dukeofwoodberry
Educated
- Joined
- Nov 21, 2021
- Messages
- 495
Negotiating with the druids does nothing except give you an extra reward from the tieflings. The quest ultimately ends the same way. The goblins attack and you help the tieflings or you murder them with the goblins. That's why BG3 shows superfluous shit that has no consequences.If that's how you boil eggs, you'd be eating ashes. You can of course reduce everything to some absurd simplicity. However, for Mass Effect or KOTOR, you don't need to. There's no need to "boil it down", it literally is pick between +5 good boy points, +5 bad boy points, or no points. Narratively and mechanically, they are black or white choices.Act 1 is the best of the acts but even so the quest mostly boils down to help goblins, help refugees or skip it
In BG3, this is significantly less the case. If you didn't have some premade end point you want to move the argument towards, you'd see the obvious.
I made the point a while back but that quest should have consequences for helping the tieflings, like some of the druids should perish and maybe losing some precious, irreplaceable relics. Then it actually feels consequential. There could be a viable 3rd path of siding with the druids. There should be viable reasons to take the evil or neutral path (there is no neutral path in this game.) Going out of your way to help the tieflings should actually hinder you instead of being purely beneficial. Those kinds of things would actually make this game a 9.5/10. It's barely a step above KOTOR in it's decision making system