Lacrymas
Arcane
- Joined
- Sep 23, 2015
- Messages
- 18,732
Intellect devourers are classified as CR2 in 5E, so that's not against the rules.I don't understand the low level campaign with illithids and when you fight mind devourers on level 1 tho.
Intellect devourers are classified as CR2 in 5E, so that's not against the rules.I don't understand the low level campaign with illithids and when you fight mind devourers on level 1 tho.
I was here before Pink Eye, but I kept a low profile, because on one of our latest polls we concluded that only 4% or so of the people here are actually keen on monks.What's this weird fetish some of you have for monks?
Pink eye is an infectious disease ya' know.
doesn't that mean that just one of these is a challenge for 4-5 level 1 characters?Intellect devourers are classified as CR2 in 5E, so that's not against the rules.I don't understand the low level campaign with illithids and when you fight mind devourers on level 1 tho.
Total mystery for me, either. I mean, it's fine to have a divercity but demanding/wanking over including a single class? Beyond my comprehestion.What's this weird fetish some of you have for monks?
I'd have to test it in practice, but 6th circle as a reward for investing basically all your levels into a single caster class seems like a good idea, while still being able to go munchkin 19 sorc/1 pal. And there are ways to limit the power of the 6th circle too if it gets too ridiculous and gamebreaking.Any time I DMd I capped magic at level 5. However nowadays I'd cap it at level 3 and make mix of level 4-5 spells ingredients/rituals only.
I don't think it's required for computer game though. It's just that irl it's hard to come up with any reasonable plot which can't be solved by party wizard in a week. In computer game it's mostly limited to combat, and there the more variety the better.
D&D goes bonkers at around lvl 10+ anyway, so gameplay-wise this is better
TBers can't handle multiple things happening at once and now they can't handle levels 10+. Maybe RPGs just aren't for you.
Theoretically, yes, but there's a tendency in 5E for creatures to be way weaker than their CR would indicate. They have shitty stats and shitty saves compared to the PCs. I didn't see them use Devour Intellect in the demo, which is what they are all about, so they are even weaker.doesn't that mean that just one of these is a challenge for 4-5 level 1 characters?
And now all that's left is subclasses.
As for D&D lvls 10+, it's mostly the casters' progression at fault. You get too many too overpowered spells because they start running out of ideas, and they feel like they have to outdo the previous circle so the power creep is real. They should've done a staggered progression maybe. Instead of a spell circle very 2 levels, they could've made the progression like that until the 3rd circle and then the next circle after 3-4 levels, the next after 4-5 etc, so the highest circle at lvl 20 is 6.
Cantrips and 1st circle - lvl 1
2nd circle - lvl 3
3rd circle - lvl 5 (or 6)
4th circle - lvl 9 (or 10)
5th circle - lvl 14
6th circle - lvl 19
damn have i got bad news for youNot to mention monks make no sense and don't even fit the setting. Forgotten Realms with oriental shit in it lmao. Fucking weaboos.
damn have i got bad news for youNot to mention monks make no sense and don't even fit the setting. Forgotten Realms with oriental shit in it lmao. Fucking weaboos.
I am amazed at your innate ability of knowing absolutely nothing about everything you talk about.D&D goes bonkers at around lvl 10+ anyway, so gameplay-wise this is better
TBers can't handle multiple things happening at once and now they can't handle levels 10+. Maybe RPGs just aren't for you.
Right, no one has ever expressed a preference for low-level D&D before Larian announced a level 1-10 campaign. Absolutely no one, except for almost everyone in every thread ever in this entire forum.At this point I feel like Larian can do no wrong.
Larian announces no day/night cycle. "We didn't want it anyways" Larian announces no short rests. "We don't even like short rests" Larian announces levels 1-10. "The higher levels suck anyways".
And now all that's left is subclasses.
As for D&D lvls 10+, it's mostly the casters' progression at fault. You get too many too overpowered spells because they start running out of ideas, and they feel like they have to outdo the previous circle so the power creep is real. They should've done a staggered progression maybe. Instead of a spell circle very 2 levels, they could've made the progression like that until the 3rd circle and then the next circle after 3-4 levels, the next after 4-5 etc, so the highest circle at lvl 20 is 6.
Cantrips and 1st circle - lvl 1
2nd circle - lvl 3
3rd circle - lvl 5 (or 6)
4th circle - lvl 9 (or 10)
5th circle - lvl 14
6th circle - lvl 19
you're almost theredamn have i got bad news for youNot to mention monks make no sense and don't even fit the setting. Forgotten Realms with oriental shit in it lmao. Fucking weaboos.
What, that the eastern shit is part of Forgotten Realms from the rule books? I know, and it's retarded there too.
Short rest abilities are refreshed at the end of a fight. Long rest stays the same.What's there about rests? So most stuff is on cooldowns, and best stuff on camp rest?
At this point, this game is loose some, loose more.Short rest abilities are refreshed at the end of a fight. Long rest stays the same.What's there about rests? So most stuff is on cooldowns, and best stuff on camp rest?
Not a big fan of it, but heh, win some, loose some.
Swen said:redditor said:Writing and storytelling is a major point of contention in discussions surrounding Baldur's Gate 3. While there has been speculation about the plot, the player responses when interacting with other NPCs have been specifically noticed. Many agree that the first person, past tense style of the writing is jarring and breaks immersion. Is this the style you wish to continue forward with or is this still being worked on?
There’s several reasons we’re doing it this way. Of course there are story reasons but it also allows you to get closer to your character; their thoughts, their feelings and moments of introspection allowing you to truly understand their motivations. We’ve experimented with several styles when starting development but this was the one that at the end of the day stood out and we’re actually quite excited by what we can do with it. It turned out to be an excellent way of allowing players to tell their own story and role-play their character on a deeper level. I think it’s a wonderful tool for role-playing and story telling and when you’re playing it’s like you’re narrating your own adventure.
Fucking wafflebrained narrative designers...
Gary Gygax seems to have possessed a fondness for designing adventures suited for PCs around 9th level (i.e. "name" level), as these characters have acquired the durability and versatility to confront many challenging combat encounters and exploration hurdles without being so overpowered as to trivialize them. The Keep on the Borderlands and The Temple of Elemental Evil are justifiably famous adventure modules but very much exceptions targeting beginning players, just as Isle of the Ape was an exception in the other direction suggesting a minimum level of 12-15 varying by class and that merely a slight increase in the number of monsters would provide a suitable challenge for "groups of more than six characters of greater than 18th level".Low level DND is praised by Gygax himself, you can see how he despises 10+ with his Tomb of Horrors module. This new generation really needs some education.
Level 10 is a decent cut-off point, considering the power spike at 11th level and 5E being at its best in the 4-12 range or so IMO.
It will affect some classes much more than others, so fans of some classes might be disappointed (at least in combat). It's bad news for Bards, Sorcerers, and Druids, while Warlocks (especially with the lack of short rests), Clerics, Rangers, Barbarians, and Monks should be happy. However, if they add the Hexblade, all munchkins will be playing the same build anyway and won't even care.
Short rest also restores hp. What about hp?Short rest abilities are refreshed at the end of a fight. Long rest stays the same.What's there about rests? So most stuff is on cooldowns, and best stuff on camp rest?
Not a big fan of it, but heh, win some, loose some.