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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I'm starting to realise how starved TBers must be for a new game to actually get excited over this. Maybe I've been too much of a cunt to you people. You've been malnourished of a game that appeals to you for so long that you're settling for dos3. Or maybe you're all just greedy sellout larian-cucked bastards.
Some of the best recent games have been TB - Underrail, AoD, Battle Brothers.
 

BarbequeMasta

Learned
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Mar 6, 2020
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511
Larian have destroyed the hype for a new Baldurs Gate game in record time. Should have known where this was going the second they showed the high quality cinematic to impress the normies. The horrible characterization geared to impress 12-year olds via a handful of pre-made Origin characters (fuck you Larian) together with one of the more awful dialogue systems we've seen in an RPG are deal breakers in and of themselves. That's before the cartoonish hell that is the Larian audiovisual experience assaults your senses.

They truly are a distinctly terrible developer to be handling this project. It's not that they're incapable. More damning yet is that they're unwilling to evoke any part of the Baldurs Gate experience as we know it.
Honestly I kinda blame myself for expecting anything. It was obvious Larian are one of the worst fits possible for BG so I should have braced myself for disspointement. The things I like in BG, Larian are completly horrible at. And the things Larian does well are irrlevant to BG.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
I always like how people in here echo-chamber their thoughts and validate each others opinion regardless of what's happening in the actual world
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
While there has been speculation about the plot, the player responses when interacting with other NPCs have been specifically noticed. Many agree that the first person, past tense style of the writing is jarring and breaks immersion. Is this the style you wish to continue forward with or is this still being worked on?
Answer:
There’s several reasons we’re doing it this way. Of course there are story reasons but it also allows you to get closer to your character; their thoughts, their feelings and moments of introspection allowing you to truly understand their motivations. We’ve experimented with several styles when starting development but this was the one that at the end of the day stood out and we’re actually quite excited by what we can do with it. It turned out to be an excellent way of allowing players to tell their own story and role-play their character on a deeper level. I think it’s a wonderful tool for role-playing and story telling and when you’re playing it’s like you’re narrating your own adventure.

I am not sure that any combat could be good enough to endure this: role-playing fucking LARPer in silly clothes no matter what character you actually make.

Also all-companions = origins. Does it mean they all share same plot point with Illithid abduction, available only in first act and you never meet recruitable people later with diffrent back-story?
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
I always like how people in here echo-chamber their thoughts and validate each others opinion regardless of what's happening in the actual world
There are usually two echo chambers - one of love and one of hate that endlessly validate and feed each other in vicious circle.

Law of Action and Counteraction.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
I always like how people in here echo-chamber their thoughts and validate each others opinion regardless of what's happening in the actual world
There are usually two echo chambers - one of love and one of hate that endlessly validate and feed each other in vicious circle.

Law of Action and Counteraction.
I prefer when somebody actually talks about the game, I don't care if I agree or not
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
I would prefer the game starts at level 3 or level 4 and ends with 13 or 14.

Perhaps an expansion will carry it further.
But I thought everyone agreed that high level dnd is bad? We simultaneously are happy that this game is low level but are excited for an expansion or sequel?
I am gonna try to explain this with words that even you can understand, if something is too difficult ask me and I am gonna help you as much as I can.

Begin excited EVEN IF the game goes from level 1 to level 10 doesn't mean being excited BECAUSE you won't be able to play high level d&d.
You can simultaneously be excited about something AND accept that it's not perfect. You can like something while recognizing its flaws, because maybe its strengths are far more important to you.
You can be excited about getting a low-to-mid level d&d videogame while still wanting more.

I am available for further clarifications, just contact me and I am gonna help you to the best of my ability.
 

jackofshadows

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Also all-companions = origins. Does it mean they all share same plot point with Illithid abduction, available only in first act and you never meet recruitable people later with diffrent back-story?
Since they are could be killed for good I guess Larian at least will provide some recruitable puppets, probably with the respec option.
 

pinotto

Literate
Joined
Mar 4, 2020
Messages
12
all companions being origin characters is the ture disappointment for what I've read, expecially since this makes me think they are gonna have the same approach they had with DOS2, trying to make the game equally good for both singleplayer and multyplayer
 

Stokowski

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Gehenna
Levels 1-10. Enjoy casting 2 level 5 spells at end game.

Fireball is a 3rd level spell.


UEG7aGx.jpg
 

thesheeep

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I would prefer the game starts at level 3 or level 4 and ends with 13 or 14.

Perhaps an expansion will carry it further.
But I thought everyone agreed that high level dnd is bad? We simultaneously are happy that this game is low level but are excited for an expansion or sequel?
High level DnD is bad because of how insanely powerful everyone is.
It's just not possible anymore to do anything that feels epic when every single enemy is at least a dragon-level-threat. I mean, ToB basically made you fight almost-gods, and slaughter armies of giants to get to them. At that point, more epic just goes straight into absurdity.

Low level DnD is bad because you don't have any tools available to you and everything kills you, especially with crits.
Though I do hope Larian won't apply the rules 1:1 here and you'll actually be able to be in fights that last more than 1-3 rounds.
BG1 was lvl1-9 and that was fine from lvl 3 or so onwards.

They are obviously setting up a sequel/expansion here.
 
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I enjoy low level D&D to an extent, in the sense that I like the feeling of being weak as a kitten and running from frogs, BUT struggling bit by bit to get every single minor improvement, in equip and skill.

