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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Ontopoly

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I'm glad for the delay. Gives us more time to enjoy life before Larian adds extra shit to it
 

Cryomancer

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One good thing about BG3 is that some people will finally stop triggering me saying "dos2 is modern bg" when dos2 has everything which i hate from modern games and bg2 everything that i like on old games.
 

Ontopoly

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One good thing about BG3 is that some people will finally stop triggering me saying "dos2 is modern bg" when dos2 has everything which i hate from modern games and bg2 everything that i like on old games.
If someone is stupid enough to think that, they'll just find some new stupid shit to trigger you with anyways.
Larian cultists will be Larian cultists though...
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Last week I spent an hour playing coop D:OS2 with a couple of friends - casuals who mainly play WoW and consider Warcraft lore the pinnacle of fantasy writing. Paradoxically, this experience confirmed my impression that D:OS/2 is the lowest form of low-brow RPG that you can find on the market. And that probably that's what it owes its success to.

It is intentionally designed so as to be bearable while played together with disinterested casuals, who don't care about story or characters, click through dialogue, don't care about roleplaying, don't care to learn combat mechanics.

The whole game is intended as comfort food for bored people who want to dick around in a generic fantasy world where the story and worldbuilding don't need to be more than an excuse to drive your characters through a colorful 3D area and make things go boom.

And this is what you can expect from BGIII.
 

Jedi Exile

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D:OS2 is casual-friendly, true. But it also has enough stuff for the players who are actually interested in the game.

Baldur's Gate was also 'casual-friendly' (keeping in mind that players back then were much more hardcore than now), it had pretty graphics, beautifully designed areas and you could certainly make things go boom and don't give two cents about story.
 

Lacrymas

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Pathfinder: Wrath
It seems a lot of people need constant reminders that BG was also a dumbed down game for casuals. I'm not saying this to defend Larian, but that that's hardly a new thing for this series and you shouldn't expect hardcore gaming from it. What I am sure we'll get is a D&D 5E adventure with cringe-fest writing. Maybe they could've adapted some of the pre-written 5E modules, but that way the 7-man cuck squad can't LARP being writers.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
It seems a lot of people need constant reminders that BG was also a dumbed down game for casuals. I'm not saying this to defend Larian, but that that's hardly a new thing for this series and you shouldn't expect hardcore gaming from it. What I am sure we'll get is a D&D 5E adventure with cringe-fest writing. Maybe they could've adapted some of the pre-written 5E modules, but that way the 7-man cuck squad can't LARP being writers.
Unexpected plot twist: they are actually adapting a preexisting adventure.

Ultra hidden extra plot twist: that adventure actually is Divinity: Original Sin 2.
 

Slaver1

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Last week I spent an hour playing coop D:OS2 with a couple of friends - casuals who mainly play WoW and consider Warcraft lore the pinnacle of fantasy writing. Paradoxically, this experience confirmed my impression that D:OS/2 is the lowest form of low-brow RPG that you can find on the market. And that probably that's what it owes its success to.

It is intentionally designed so as to be bearable while played together with disinterested casuals, who don't care about story or characters, click through dialogue, don't care about roleplaying, don't care to learn combat mechanics.

The whole game is intended as comfort food for bored people who want to dick around in a generic fantasy world where the story and worldbuilding don't need to be more than an excuse to drive your characters through a colorful 3D area and make things go boom.

And this is what you can expect from BGIII.

Excellent post. Pretty much sums up my view on DOS2 as well. If Larian think they can get away with crafting BG3 in the same irreverent spirit b/c of the "It's fun messing around w/ friends, lol" casuals, more BG fans with a grievance than they're comfortable with will give them both barrels.
 

AwesomeButton

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Baldur's Gate was also 'casual-friendly' (keeping in mind that players back then were much more hardcore than now), it had pretty graphics, beautifully designed areas and you could certainly make things go boom and don't give two cents about story.

It seems a lot of people need constant reminders that BG was also a dumbed down game for casuals.

Thank you both for pointing this out again, though it doesn't take a grand RPG expert to have noticed that fact.

Now for the real question - do you as players feel "dumbed down" enough yet?
 
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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A lot of dumb edgy bastards use the phrase "dumbed down" to make themself feel smarter,lol you are such a bunch of dumb cunts :smug:
I'm just quoting it, not taking the detour of actually arguing how dumbed down it is. I remember magazines describing AD&D as a complex system at the time. It's true that at lower difficulties the player didn't need to know D&D rules.

