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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Thac0

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Tiax, Xzar and Minsc are not sane.

Others may have issues, but they generally perceive and react to the actual reality outside.

Yep. I would add Xan aswell because he seems to have actual clinical depression. He doesnt react to the world, he reacts to the sorrowfull state of the world he sees through the veil of his illness.

Arrogance and sociopathy are worse mental deficiencies than a child's mental outlook.

Also lmao at arrogance is worse than schizophrenia.
 

Elex

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You know that Minsk has Schizophrenia right? He has delusions of grandeur about Boo as his space hamster + at least has audio hallucinations about the things Boo tells him.

Tiax, Xzar and Xan have mental illnesses aswell but Minsk is absolutely one of the three most insane characters.

minsc is not mad: miniature giant space hamster are real.

https://forgottenrealms.fandom.com/wiki/Miniature_giant_space_hamster


Like all giant space hamsters, they were not naturally evolving creatures, but were instead created by gnomes originally from Krynn. Gnomes experimented with giant space hamster breeding by mixing enchanted substances from a variety of monsters into the process, which produced several varieties of giant space hamster. Among those, miniature giant space hamsters were one of the more unusual varieties.[3]

These creatures were apparently quite intelligent and had the ability to talk in whispers, though most of the time they just made normal hamster squeaks.[5] According to advertising brochures found in Sigil, they were gentle with children.[6]
 

User0001

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Tiax, Xzar and Minsc are not sane.

Others may have issues, but they generally perceive and react to the actual reality outside.

Yep. I would add Xan aswell because he seems to have actual clinical depression. He doesnt react to the world, he reacts to the sorrowfull state of the world he sees through the veil of his illness.

Arrogance and sociopathy are worse mental deficiencies than a child's mental outlook.

Also lmao at arrogance is worse than schizophrenia.

The main character seems to be in a state of delusion throughout the series, seeing as Imoen actually never died when you killed her in the first game. The events, at least during bg1, must partly be feverish dreams somehow.
Xzar and Montaron didn't die either so this theory must be accurate.
 

Thac0

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I'm very into cock and ball torture
You know that Minsk has Schizophrenia right? He has delusions of grandeur about Boo as his space hamster + at least has audio hallucinations about the things Boo tells him.

Tiax, Xzar and Xan have mental illnesses aswell but Minsk is absolutely one of the three most insane characters.

minsc is not mad: miniature giant space hamster are real.

https://forgottenrealms.fandom.com/wiki/Miniature_giant_space_hamster


Like all giant space hamsters, they were not naturally evolving creatures, but were instead created by gnomes originally from Krynn. Gnomes experimented with giant space hamster breeding by mixing enchanted substances from a variety of monsters into the process, which produced several varieties of giant space hamster. Among those, miniature giant space hamsters were one of the more unusual varieties.[3]

These creatures were apparently quite intelligent and had the ability to talk in whispers, though most of the time they just made normal hamster squeaks.[5] According to advertising brochures found in Sigil, they were gentle with children.[6]

Yeah it is left a bit ambigious wether Misnk actually has a space hamster or just brain damage. I think I would prefer brain damage.


The main character seems to be in a state of delusion throughout the series, seeing as Imoen actually never died when you killed her in the first game. The events, at least during bg1, must partly be feverish dreams somehow.
Xzar and Montaron didn't die either so this theory must be accurate.

Big brain move right there. I guess being a spawn of the god of murder leads to lapses in short term memory.
 

Cryomancer

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Any LORE explanation to why things are far lower level on 5e?

I mean, on 2e D&D Strahd von Zarovich is a 16th level necromancer, capable of launching tier 8 magic and with far nastier magical abilities. On 5e, he can only cast spells up to tier 5, no vampiric level drain, and to name SOME abilities of him and note that on Barovia, magical weapons are rare. Finding a +2 weapon on a Ravenloft campaign is not easy. - Ravenloft - Domains of Dread.