That said, D&D until at LEAST level 3-4 is boring as shit, mechanically, in terms of tactical options it offers to the characters.
They need few levels under their belts, some talent/feat /whatever, a couple of spells/special abilities unlocked and a bit of decent equipment to actually start delivering something enjoyable to play. And when I mean enjoyable i mean beyond the "What a thrill, I could actually die at any given moment without being able to do shit after a bad crit".
 

InD_ImaginE

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Pathfinder: Wrath
Not going to comb through the AMA or pages of this thread, so:

Is there any confirmation on what we don't know? I think they confirmed 4 party members with low level cap (how much is it?)
 

fantadomat

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Edgy Vatnik Wumao
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I would prefer the game starts at level 3 or level 4 and ends with 13 or 14.

Perhaps an expansion will carry it further.
But I thought everyone agreed that high level dnd is bad? We simultaneously are happy that this game is low level but are excited for an expansion or sequel?
High level DnD is bad because of how insanely powerful everyone is.
It's just not possible anymore to do anything that feels epic when every single enemy is at least a dragon-level-threat. I mean, ToB basically made you fight almost-gods, and slaughter armies of giants to get to them. At that point, more epic just goes straight into absurdity.

Low level DnD is bad because you don't have any tools available to you and everything kills you, especially with crits.
Though I do hope Larian won't apply the rules 1:1 here and you'll actually be able to be in fights that last more than 1-3 rounds.
BG1 was lvl1-9 and that was fine from lvl 3 or so onwards.

They are obviously setting up a sequel/expansion here.
I must agree,i just finished bg2 the whole experience on hard and ToB was really boring slog of artificially buffed enemy only to end up killing some one turn boss. It is easily the worst part of the game.

Still 10 levels from a modern day rpg is weird,it will either be a very short game or very tedious one. I can't see it being an epic as promised by the larian trailers. You will not be fighting mind flayers or dragons in this one......or they just fuck it up and make them some weak copies of what they should be. Levelling up half the fun of a RPG,having only 9 level up,say an hour per level....that will be like 10 hour game. Spacing them farer it will make the game more of a slog than anything. What,killing kobolds and goblins for 10 hours,till you hit level 6?
 

Elex

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Oct 17, 2017
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There is also the fact that you should be able to handle a CR level equal to your party level without really breaking a sweat. If you are looking to challenge a party you need to be a couple of CR levels up.
And this is why the campaign is going to end at lvl 10

elder brain are CR 14
Mind flayer are CR 7
Githyanki knight CR 8
Githyanki supreme commander CR 14


So if the end game monsters are mind flayers or gith is fitting the level cap.
 

Elex

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Oct 17, 2017
Messages
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I always like how people in here echo-chamber their thoughts and validate each others opinion regardless of what's happening in the actual world
There are usually two echo chambers - one of love and one of hate that endlessly validate and feed each other in vicious circle.

Law of Action and Counteraction.
We have people that know 5e and know how the game should be done.
And people that to find any reason for say that the game suck.
 

thesheeep

Arcane
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Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Still 10 levels from a modern day rpg is weird,it will either be a very short game or very tedious one. I can't see it being an epic as promised by the larian trailers. You will not be fighting mind flayers or dragons in this one......or they just fuck it up and make them some weak copies of what they should be. Levelling up half the fun of a RPG,having only 9 level up,say an hour per level....that will be like 10 hour game. Spacing them farer it will make the game more of a slog than anything. What,killing kobolds and goblins for 10 hours,till you hit level 6?
Well, if you take BG1 which covered the same range of levels basically and also take D:OS2, both had you level up at about that rate early on, but later it would take many hours in-between levels.
Which I also don't like that much, tbh. I like to level up often AND I want those levels to feel meaningful, as well.
I want my damn cake and eat it, too!

Having multiple play sessions in a row without the reward of a lvl-up doesn't exactly motivate me to keep playing.
 

Elex

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Joined
Oct 17, 2017
Messages
2,043
I enjoy low level D&D to an extent, in the sense that I like the feeling of being weak as a kitten and running from frogs, BUT struggling bit by bit to get every single minor improvement, in equip and skill.

That said, D&D until at LEAST level 3-4 is boring as shit, mechanically, in terms of tactical options it offers to the characters.
They need few levels under their belts, some talent/feat /whatever, a couple of spells/special abilities unlocked and a bit of decent equipment to actually start delivering something enjoyable to play. And when I mean enjoyable i mean beyond the "What a thrill, I could actually die at any given moment without being able to do shit after a bad crit".
D&D 5e feel solid around lvl 3 (all class have the subclass) take off at lvl 5 (with third level spell and 2nd attack for martials) and begin to degrade at lvl 12-13 when the caster start to have insane spells and martials can devastate a boss in one turn.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,070
Still 10 levels from a modern day rpg is weird,it will either be a very short game or very tedious one. I can't see it being an epic as promised by the larian trailers. You will not be fighting mind flayers or dragons in this one......or they just fuck it up and make them some weak copies of what they should be. Levelling up half the fun of a RPG,having only 9 level up,say an hour per level....that will be like 10 hour game. Spacing them farer it will make the game more of a slog than anything. What,killing kobolds and goblins for 10 hours,till you hit level 6?
Yeah, add to that "thrilling" gameplay of 1-3 lvl. On the other hand, BG1 had what, 7-8 cap? So we can call that improvement :lol:

Anyway, at least they will implement multiclassing so it could be interesting enough in regard of progression.
 

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