- Joined
- Jul 12, 2017
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- 960
![Strap yourselves in, 2021's going to be wild Strap Yourselves In](/forums/smiles/campaign_tags/campaign_2021.png)
What would a neutral path through that quest look like? No matter what happens, either the druids are reclaiming the grove, the Tieflings are taking it over, the two are reaching an agreement under Halsin, or the goblins are occupying it. I guess the neutral option - other than to just leave, which obviously is the best neutral option - would be to defend the grove if you happen to be there while the goblins attack?
Maybe the quest could have been on a timer or something, rather than relying on the player to instigate the attack, but then again we're back to criticising BG3 for not having a degree of reactivity and freedom of choice that no other game has ever accomplished, and disregarding the fact that it already displays more than perhaps any other existing cRPG.
A neutral path would have proper narrative content and same amount of quests as in Tiefling or gobling path. For a neutral path to exist the game would have had to be built around 3 paths. You need to either help the goblins or the tieflings so you can access Moonrise towers or cure ur tadpole with Halsin. A true neutral path would provide a third option with quests that is only available for those who do not side with any faction. I cannot brainstorm such quests but in a very rough sketch I can imagine there being a third character or someone who could guide you to the towers after you preform series of quests for them without siding with the tieflings or goblins.