no longer flung into a world that is coherent, realistic or what have you, you are just experiencing a style or a genre and the setting and world is just window dressing.

If we look at Baldur's Gate, we already see a lot of questionable choices on the part of Bioware, the jokes, the pop culture references and all that garbage, but even so the approach is the same there as well. Will Larian take the same approach or will they go modern style, with non-realistic but stylistic visuals, with meta-writing that takes one out of the setting and so forth?
Baldur's Gate's writing is retarded and literally every party member says movie quotes, sometimes on a regular basis. I think maybe you're thinking of BG2?
 
Self-Ejected

TheDiceMustRoll

Game Analist
Joined
Apr 18, 2016
Messages
761
Having replayed Icewind Dale recently, it reminded me of one of the problems i have with modern gaymes, which is the lack of simple realism or earnestness if you will.

On one side you have the quality of the content, such as the combat system, the quality of the writing and so forth, but on the other there's the question of tone and intent which goes in tandem with that. There's really no "stylistic" priority, everything is as straightforward as it gets. Icewind Dale is meant to offer a fantasy gaming adventure and it does just that. Thus, the visuals are realistic, detailed and immersive. The music is cinematic and atmospheric. The voice acting is professional and on and on. The writing is pretty basic since this is a combat game but there's nothing in it that takes you out of the setting or that feels out of place. The whole product feels like the developers took a back seat to the game rather than the other way around.

A lot of modern games today seem to be very meta, where it is the setting or the gaming experience that takes a backseat instead, and the game is just a vehicle for the expression of a particular stylistic trend or personal interest of the developer. You are no longer flung into a world that is coherent, realistic or what have you, you are just experiencing a style or a genre and the setting and world is just window dressing.

If we look at Baldur's Gate, we already see a lot of questionable choices on the part of Bioware, the jokes, the pop culture references and all that garbage, but even so the approach is the same there as well. Will Larian take the same approach or will they go modern style, with non-realistic but stylistic visuals, with meta-writing that takes one out of the setting and so forth?
Baldur's Gate's writing is retarded and literally every party member says movie quotes, sometimes on a regular basis. I think maybe you're thinking of BG2?

dont take the rose tinted glasses off
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom