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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

fantadomat

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Still 10 levels from a modern day rpg is weird,it will either be a very short game or very tedious one. I can't see it being an epic as promised by the larian trailers. You will not be fighting mind flayers or dragons in this one......or they just fuck it up and make them some weak copies of what they should be. Levelling up half the fun of a RPG,having only 9 level up,say an hour per level....that will be like 10 hour game. Spacing them farer it will make the game more of a slog than anything. What,killing kobolds and goblins for 10 hours,till you hit level 6?
Well, if you take BG1 which covered the same range of levels basically and also take D:OS2, both had you level up at about that rate early on, but later it would take many hours in-between levels.
Which I also don't like that much, tbh. I like to level up often AND I want those levels to feel meaningful, as well.
I want my damn cake and eat it, too!

Having multiple play sessions in a row without the reward of a lvl-up doesn't exactly motivate me to keep playing.
Well 2E was always shit when it came down to leveling. You only get real value out of levelling with the casters because new spells and shit. The others just get some hp and lower takos if right level. In BG one the levelling is more spread out because different characters level at different time,thus making it feel like you are levelling more frequently. While here it will be worst because it will be levelling as a group,like anything modern. A good D&D campaign is 20 levels,it ends just before becoming retarded god levels,and you still could have a challenging encounters against strong enemies. Bashing demogorgon at level 20 was plenty of fun. If i had greater whirlwind on my three fighters,it would have ended in a turn or two.

Anyway there is good reason that BG1 is the only(maybe) D&D game that is solely low level content.
 

fantadomat

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Still 10 levels from a modern day rpg is weird,it will either be a very short game or very tedious one. I can't see it being an epic as promised by the larian trailers. You will not be fighting mind flayers or dragons in this one......or they just fuck it up and make them some weak copies of what they should be. Levelling up half the fun of a RPG,having only 9 level up,say an hour per level....that will be like 10 hour game. Spacing them farer it will make the game more of a slog than anything. What,killing kobolds and goblins for 10 hours,till you hit level 6?
Yeah, add to that "thrilling" gameplay of 1-3 lvl. On the other hand, BG1 had what, 7-8 cap? So we can call that improvement :lol:

Anyway, at least they will implement multiclassing so it could be interesting enough in regard of progression.
So you will end up with level 5 guy with two classes,that sound like being doubly useless :). By the end of the game you will be able to cast a fireball lol. Multy classing is pretty shit at such low level campaigns. It comes in to being a great thing later one,when you could nuke shit with both wizard and clerical high level spells. For such low level campaign it would be bets to run with pure class to get the most power possible.

That aside i do enjoy the low level slug if it is not too long :). It feels good to become a god from a mud stain :). Also BGEE did speed up the levelling and raised the cap,it feels better than the original in that way. I believe the levelling cap became 12-15 maybe.
 

InD_ImaginE

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Pathfinder: Wrath

Well confirmed that like D:OS the game will have a focus on Coop (which is why they do the initiatives as it did) and will be region-based-on-chapters like DOS 2.

Origin stories seem like what it would be from D:OS 2 with better choices for OG characters. I guess this is due to D:OS 2 focus on coop as well.

Level 10 as cap means that either the game going to be short or maybe you will spend time a lot as a lower level character? Hopefully, you don't spend 50% of game time being level <4. Hopefully level vs playtime is more of a logarithmic graph so you get past the slog of early 4 levels quicker.

That they have another whole 10 levels to go means that expansion/DLC is almost guaranteed. Larian being Larian game is probably projected to be successful enough that they are confident to limit the scope of base game for future expansion.

All in all nothing impression changing. If anything the focus on muh co-op kinda left things bitter in my mouth, but I guess thats where the Larian market is. No need to do good writing when people are going to joke around with 3 other people anyway.
 

Roguey

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Level-and-content-bloated D&D campaigns like NWN and NWN2 are bad. :rpgcodex:

Knights of the Chalice took you to 20 but it was also 25 hours. :M

Given modern design trends I am absolutely certain you will gain your first level within the first hour and the next one not too long after. Swen has front-loaded the best content for his last two games, and he's not going to stop here.
 

fantadomat

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Level-and-content-bloated D&D campaigns like NWN and NWN2 are bad
Said a PoE fanboy lol.

Given modern design trends I am absolutely certain you will gain your first level within the first hour and the next one not too long after. Swen has front-loaded the best content for his last two games, and he's not going to stop here.
If that is true,then the game will be pretty short,like 10 hours short. Maybe it will get bloated with very slow TB combat and enemy swarm.
 

Roguey

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Said a PoE fanboy lol.
? PoE's level cap was 12 in the base game.

If that is true,then the game will be pretty short,like 10 hours short. Maybe it will get bloated with very slow TB combat and enemy swarm.
This is how Pillars of Eternity worked and I was level 9 at around 40 hours during my near-completionist run.
 

fantadomat

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Said a PoE fanboy lol.
? PoE's level cap was 12 in the base game.

If that is true,then the game will be pretty short,like 10 hours short. Maybe it will get bloated with very slow TB combat and enemy swarm.
This is how Pillars of Eternity worked and I was level 9 at around 40 hours during my near-completionist run.
Yeah it was 12 and you get to it in a third of the game,it was broken and dumb thing to do. Also it was an unique system that wasn't well made. Both NWN games were of far better quality than poe.
Being only level 9 near the end means that you missed like 70% of the game lol :). Come on mate,we know each other long enough to not give me that shit :).

Also i meant it as jab at your questionable taste not the content of poe ;).
 

Roguey

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Yeah it was 12 and you get to it in a third of the game,it was broken and dumb thing to do.
They significantly scaled down XP rewards in a patch. All I skipped out on were the bounties and megadungeon. I had to do practically everything else to hit 12.

Both NWN games were of far better quality than poe.

No.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
We have people that know 5e and know how the game should be done.
...and believe that Swen & Co's ideas about 5e implementation would be identical to theirs.

But until the game or at least beta is out it is People-who-Believe in Larian vs Unbelievers. Nothing as rational as knowing the facts, right now it is almost religious forecasting a-la:

D:OS 2 + D&D 5e - everything I ever disliked about (D:OS 2 and D&D 5e) = fabulous BG3!
 

fantadomat

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Yeah it was 12 and you get to it in a third of the game,it was broken and dumb thing to do.
They significantly scaled down XP rewards in a patch. All I skipped out on were the bounties and megadungeon. I had to do practically everything else to hit 12.

Both NWN games were of far better quality than poe.

No.
Nah they just made it that you get 12 level by the mid game,i did replay the game 2 times mate :). Even on final version the levelling was fucked up.

Also yes :),they are better,at least the first NWN. The second one feels more product of its time this days. The first NWN is a good game with all its modules and campaigns.
 

jackofshadows

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So you will end up with level 5 guy with two classes,that sound like being doubly useless :). By the end of the game you will be able to cast a fireball lol. Multy classing is pretty shit at such low level campaigns. It comes in to being a great thing later one,when you could nuke shit with both wizard and clerical high level spells. For such low level campaign it would be bets to run with pure class to get the most power possible.
Not necessary. Judging by
NickP: Multiclassing rules will follow closely the 5e DnD. On level up characters will be able to continue with their current class or choose a new class, provided they meet the requirements.
it will provide plenty opportunities for char-building. I can't come up with valid examples because I don't know shit about 5e but my guess is there're at least some interesting combinations. The biggest question is about amount of available xp in the whole game but given pretty much mass appeal I'm not worried about it. It will be enough, otherwise, what's the point to implement multiclassing in the first place?
 

Frusciante

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Project: Eternity
I’m thinking something like ranger 7 / rogue 3 could still be pretty viable/fun. But certainly not all class combinations will work with limited levels.

I personally like low level cap, makes leveling up really feel special.
 

