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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I honestly don't see any capacity at Larian for taking advantage of the multiclassing rules in order to design the game as a muticlassing playground that's interesting for players.

On the other hand it's easy to imagine another hollow experience like Deadfire, where you have the systems and the muticlassing in place, but it hardly matters once you start fighting the fights (excluding Seeker, Slayer, Sawyer DLC).
Is the SSS DLC worth playing? haven't touched deadfire at all after its first 2 months.
SSS was the only DLC I didn't play. My wife who finished it said it consists mostly of two things - Scripted interactions and arena fights. The story is just an excuse for the fights, the fights are like a munchkin display venue :) So if you are into build/party tuning and optimization, you should like it.
 

BarbequeMasta

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I honestly don't see any capacity at Larian for taking advantage of the multiclassing rules in order to design the game as a muticlassing playground that's interesting for players.

On the other hand it's easy to imagine another hollow experience like Deadfire, where you have the systems and the muticlassing in place, but it hardly matters once you start fighting the fights (excluding Seeker, Slayer, Sawyer DLC).
Is the SSS DLC worth playing? haven't touched deadfire at all after its first 2 months.
SSS was the only DLC I didn't play. My wife who finished it said it consists mostly of two things - Scripted interactions and arena fights. The story is just an excuse for the fights, the fights are like a munchkin display venue :) So if you are into build/party tuning and optimization, you should like it.
Thx if I ever decide to replay deadfire i'll check it out.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
You can always do progression by quest like PoE. I think PnP also has set progression where killing monster deosn't give exp and only milestones (basically quest) do.
Pretty sure I saw xp given after each kill in the demo
 

User0001

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I agree, but (like most design choices) it has to be implemented the right way. If you reach the cap to quickly or too slowly, you won't have some sense of progression in most game sessions. In that way, you pretty much also limit the scope of the game itself. Also, it requires you to limit or avoid random spawns / encounters (which is a good thing).

Has anyone else realized that the level 10 cap for BG3 means Baldur's Gate 4 is pretty much confirmed?

I mean no way they leave it at level 10, but splitting it into games, BG3 and BG4 because of the huge length of the game makes sense. Just like BG1 and 2. Maybe BG5 will be like BG: Throne of Bhaal, that will give WotC time to figure out Epic rules. Perhaps Mythic Monsters and the advanced Piety System from Mythic Odysseys of Theros might be a start towards that.

:whatisfun:


I don't want to wait until a fukin sequel in 5 years to progress my character from level 10. I want the story you start in BG3 to have a real fukin' ending! All this drawn-out bullshit needs to end.
 

User0001

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Level cap of 10 is fine.

Only if it's hard to obtain, something that won't hit you at the start of the last chapter so the rest of the game is about reaching the end as is. I honestly can't see why you can't have both lower level and mid-level DnD. Is the game really going to be that short? Let Solasta do its own thing and make this the big-budget game it's supposed to be.

WAAAAHHH!!! I'm
:butthurt:
 

Lacrymas

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Pathfinder: Wrath
10th level IS mid-level. Like, literally. Having a low level cap doesn't mean it's cheap or short. They might go with story-based level-ups as opposed to cumulative xp, which I'd prefer.
 

jackofshadows

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Are there plans to make custom characters feel as unique as the origin ones? If so, what can you tell us about them?

Adam: Hello! I’m not Swen, I’m Adam, one of the Senior Writers on BG 3 :D . Custom characters are hugely important to us, and when you choose your class, race and background, you’ll already have made choices that have an impact throughout the game - both in terms of what you can do, how you’re perceived, and what you know. But just as in tabletop, it’s what you do after character creation and how you choose to roleplay that character that will make your adventure and character unique. In many ways, they’re more unique, because you made them.

The world and the characters that populate it - whether companions, NPCs, enemies or potential allies - will remember and react to your actions and attitude. Custom characters are central to the arc of BG3, and as your journey unfolds, you’ll walk your own path. And when your story ends, you’ll have determined your own fate… and the fate of many others.
What a pile of shit. Simple "No, they won't, deal with it" would suffice.
That's the real question. An answer like Adams is technically correct but doesn't get at what we're looking for - will lines be voiced etc. in similar ways for origin vs. non.

We get they'll have voice lines... that's basic.

Adam: They'll have full voice acting, just like origins!
So, they'll have full voice acting... except the fact that all replies will be fucking telepathic (by the way, it was kinda weird that cleric girl didn't answer back to PC telepathycally in the demo. She could, right? As well as others from tadpole club). This guy either full of shit or has been told to answer with extreme caution which is looks silly.
 

User0001

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10th level IS mid-level. Like, literally. Having a low level cap doesn't mean it's cheap or short. They might go with story-based level-ups as opposed to cumulative xp, which I'd prefer.

It's at the start of mid-level. I'd say 8 through 14 is mid-level play in 5e... whatever. In the presentation, combat, point of interest and I think some skill checks (?) gave experience, but that is of course work in progress. Hoping that alpha-testers will make a drive for a higher level cap or something.
 

