Crazy because BG3 isn't even thay good. Guess the romance simulator and presentation did it.
Not saying the game is bad but it's an 8/10 at best
It's earned the hype, I think - I've honestly never seen this level of environmental interaction and freedom to deploy consistent systems in a cRPG, especially not a big budget one. It still has its limitations and its easy to find them, but in terms of just letting you approach problems in whatever way you want, it easily beats most other cRPGs. It's almost like a stats-based immersive sim at times and it's easily the game that's come the closest to tabletop in terms of accomodating unexpected solutions to things.
Wrote about it somewhere in the release thread but I'm still amazed that a valid solution to get across the moat at the start of Act 3 is to shrink yourself and have Karlach just pick you up and throw you across, which leads to a whole emergent gameplay segment where you have to sneak through the fort alone until you can find a way to get your companions in. It's the kind of stuff I always dreamed of being able to do when I played games as a kid, but which in the past would only ever occur as part of entirely scripted pre-written puzzles.
The romance stuff and the slickness of the presentation undoubtedly help but at the core of it is a good game that trusts the player with more freedom and offers more flexibility than almost any other cRPG I can think of, which hopefully is how the game influences the genre going forward.