Elex
Arbiter
- Joined
- Oct 17, 2017
- Messages
- 2,043
Pathfinder is turn basedThis battle between Pathfinder and BG3 is funny. I thought Codex are turn-based enthusiasts, but now it seems that we prefer RTwP.
Pathfinder is turn basedThis battle between Pathfinder and BG3 is funny. I thought Codex are turn-based enthusiasts, but now it seems that we prefer RTwP.
a king does not multitaskKingdom Management was so ludicrous; the fact that you have to spend 7/14 days focusing on only one thing at a time is ridiculous. Together with the various time limits in the game, it was entirely artificial difficulty.
I agree. For me the main culprit was the amount of magical items you get. Insane stuff. At about mid-game I felt like every barrel had a +2 weapon.Kingmaker was able to capture the feel for whatever reason
Not really. Kingmaker's game feel is about as far from IE as PoE was, just in other ways.
What BG did well (for me) is how it made the player feel successful when he'd get a good weapon or armor or spell or ability etc
In P:K you are flooded with everything.
That along with the kingdom management and the bland copy-pasted areas are what made the game mediocre for me. Fun combat though most of the time (when you are not fighting the typical filler mobs)
This battle between Pathfinder and BG3 is funny. I thought Codex are turn-based enthusiasts, but now it seems that we prefer RTwP.
l[/QUOTE]This battle between Pathfinder and BG3 is funny. I thought Codex are turn-based enthusiasts, but now it seems that we prefer RTwP.
So why the sequels of pillars and kingmaker have turn based?I think some people just prefer RTWP in a sequel to an RTWP game. Best thing to do is not think of it as a sequel
So why the sequels of pillars and kingmaker have turn based?I think some people just prefer RTWP in a sequel to an RTWP game. Best thing to do is not think of it as a sequel
So why the sequels of pillars and kingmaker have turn based?I think some people just prefer RTWP in a sequel to an RTWP game. Best thing to do is not think of it as a sequel
So why the sequels of pillars and kingmaker have turn based?I think some people just prefer RTWP in a sequel to an RTWP game. Best thing to do is not think of it as a sequel
The Kingmaker sequel has a turn-based mode? I thought they explicitly stated it wouldn't have.
So why the sequels of pillars and kingmaker have turn based?I think some people just prefer RTWP in a sequel to an RTWP game. Best thing to do is not think of it as a sequel
The Kingmaker sequel has a turn-based mode? I thought they explicitly stated it wouldn't have.
They realized that most of the work on already been done for them and so all they had to is refine the turn based fan mode. Plus they wanted to tap into the TB fans market. Easy to do with little effort.
So why the sequels of pillars and kingmaker have turn based?
Weird how TB purists don't like games where they constantly engage in TB combat. Too much of a good thing, perhaps? It's almost as if they want fluid and efficient combat, with the ability to take their time at any given moment to engage in tactical minutiae. Hopefully a developer will devise a solution some day in the near future.
The worst part of any RPG is the trash combat (if it has any), it goes against the spirit of the genre. The framing is always centered around a party of individuals, the enemies being faceless mooks instead of actual unique challenges to mirror the party goes against that.Weird how TB purists don't like games where they constantly engage in TB combat. Too much of a good thing, perhaps? It's almost as if they want fluid and efficient combat, with the ability to take their time at any given moment to engage in tactical minutiae. Hopefully a developer will devise a solution some day in the near future.
It also goes against the spirit of D&D. Most encounters should be meaningful and in some way contribute to the story.The worst part of any RPG is the trash combat (if it has any), it goes against the spirit of the genre. The framing is always centered around a party of individuals, the enemies being faceless mooks instead of actual unique challenges to mirror the party goes against that.
The worst part of any RPG is the trash combat (if it has any), it goes against the spirit of the genre. The framing is always centered around a party of individuals, the enemies being faceless mooks instead of actual unique challenges to mirror the party goes against that.Weird how TB purists don't like games where they constantly engage in TB combat. Too much of a good thing, perhaps? It's almost as if they want fluid and efficient combat, with the ability to take their time at any given moment to engage in tactical minutiae. Hopefully a developer will devise a solution some day in the near future.
Lmao Reddit already making fan art for the ugly goblin that cucks the player, guess it goes to show who this game is made for.