Spectacle

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10th level IS mid-level. Like, literally. Having a low level cap doesn't mean it's cheap or short. They might go with story-based level-ups as opposed to cumulative xp, which I'd prefer.

It's at the start of mid-level. I'd say 8 through 14 is mid-level play in 5e... whatever. In the presentation, combat, point of interest and I think some skill checks (?) gave experience, but that is of course work in progress. Hoping that alpha-testers will make a drive for a higher level cap or something.
I'd say mid level starts at 5 and everything 11 and above is high level. Which is why 10 is a great place to finish a campaign that starts at first level. Go higher than that and the opposition needs to be so powerful that it hardly makes sense for 1st level characters to even think about fighting them.
 

Lacrymas

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Higher level cap is not needed unless they do what I suggested - stagger the progression of the spell circles. Also what Spectacle said.
 

Lacrymas

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Except up to 10ish IS the ideal D&D game in terms of level range, so this is not "settling" or any compromise whatsoever. Some people think that we are doing whatever we can to damage control or defend Larian even though they are doing everything wrong AND we don't like it either but do it anyway for some unimaginable reason. That's not true at all.
 

Elex

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Level range of pubblished 5e campaigns:

starter set: 1-5
hoard of the dragon queen: 1-7
the rise of tiamat: 8-15 (second part of hoard)
elemental evil: 1-15
rage of demons: 1-15
curse of strahd: 1-10
Storm King's Thunder: 1-11
tales of the yawing portal: 1-14
Tomb of Annihilation 1-11
Waterdeep dragon heist: 1-5
waterdeep dungeon of the mad mage 5-20
Ghosts of Saltmarsh 1-12
Baldur's Gate: Descent into Avernus 1-13

only 10% of D&D player actually play above lvl 10.

dnd-beyond-level-range.jpg

the 0% levels–these aren’t levels with nobody making characters in them, just that they’re statistically insignificant out of the hundreds of thousands of characters they sifted through to mine all the data.
 

User0001

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I'd say mid level starts at 5 and everything 11 and above is high level. Which is why 10 is a great place to finish a campaign that starts at first level. Go higher than that and the opposition needs to be so powerful that it hardly makes sense for 1st level characters to even think about fighting them.

Why would there be a scenario where 1st level characters would fight level 10+ characters? Why would a cap of 14 take away from 1 to 10 gameplay? If they are making the biggest budget DnD crpg in 15 years what enforces them to make it end at level 10? The argument that they are planning a sequel and want to constraint themself is not good enough for me personally, as that is more about milking a situation then making the best game possible. Mid-level or "higher"-level 5e DnD is fun if you make encounters and gameplay fun. What is not fun is having a too slow progression if the game is exceptionally big, which it should be, or is this Solasta with some extra millions of dollar sprinkle on top of it? The 5e classes are too much at different power at level 10 and more equal at 13-15 when they finish their archetypes.

Why settle for "comfortable" if you have the capability to do something great? I don't buy this DnD is best at 1-10 bs. It's what you make it. I'm sick of mediocrity per default.
 
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User0001

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Level range of pubblished 5e campaigns:

elemental evil: 1-15
rage of demons: 1-15
Storm King's Thunder: 1-11
tales of the yawing portal: 1-14
Tomb of Annihilation 1-11
Ghosts of Saltmarsh 1-12
Baldur's Gate: Descent into Avernus 1-13

Look. at. this.
 

Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
BG1 capping at a lower level was a great design decision. There are many things to be butthurt about in BG3, this isn't one of them as far as I'm concerned.
 

Decado

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Reading the AMA was interesting. A lot of people seem to be bothered by the same shit I'm bothered by -- the goofy third person dialog choice, questions about party size, the look of the characters, the overly-animated . . . animations. To his credit it appears Swen is sticking to his guns. They're not changing the dialog style, he didn't answer questions about party size (that I can see), and he defended the super-hero jumps by claiming they were spiced up that way to enable "seeing them" better which, between you and me, I don't really believe. But whatever.
 

InD_ImaginE

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Pathfinder: Wrath
BG1 capping at a lower level was a great design decision. There are many things to be butthurt about in BG3, this isn't one of them as far as I'm concerned.

70% of BG 1 was boring after the initial "whoa" factor of playing a D&D games. Only after you reach like average Level 6 do you have some semblance of interesting gameplay and the game ends at 8.

This is why SoA will always be the better game.
 

Elex

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Reading the AMA was interesting. A lot of people seem to be bothered by the same shit I'm bothered by -- the goofy third person dialog choice, questions about party size, the look of the characters, the overly-animated . . . animations. To his credit it appears Swen is sticking to his guns. They're not changing the dialog style, he didn't answer questions about party size (that I can see), and he defended the super-hero jumps by claiming they were spiced up that way to enable "seeing them" better which, between you and me, I don't really believe. But whatever.
he have told that somewhere they have the toned down effect maybe is something they can put as an option.
 

jackofshadows

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he defended the super-hero jumps by claiming they were spiced up that way to enable "seeing them" better which, between you and me, I don't really believe.
From single player perspective - it's hard to beleive, indeed. From coop/stream perspective on the other hand...
 

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