The_Mask
Just like Yves, I chase tales.
I generally stay out of this argument, because 1. it's been debated to death, and 2. I can play either of them equally well, so I don't give a shit, but this post was sort-of interesting, so I will chime in with:All of your analogies are failures. The arguments are already known.
TB Fags
RTwP Fags
- CRPGs must be turned based, as they are derived from the design of RPGs.
- Real-time is incomprehensible to follow.
- Real-time is incomprehensible to play, due to ability bloat of modern design.
- Prefer all actions to be drip fed in a linear manner.
- RTwP offers the worst of both.
- Turned based rule sets can and have been successfully adapted.
- Very few developers have attempted to create an RPG with true real time mechanics, so it remains theoretical.
- RTwP is more visceral and engaging due to increased complexity. Multi-variable calculus vs linear algebra.
- TB is tedious with slow resolution.
- RTwP offers the best of both.
There is a post on the "Trigger the Codex with a Statement" thread which, so far, has garnered the most ratings, which is felipepepepepepepe's post that states:
"Games were turn-based only due to technological limitations".
I believe that RTwP is to RPGs the equivalent of it's teenage years, where it went experimental. Beautiful, breath taking and fast, branching out to new possibilities - was it the best idea? Who's to tell? It differs from person to person.
But what I do know is that it is now part of RPG history with its place and meaning.