Elex

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Not necessary. Judging by

it will provide plenty opportunities for char-building. I can't come up with valid examples because I don't know shit about 5e but my guess is there're at least some interesting combinations. The biggest question is about amount of available xp in the whole game but given pretty much mass appeal I'm not worried about it. It will be enough, otherwise, what's the point to implement multiclassing in the first place?
A sorcadin for example is a strong 5/5 combo.
Fighter 2/8 any class is a strong combo.
Cleric 1/wizard9 is good.

Caster multiclass still gain spell slot like a single class. Only the warlock slot work differently(So a cleric 3/wizard7 have the same slots of a lvl 10 cleric)

any martial just want to reach lvl 5 for multiattack then can dip other classes.
 

Peachcurl

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I personally like low level cap, makes leveling up really feel special.

I agree, but (like most design choices) it has to be implemented the right way. If you reach the cap to quickly or too slowly, you won't have some sense of progression in most game sessions. In that way, you pretty much also limit the scope of the game itself. Also, it requires you to limit or avoid random spawns / encounters (which is a good thing).
 

InD_ImaginE

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Pathfinder: Wrath
Also, it requires you to limit or avoid random spawns / encounters (which is a good thing).

It really doesn't lol.

You can always do progression by quest like PoE. I think PnP also has set progression where killing monster deosn't give exp and only milestones (basically quest) do.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I honestly don't see any capacity at Larian for taking advantage of the multiclassing rules in order to design the game as a muticlassing playground that's interesting for players.

On the other hand it's easy to imagine another hollow experience like Deadfire, where you have the systems and the muticlassing in place, but it hardly matters once you start fighting the fights (excluding Seeker, Slayer, Sawyer DLC).
 

Gyor

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Has anyone else realized that the level 10 cap for BG3 means Baldur's Gate 4 is pretty much confirmed?

I mean no way they leave it at level 10, but splitting it into games, BG3 and BG4 because of the huge length of the game makes sense. Just like BG1 and 2. Maybe BG5 will be like BG: Throne of Bhaal, that will give WotC time to figure out Epic rules. Perhaps Mythic Monsters and the advanced Piety System from Mythic Odysseys of Theros might be a start towards that.
 

BarbequeMasta

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I honestly don't see any capacity at Larian for taking advantage of the multiclassing rules in order to design the game as a muticlassing playground that's interesting for players.

On the other hand it's easy to imagine another hollow experience like Deadfire, where you have the systems and the muticlassing in place, but it hardly matters once you start fighting the fights (excluding Seeker, Slayer, Sawyer DLC).
Is the SSS DLC worth playing? haven't touched deadfire at all after its first 2 months.
 
Self-Ejected

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Even if it turns out disappointing, I for once am really glad at the prospect of a DnD game taking a potential sequel into consideration regarding its plot/baddies/level cap.
A medium level cap would actually be the best crpg-related news in aeons for me.

I honestly don't see any capacity at Larian for taking advantage of the multiclassing rules in order to design the game as a muticlassing playground that's interesting for players.

On the other hand it's easy to imagine another hollow experience like Deadfire, where you have the systems and the muticlassing in place, but it hardly matters once you start fighting the fights (excluding Seeker, Slayer, Sawyer DLC).
Is the SSS DLC worth playing? haven't touched deadfire at all after its first 2 months.
I found it to be the worst, also it's probably the most challenging combat the series can deliver. I just don't like arenas.
On the other hand, the third expansion would be the one worth playing through. Good ol' dungeon crawl in a most bizarre setting.
 

luj1

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Seems like Larian has no shortage of bad ideas though.

Some of their ideas from the DOS-era were quite bad, such as having two main characters, the armor system, Diablo-like itemization or placing explosive barrels behind every corner. However, it seems that for the first time they might have some fresh concepts which could evolve the genre. I hate Larian, but their verticality, sneaking, mage hand and box sorting (?) subsystems are all good ideas.
 

Elex

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Also, it requires you to limit or avoid random spawns / encounters (which is a good thing).

It really doesn't lol.

You can always do progression by quest like PoE. I think PnP also has set progression where killing monster deosn't give exp and only milestones (basically quest) do.
Yes it’s needed for discourage murderhobo.
 

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