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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
More levels don't mean a better or bigger game. A more focused low level game is probably better. Always preferred low level DnD anyway, every little gain feels so much more important
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
Reactions don't seem to be limited to Attack of opportunities but they are executed automatically in some conditions, could be good if you can micro-manage the conditions but still why not just make it manual?
Not to play devil's advocate, but I think preparing what you want to react with is better. Giving us manual reactions every time would mean always having the right reaction for every situation, which turns it into an automatic and rote button to click every time. When you have to prepare, you have to at least think about and anticipate what the opponent might do and try to counter that in advance.
No. I'm just expecting a lot more from a studio with triple a funding and 250 employees than a developer from 20 years ago who were making one of their first games ever.
Going with a BG1-style level scope shows restrain and actual understanding of the system. D&D goes bonkers at around lvl 10+ anyway, so gameplay-wise this is preferable. Not to mention BG1 is better than 2, so good job, Swen. Having a level cap of 10 doesn't mean a shorter or cheaper game, BG1 is humongous.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,123
Location
Fairy land
At this point I feel like Larian can do no wrong.
Larian announces no day/night cycle. "We didn't want it anyways" Larian announces no short rests. "We don't even like short rests" Larian announces levels 1-10. "The higher levels suck anyways".
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,096
Swen said:
redditor said:
Writing and storytelling is a major point of contention in discussions surrounding Baldur's Gate 3. While there has been speculation about the plot, the player responses when interacting with other NPCs have been specifically noticed. Many agree that the first person, past tense style of the writing is jarring and breaks immersion. Is this the style you wish to continue forward with or is this still being worked on?

There’s several reasons we’re doing it this way. Of course there are story reasons but it also allows you to get closer to your character; their thoughts, their feelings and moments of introspection allowing you to truly understand their motivations. We’ve experimented with several styles when starting development but this was the one that at the end of the day stood out and we’re actually quite excited by what we can do with it. It turned out to be an excellent way of allowing players to tell their own story and role-play their character on a deeper level. I think it’s a wonderful tool for role-playing and story telling and when you’re playing it’s like you’re narrating your own adventure.

:x
That's fucking pathetic :deathclaw:. Narrating your own ass, Swen, what's the actual fuck?
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
I would bet that Larian is already planning a "BG 4" after they release this. I don't think they intend for this to be a 1 game and done campaign. Doing 1-10 means that for a sequel they could do 11-20 without having to try and make sense of an epic level campaign.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
I have not payed attention to the 5e rules, so I wouldn't know. Even in the prior editions however, the rules felt like they fell apart beyond 20.
 

Thunar

Educated
Joined
Dec 29, 2019
Messages
98
D&D goes bonkers at around lvl 10+ anyway, so gameplay-wise this is better

TBers can't handle multiple things happening at once and now they can't handle levels 10+. Maybe RPGs just aren't for you.
It's not that there's too much happening, it's that the stakes become too absurd and the encounters too easy unless the dungeons are masterfully made.
It's difficult to give any sort of difficulty that doesn't fall into the absurd when you're casting Disintegrate and Wish all the time. The saving throws have to go up, the ACs become bonkers and no one does significant amounts of damage to each other.
Low level DND is praised by Gygax himself, you can see how he despises 10+ with his Tomb of Horrors module. This new generation really needs some education.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,123
Location
Fairy land
I bet if Larian announced that necromancy spells are no longer in the game the fan boys would praise him for being brave and suddenly all hate necromancy spells. Thankfully swen isn't that stupid, but he could easily get away with it.
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
Not sure if posted already, but multiclassing is in:

Multiclassing rules will follow closely the 5e DnD. On level up characters will be able to continue with their current class or choose a new class, provided they meet the requirements. Multiclassing is not going to be available in Early Access at launch, we're planning to add it later.

As for the Ranger, we will be implementing alternative variants of Favourite Enemy and Natural Explorer features that are not limited to specific monster and location types. When we were working on these changes, we went to WotC for their approval and it turned out that we were completely on the same page. Mike Mearls shared some of their playtesting material, and we’re rolling with that.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Low level DND is praised by Gygax himself, you can see how he despises 10+ with his Tomb of Horrors module. This new generation really needs some education.
BG2 held well though.

Also it's only after level 10+ is when enemies can pack a really strong combination of equipment and spells and when absurd enemies come to battle.

I believe the trick is to keep different groups of power levels in D&D between multiple games. So if Larian are actually capping their game at level 10, they're doing it smarter than Obsi/Owls.

I don't understand the low level campaign with illithids and when you fight mind devourers on level 1 tho.
 
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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
And now all that's left is subclasses.

As for D&D lvls 10+, it's mostly the casters' progression at fault. You get too many too overpowered spells because they start running out of ideas, and they feel like they have to outdo the previous circle so the power creep is real. They should've done a staggered progression maybe. Instead of a spell circle very 2 levels, they could've made the progression like that until the 3rd circle and then the next circle after 3-4 levels, the next after 4-5 etc, so the highest circle at lvl 20 is 6.

Cantrips and 1st circle - lvl 1
2nd circle - lvl 3
3rd circle - lvl 5 (or 6)
4th circle - lvl 9 (or 10)
5th circle - lvl 14
6th circle - lvl 19
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Instead of a spell circle very 2 levels, they could've made the progression like that until the 3rd circle and then the next circle after 3-4 levels
Any time I DMd I capped magic at level 5. However nowadays I'd cap it at level 3 and make mix of level 4-5 spells ingredients/rituals only.

I don't think it's required for computer game though. It's just that irl it's hard to come up with any reasonable plot which can't be solved by party wizard in a week. In computer game it's mostly limited to combat, and there the more variety the better.
 

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