Unlike coronavirus, exposure to BG3 is completely voluntary.
If you don't want it I would start by leaving this thread.
You're totally missing the point in a true imbecilic fashion that is your hallmark.
If I don't want it does it mean I cannot express my distaste about it? Let alone, what a shocker (!), on a forum with its sole purpose to be a vessel where people speak their mind?
Fuck off simpleton!
Go get a special dispense from Infinitron and start a thoroughly moderated thread where only praise about BG3 is allowed and where Larian arrogant faggots and apologists get their dick sucked in a circle and then where afterwards everybody pats each other backs for a job well done.
Agreed. Whether I like this game or not, it will go on to influence the future of the genre. Josh Sawyer even said the only reason they did full voice acting was because Larian did it so they felt they had to do it too to keep up with the times. Larian pushes a niche genre to have to dress up all fancy which a lot of smaller studios can't do so it makes them look worse from a shallow point of view. But then they regress everything else like writing and mechanics. Their fancy graphic exterior and their shallow writing, mechanics, encounter design etc become a new standard for the crpg niche and that's harmful to the genre at large. Maybe I can't single handedly bankrupt the company and force them to stop but I am going to do all that I can which is shit talk them on the codex.
Obsidian makes lots of questionable decisions. They aren't Larion's fault.
Their market research basically consists of looking at one successful game and trying to copy an element of it.
No, that is not hyperbole. It's what they have publicly stated.
You can make a good RPG without animated ferns and dynamic shadows. The fact that they thought anyone cared more about those things than fun game systems or a plot involving proper nouns that can be pronounced makes them a bad example of what you are worried about. They fixate on those things and allocate budget to them because they are not content with selling to the RPG market. The majority of their effort goes into trying to trick non-RPG players into buying an RPG.