RiP6HAt.png


On 5e, he can only cast tier 5 magic and note that tier 5 magic on 5e is far less deadly than 5th tier magic on 2e. And if you look into Strahd lore, he was considered before the "fall" a mage of "mediocre" skill, a lv 5 mage which many people consider a fully fledged wizard on 5e. And i an not even talking about the spells which he knows on 2e, his contingency, clone, finger of death, antimagic shell, limited Wish, force cage, teleport and so on. All nasty spells which in the hands of a good DM can easily end a mid to high level party.

And is not only casting. Tiamat stats seems honestly seems weaker than DEMON LORDS on previous editions. Mindflayers seems like a common mid level creature and so on.
 
Last edited:

Cael

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Any LORE explanation to why things are far lower level on 5e?

I mean, on 2e D&D Strahd von Zarovich is a 16th level necromancer, capable of launching tier 8 magic and with far nastier magical abilities. On 5e, he can only cast spells up to tier 5, no vampiric level drain, and to name SOME abilities of him and note that on Barovia, magical weapons are rare. Finding a +2 weapon on a Ravenloft campaign is not easy. - Ravenloft - Domains of Dread

RiP6HAt.png


On 5e, he can only cast tier 5 magic and note that tier 5 magic on 5e is far less deadly than 5th tier magic on 2e. And if you look into Strahd lore, he was considered before the "fall" a mage of "mediocre" skill, a lv 5 mage which many people consider a fully fledged wizard on 5e.

And is not only casting. Tiamat stats seems honestly seems weaker than DEMON LORDS on previous editions. Mindflayers seems like a common mid level creature and so on.
Explanation: 5e is designed to pander to the WoW crowd.
 

Thac0

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Any LORE explanation to why things are far lower level on 5e?

I mean, on 2e D&D Strahd von Zarovich is a 16th level necromancer, capable of launching tier 8 magic and with far nastier magical abilities. On 5e, he can only cast spells up to tier 5, no vampiric level drain, and to name SOME abilities of him and note that on Barovia, magical weapons are rare. Finding a +2 weapon on a Ravenloft campaign is not easy. - Ravenloft - Domains of Dread.

RiP6HAt.png


On 5e, he can only cast tier 5 magic and note that tier 5 magic on 5e is far less deadly than 5th tier magic on 2e. And if you look into Strahd lore, he was considered before the "fall" a mage of "mediocre" skill, a lv 5 mage which many people consider a fully fledged wizard on 5e. And i an not even talking about the spells which he knows on 2e, his contingency, clone, finger of death, antimagic shell, limited Wish, force cage, teleport and so on. All nasty spells which in the hands of a good DM can easily end a mid to high level party.

And is not only casting. Tiamat stats seems honestly seems weaker than DEMON LORDS on previous editions. Mindflayers seems like a common mid level creature and so on.

5E is balanced around 3-15 play. They pretty much treat level 15 like the old level 20.
 

DraQ

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Any LORE explanation to why things are far lower level on 5e?
Attempting LORE explanation for every minor abstract mechanical detail is one of the major weaknesses of D&D.
Seriously, cut that shit, it's retarded.

And levels are dumb and harmful as mechanics more often than not.

Explanation: 5e is designed to pander to the WoW crowd.
4e called. It wants its stupid back.
 

Lacrymas

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Pathfinder: Wrath
Maybe people should refrain from commenting on 5E if they haven't played it in any form. I'd dare say they haven't even read the rules.
 

Cryomancer

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And levels are dumb and harmful as mechanics more often than not.

I prefer WoD system; no char/class level BUT you have skill/attribute and discipline level. But levels are not THAT bad.

I also prefer milestone leveling over combat leveling.

levels aren't part of the lore, they're part of the mechanics.

Levels serves to measure how strong something is. Is not just "mechanic" Eg, a lv 20 class X reached the peak of what he could learn on "class X", a lv1 is a complete novice. That said, Strahd was near the peak capabilities of a necromancer specialized mage on 2e and in halfway in 5e.

