Elex
Arbiter
- Joined
- Oct 17, 2017
- Messages
- 2,043
you guyz want some nwn level multiclassing bringing 1clr/3pally/*bards or what
you guyz want some nwn level multiclassing bringing 1clr/3pally/*bards or what
SSS was the only DLC I didn't play. My wife who finished it said it consists mostly of two things - Scripted interactions and arena fights. The story is just an excuse for the fights, the fights are like a munchkin display venue So if you are into build/party tuning and optimization, you should like it.Is the SSS DLC worth playing? haven't touched deadfire at all after its first 2 months.I honestly don't see any capacity at Larian for taking advantage of the multiclassing rules in order to design the game as a muticlassing playground that's interesting for players.
On the other hand it's easy to imagine another hollow experience like Deadfire, where you have the systems and the muticlassing in place, but it hardly matters once you start fighting the fights (excluding Seeker, Slayer, Sawyer DLC).
Thx if I ever decide to replay deadfire i'll check it out.SSS was the only DLC I didn't play. My wife who finished it said it consists mostly of two things - Scripted interactions and arena fights. The story is just an excuse for the fights, the fights are like a munchkin display venue So if you are into build/party tuning and optimization, you should like it.Is the SSS DLC worth playing? haven't touched deadfire at all after its first 2 months.I honestly don't see any capacity at Larian for taking advantage of the multiclassing rules in order to design the game as a muticlassing playground that's interesting for players.
On the other hand it's easy to imagine another hollow experience like Deadfire, where you have the systems and the muticlassing in place, but it hardly matters once you start fighting the fights (excluding Seeker, Slayer, Sawyer DLC).
Pretty sure I saw xp given after each kill in the demoYou can always do progression by quest like PoE. I think PnP also has set progression where killing monster deosn't give exp and only milestones (basically quest) do.
I agree, but (like most design choices) it has to be implemented the right way. If you reach the cap to quickly or too slowly, you won't have some sense of progression in most game sessions. In that way, you pretty much also limit the scope of the game itself. Also, it requires you to limit or avoid random spawns / encounters (which is a good thing).
Has anyone else realized that the level 10 cap for BG3 means Baldur's Gate 4 is pretty much confirmed?
I mean no way they leave it at level 10, but splitting it into games, BG3 and BG4 because of the huge length of the game makes sense. Just like BG1 and 2. Maybe BG5 will be like BG: Throne of Bhaal, that will give WotC time to figure out Epic rules. Perhaps Mythic Monsters and the advanced Piety System from Mythic Odysseys of Theros might be a start towards that.
Level cap of 10 is fine.
What a pile of shit. Simple "No, they won't, deal with it" would suffice.Are there plans to make custom characters feel as unique as the origin ones? If so, what can you tell us about them?
Adam: Hello! I’m not Swen, I’m Adam, one of the Senior Writers on BG 3 :D . Custom characters are hugely important to us, and when you choose your class, race and background, you’ll already have made choices that have an impact throughout the game - both in terms of what you can do, how you’re perceived, and what you know. But just as in tabletop, it’s what you do after character creation and how you choose to roleplay that character that will make your adventure and character unique. In many ways, they’re more unique, because you made them.
The world and the characters that populate it - whether companions, NPCs, enemies or potential allies - will remember and react to your actions and attitude. Custom characters are central to the arc of BG3, and as your journey unfolds, you’ll walk your own path. And when your story ends, you’ll have determined your own fate… and the fate of many others.
So, they'll have full voice acting... except the fact that all replies will be fucking telepathic (by the way, it was kinda weird that cleric girl didn't answer back to PC telepathycally in the demo. She could, right? As well as others from tadpole club). This guy either full of shit or has been told to answer with extreme caution which is looks silly.That's the real question. An answer like Adams is technically correct but doesn't get at what we're looking for - will lines be voiced etc. in similar ways for origin vs. non.
We get they'll have voice lines... that's basic.
Adam: They'll have full voice acting, just like origins!
10th level IS mid-level. Like, literally. Having a low level cap doesn't mean it's cheap or short. They might go with story-based level-ups as opposed to cumulative xp, which I'd prefer.
I'd say mid level starts at 5 and everything 11 and above is high level. Which is why 10 is a great place to finish a campaign that starts at first level. Go higher than that and the opposition needs to be so powerful that it hardly makes sense for 1st level characters to even think about fighting them.10th level IS mid-level. Like, literally. Having a low level cap doesn't mean it's cheap or short. They might go with story-based level-ups as opposed to cumulative xp, which I'd prefer.
It's at the start of mid-level. I'd say 8 through 14 is mid-level play in 5e... whatever. In the presentation, combat, point of interest and I think some skill checks (?) gave experience, but that is of course work in progress. Hoping that alpha-testers will make a drive for a higher level cap or something.
the 0% levels–these aren’t levels with nobody making characters in them, just that they’re statistically insignificant out of the hundreds of thousands of characters they sifted through to mine all the data.
I'd say mid level starts at 5 and everything 11 and above is high level. Which is why 10 is a great place to finish a campaign that starts at first level. Go higher than that and the opposition needs to be so powerful that it hardly makes sense for 1st level characters to even think about fighting them.
Level range of pubblished 5e campaigns:
elemental evil: 1-15
rage of demons: 1-15
Storm King's Thunder: 1-11
tales of the yawing portal: 1-14
Tomb of Annihilation 1-11
Ghosts of Saltmarsh 1-12
Baldur's Gate: Descent into Avernus 1-13
BG1 capping at a lower level was a great design decision. There are many things to be butthurt about in BG3, this isn't one of them as far as I'm concerned.
he have told that somewhere they have the toned down effect maybe is something they can put as an option.Reading the AMA was interesting. A lot of people seem to be bothered by the same shit I'm bothered by -- the goofy third person dialog choice, questions about party size, the look of the characters, the overly-animated . . . animations. To his credit it appears Swen is sticking to his guns. They're not changing the dialog style, he didn't answer questions about party size (that I can see), and he defended the super-hero jumps by claiming they were spiced up that way to enable "seeing them" better which, between you and me, I don't really believe. But whatever.
From single player perspective - it's hard to beleive, indeed. From coop/stream perspective on the other hand...he defended the super-hero jumps by claiming they were spiced up that way to enable "seeing them" better which, between you and me, I don't really believe.