But after we've spit it out that BG3 will be a "dumbed down game for casuals", and that today's casuals obviously need dumber games to match their own dumbness, the question is who feels dumb enough to be excited about this dumbed down game?
 

fantadomat

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A lot of dumb edgy bastards use the phrase "dumbed down" to make themself feel smarter,lol you are such a bunch of dumb cunts :smug:
I'm just quoting it, not taking the detour of actually arguing how dumbed down it is. I remember magazines describing AD&D as a complex system at the time. It's true that at lower difficulties the player didn't need to know D&D rules.

But after we've spit it out that BG3 will be a "dumbed down game for casuals", and that today's casuals obviously need dumber games to match their own dumbness, the question is who feels dumb enough to be excited about this dumbed down game?
Yeah,know that you are prestigious gamer mate :). I am just grinning like a rake reading all those cunts that bitched how rtwp was unreadable,too fast and hard to keep up,bitching now how the game was dumbed down and shit :lol::lol::lol:.
 

Ontopoly

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I'm glad for the delay. Gives us more time to enjoy life before Larian adds extra shit to it
Serious Ontoposhit, you do know that you don't have to buy BG III right?
Whether I buy it or not, it will have an impact on the industry and the young minds of future rpg players. This will only lead to a dark future of decline. A dark future led on by swen and his fanatics.
 

Nortar

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Pathfinder: Wrath
TB is dumbed down. You focus on your player in turn and the enemy. In RTwP you control 6 party members (4 in BG3) and keep attention on all enemies ready to attack you.

Either you don't get what the wP part is for , or bullet-hell twitch-arcades would provide the most sophisticated gameplay for your tastes.
 

Cryomancer

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Serious Ontoposhit, you do know that you don't have to buy BG III right?

99% of Larian haters will buy BG3. I was a Larian hater but an neutral now, after i saw the gameplay. Thrust me, everyone here criticize skyrim(including myself) and everyone here also owns skyrim(including myself). The majority of people who don't like dos2 owns dos2 here too.

It seems a lot of people need constant reminders that BG was also a dumbed down game for casuals.

Well, BG 1/2 are still 90s/00s style RPG's. Aren't hard as Dark Sun : Shattered Lands(Which is turn based BTW) but aren't nowhere near fallout 4 level of dumbed down. Took 5 hours in two different days for me to beat the final battle of Shattered Lands.

TB is dumbed down.

I strongly disagree.

Turn Based and RtWP are both options with pros and cons and a lot of amazing games are RtWP as a lot of amazing games are TB. The most faithful D&D adaptation ever was ToEE and ToEE was Turn Based. Turn based on a D&D adaptation allow you to make potions take a action, have bonus action, attacks of opportunity, 5 foot steep, initiative, delay turn and other things that are not considered on RtWP. Say that TB is dumbed down means that for you, ToEE is "dumbed down"...

his will only lead to a dark future of decline. A dark future led on by swen and his fanatics.

Wrong. DOS2 has a lot of boring modern mechanis BUT much of the decline present on DOS2 is present on the modern RPG market for very long years before DOS2.
 

DalekFlay

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Excellent post. Pretty much sums up my view on DOS2 as well. If Larian think they can get away with crafting BG3 in the same irreverent spirit b/c of the "It's fun messing around w/ friends, lol" casuals, more BG fans with a grievance than they're comfortable with will give them both barrels.

I'm sure they'll suffer just as much as Bethesda did when Fallout fans gave them "both barrels."
 

AArmanFV

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Codex 2016 - The Age of Grimoire
So what is this thread about?

TbTcT4C.jpg
 

hell bovine

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In RTwP you control 6 party members (4 in BG3) and keep attention on all enemies ready to attack you.
Funny how this argument about controlling a group being much harder for the player in rtwp doesn't take into account that computer-controlled enemies can't pause, e.g. to correct shitty pathfinding. And I yet have to play an rtwp rpg without pathfinding issues. In my experience it's the computer ai scripts which struggle with groups in rtwp.
 

Reinhardt

Arcane
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Sep 4, 2015
Messages
31,920
In RTwP you control 6 party members (4 in BG3) and keep attention on all enemies ready to attack you.
Funny how this argument about controlling a group being much harder for the player in rtwp doesn't take into account that computer-controlled enemies can't pause, e.g. to correct shitty pathfinding. And I yet have to play an rtwp rpg without pathfinding issues. In my experience it's the computer ai scripts which struggle with groups in rtwp.
I still remember how two enemies just stuck face to face in Tranny and kept running in place until i killed them.
 

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