AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
I've read only two previews, and I kept thinking of Sword Coast Legends. What was their sin? I would say:Some more fun quotes from that article. Emphasis mine.In case anyone didn't read the RPS interview:
The story itself will not be a direct continuation of events from the original game. “The story of the previous Baldur’s Gate was closed – it was actually closed, in a certain sense, in a tapletop campaign called Murder At Baldur’s Gate [where the murder of the original protagnoist triggers the action – ed], so that’s where it really came to its closure,” says Vincke.
What he can tell me is that “we are in the city of Baldur’s Gate, we’re in Forgotten Realms and stuff has happened in the world since [D&D’s] 3.5 edition. This game directly follows a new campaign called Baldur’s Gate: Descent Into Avernus, we worked very closely with them on that, and so our story continues right after that.” This makes talking about the game even more challenging, as Ascent Into Avernus isn’t out until September and Vincke doesn’t want to spoil how that story unfolds.
Ohhh, BG3 will have deep companions. Can't wait! Maybe we can go deep too? hurmm...“Baldur’s Gate added a few things to the state of the art back in 1998,” says Vincke. “The party became much more important, there were the relationships between the party – much more in Baldur’s Gate 2 than one.
Decision? Big. Exploration? Big. Agency? HUGE! Multiplayer?And all this is true of Baldur’s Gate 3? “Yeah. The party’s going to be big, exploration’s going to be big, player agency is going to be big, decisions are going to be big, multiplayer is going to be big – and single player, obviously. The originals were also tough games, so challenges are going to be big.”Man, sign me the fuck up!!
Heh, the type of game that no one wants to play is the type you released less than 2 years ago? Ohhhh, and modern video game expectations too huh? Wonder why I keep thinking this will be a TPP action rpg.That shift to modern D&D rules is the biggest clue we get as to how the game will play. It means saying goodbye to the Infinity Engine, for starters. “Those were great games for their time, but next year is 2020 and you can’t do the same things you did back then. No one would want to play it. Well, people would want to play it, but it wouldn’t meet the expectations of a modern video game” says Vincke.
Same choice, less consequence. Nice.“The thing about player agency and making tough decisions is that if it goes badly it should go badly. We’re going to be following that recipe, yes.” And while you’ll still have to pick your character’s moral alignment, “In 5th edition [rules] the impact of alignment is a bit lesser than it used to be in 2nd edition. So that will be less.”
This news is a wet fart. Has the codex not learned anything?
1. Misdirecting expectations by constantly name-dropping Baldur's Gate
2. Releasing very little content - their budget was too limited for the expectations they set up
3. Insufficient hype, because the developers' nonexistent track record. The dev leads were virtually unknown to the RPG audience - they had been making console games up to that point if I'm not mistaken. Also, again marketing constraints.
4. The game felt very generic in its presentation and at the same time very primitive in its level of challenge, failed to keep anyone intereseted - neither the inexperienced nor the experienced RPG players.
Comparing this situation to the situation Larian finds themselves in, I'd say their BG3 has every prospect of being a Sword Coast Legends that will receive, contrary to the original Sword Coast Legends, perfect reception by the audience and critics, while being a shamelessly bad RPG. Pretty much like D:OS2 was.