AD&D 2e was also never good.

iu
 

Elex

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All edition of D&D are alive, you can buy them in digital form even 4e (for some books print on demand also exist).
But only few people play them, people that want 3.5 just play pathfinder 1e.

this is why certain lore dump books are no rewritten for new edition: because they want to sell older books.
 

Shrimp

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Jun 7, 2019
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New gameplay and interview from RPS!

Most of what they talk about is just reiterating things that already have been mentioned during the previous preview stream, but at some point the guy mentioned that they're moving away from Original Sin's type of elemental surface spamming in favour of having more unique elemental surfaces some of which have "special interactions." The example provided was the myconids from the Underdark who will leave behind a cloud with an effect that, supposedly, isn't found anywhere else in the game.
Whether or not these difference effects actually will be unique or if they'll just be the same effect(s) with a different colour of paint remains to be seen, but if it means every fight won't leave behind a screen-wide fire field then I'm perfectly fine with it.

On an unrelated note, the sneaking/stealth gameplay and the options provided to the player are heavily inspired by Desperados.
 

Zed Duke of Banville

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AD&D 2E isn't good because it existed solely to deprive Gygax of his royalties.
Gary Gygax himself in 1985 had begun consideration of how to develop a 2nd edition of Advanced Dungeons & Dragons from the existing AD&D rulebooks and of the various alterations desired in terms of corrections, new rules, additional information, and redesign. In fact, Gygax actually wrote an article for Dragon Magazine on this very subject, titled "The future of the game: What the Second Edition books will be like", which ironically appeared in issue #103 (November 1985), the month after he had been ousted from TSR. As with the original AD&D rulebooks, Gygax would have published the 2nd edition books one at a time, starting with a Monster Manual that would combine material from the original, the Fiend Folio, the Monster Manual II, and other TSR publications, followed by a Players Handbook that would add portions from Unearthed Arcana and Oriental Adventures (plus completely new material, such as mystic, savant, and jester subclasses), and completed with a Dungeon Masters Guide. If anything, the change in TSR's leadership actually delayed initiation of the 2nd edition's development, so that the three AD&D 2nd edition core rulebooks did not appear until mid-1989 (nearly simultaneously).
 
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Codex Year of the Donut
AD&D 2E isn't good because it existed solely to deprive Gygax of his royalties.
Gary Gygax himself in 1985 had begun consideration of how to develop a 2nd edition of Advanced Dungeons & Dragons from the existing AD&D rulebooks and of the various alterations desired in terms of corrections, new rules, additional information, and redesign. In fact, Gygax actually wrote an article for Dragon Magazine on this very subject, titled "The future of the game: What the Second Edition books will be like", which ironically appeared in issue #103 (November 1985), the month after he had been ousted from TSR. As with the original AD&D rulebooks, Gygax would have published the 2nd edition books one at a time, starting with a Monster Manual that would combine material from the original, the Fiend Folio, the Monster Manual II, and other TSR publications, followed by a Players Handbook that would add portions from Unearthed Arcana and Oriental Adventures (plus completely new material, such as mystic, savant, and jester subclasses), and completed with a Dungeon Masters Guide. If anything, the change in TSR's leadership actually delayed initiation of the 2nd edition's development, so that the three AD&D 2nd edition core rulebooks did not appear until mid-1989 (nearly simultaneously).
What does this have to do with them screwing Gygax out of his royalties?
 

Zed Duke of Banville

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What does this have to do with them screwing Gygax out of his royalties?
1. Gygax would have created a 2nd edition AD&D if he had maintained control of TSR.
2. TSR still paid Gygax royalties on all D&D products, whether AD&D 1st edition, non-advanced D&D, or AD&D 2nd edition.
3. Dave Arneson was deprived by Gary Gygax of royalties on all products bearing the name Advanced Dungeons & Dragons.
 

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