Harthwain
Magister
- Joined
- Dec 13, 2019
- Messages
- 5,419
This isn't an argument about it being realistic (a dice roll is still an abstraction). This is an argument about trying to incorporate "luck" or "chance" having an impact on player's actions. The system still makes it more likely for you to succeed when you are good at something (it is easier to roll anything above 1 than it is to roll nothing but 20), but the possibility to fumble is always there. For it to be actually realistic you'd have to have more systems to help simulate the factors impacting whatever you're doing (hunger, stress, etc.).You say that it's not about realism, but in the last 3 pages there were tons of arguments that thee D&D system is realistic:
for example.This isn't perfect but replicates real life somewhat.
That said, more RPGs need interesting consequences for failure. This is a significant aspect that made Disco Elysium interesting and helped people to stick with their choices, in contrast to the vast majority of other RPGs, where the binary results only encourage reloading a save as the only outcome of a failed skill check is being locked out of content, often without an alternative way to try and get things done.
You should've told him to fuck himself back. I may not like some opinions people have, but I do acknowledge they have the right to have them, even when I think they are wrong for having them.And about me saying that another user is having a bad taste - could you please check the post I was responding to? This guy literally told me that I have to, I quote:
What you want me to respond to this? Give him a bouquet of flowers?maybe you should just fuck yourself