I'll definitely give you the first one, if they've committed to providing alternatives to every combat encounter that's some massive incline right there. The rest, eh, is that from your previous experience with Larian? I only sunk in about four hours into the first Original Sin, so I couldn't say. I really don't like the look of that out-of-combat TB mechanic, though, whether for sneaking or handling traps. It might be "closer" to the tabletop experience (arguably), but there's only so far you can push that notion before you cut the RNG and replace it with a coupon for a dice set on Amazon.True world-reactivity through a massive amount of skill checks that make you able to totally avoid combat (confirmed), seeking treasures and secrets, interesting puzzles, good implementation of traps, interesting sneaking mechanics, massive spell viability both in and out of combat.Seriously now, those of you excited at this BG3 reveal, are you excited about anything other than TB 5E?
A true role-playing experience.
I genuinely did like puzzles and treasure hunting in DOS2, which had clever use of spells and other skills to solve and find them. In the gameplay presentation, I thought the out-of-combat-TB traps and sneaking looked really REALLY fresh, to be honest. Great way to incorporate actual gameplay if you fail (Indiana Jones-esq). Basically every other crpg pit you against the lazy design of one chest/pressure plate/dialogue -check with a single hp hit if fail (= reload) without giving you an option of escape (except a boring saving throw). You're of course right in that the trap-designing could possibly stagnation further into the game (no new setups and it devolves into repetitiveness). They should implement a brutal one-autosave-file-mode for all of that design effort to really matter.
An interview with lead designer Eduard Imbert. Warning: French
https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3
Interesting part:
If the first point is actually true- that's fantastic.
- Can we avoid fighting by using social skills? Yes. All the fighting that Sven did, could have been avoided. None of that was mandatory. This is a big improvement over DOS 1, where you had monsters, that attacked as soon as they saw you. That won't be the case here. Without exaggerating, you have unique solution for every encounter. You can persuade, lie or just sneak by. There is no fight that you will be forced to take part in directly.
- He vaguely says that OG BG's combat sucks and so does combat in both Pillars .
Give a brofist to FranticDistortion for the op info^.
All of them look like home-brew characters those Tumblr-types would make, you know the ones. I can just imagine them putting their pronouns next to their names.Do they really have to put that yellow girl at the center stage of the promo material? Looking at her gives me the shivers.
Didn't this happen with the last star wars? They remove the black actors because the chinese market won't watch the movie. Especially if the black actor was positioned behind an asian actress as it was.For some reason they have changed key art on Steam.
Before:
After:
That Warlock guy who was not shown at the PAX demo is removed. They said he will be available at EA.
It happens to all the big films and games going to china.Didn't this happen with the last star wars? They remove the black actors because the chinese market won't watch the movie. Especially if the black actor was positioned behind an asian actress as it was.For some reason they have changed key art on Steam.
Before:
After:
That Warlock guy who was not shown at the PAX demo is removed. They said he will be available at EA.
Or maybe just not wanting to end up like whites......a history book example next to cro magnon example.If you ask me, that's just gooks feeling insecure around around a race with bigger dicks
This is Lariat so rat diplomacy absolutely will be in.That has to be bullshit, right? How would it even be realistic or possible for an adventuring party to not come across enemies who refuse to negotiate, or just some plain regular wild animals? And what about random encounters?Without exaggerating, you have unique solution for every encounter. You can persuade, lie or just sneak by. There is no fight that you will be forced to take part in directly.
Or maybe just not wanting to end up like whites......a history book example next to cro magnon example.If you ask me, that's just gooks feeling insecure around around a race with bigger dicks
Do they really have to put that yellow girl at the center stage of the promo material? Looking at her gives me the shivers.
Do they really have to put that yellow girl at the center stage of the promo material? Looking at her gives me the shivers.
What'd be wrong with putting the focus on normal looking, non-ugly characters?She's the most interesting one visually so far.
It ain't kosher in today's industry, chaver.What'd be wrong with putting the focus on normal looking, non-ugly characters?She's the most interesting one visually so far.
What'd be wrong with putting the focus on normal looking, non-ugly characters?
As if that's a bad thing.What'd be wrong with putting the focus on normal looking, non-ugly characters?
They don't stand out. Look like typical fantasy game characters all right.
It's really hard right now to spell out any sort-of intention that way. I mean... a "female" in the foreground, 2 males behind her and 1 female in the background is pretty balanced.If you're going to push girl power couldn't you put the cute elf girl front and center and not Michael Jackson's wayward cousin.
Memorable-looking characters are good to have. Everyone knows Minsc and Edwin. An effort was made with Shadowheart's hair and headband, but eh.As if that's a bad thing.