ERYFKRAD
Barbarian
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- Sep 25, 2012
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Why do people keep using this non-word?Eurojank
Why do people keep using this non-word?Eurojank
D:OS was an original project with organic success, the opposite of the examples you mentioned. And I didn't say anything about RtwP. What I dispute is the idea that casual IE fans not being interested in these games says anything about a BG3. The combat system will be somewhat controversial, there's no way around it, but Larian is in a position where the game should be just as successful regardless of what they choose.A million people were willing to show up for Divinity: Original Sin back when Larian were Eurojank nobodies. You can always make excuses ("no, it's just not the right kind of RTwP!") and you might even be right, but a businessman is going to look at that and draw conclusions.
No, it was not. Dragonspear has good itemization and encounter design. That's all.Siege of Dragonspear was quality
It's kinder than eurotrash, which is what I used. Europeans used to make clearly inferior RPGs compared to America when it came to things like gameplay and UI and such. They're on top now, after years of figuring out how to actually make things people will enjoy playing.Why do people keep using this non-word?
Would be funny if the businessman conclusion is turn based rpg means big money...A million people were willing to show up for Divinity: Original Sin back when Larian were Eurojank nobodies. You can always make excuses ("no, it's just not the right kind of RTwP!") and you might even be right, but a businessman is going to look at that and draw conclusions.
This isn't reflected by most critic and user reviews. What a few grognards on a RPG forum think is irrelevant with regard to sales.its cause its not so fun and the ruleset and story telling sucks .
This isn't reflected by most critic and user reviews. What a few grognards on a RPG forum think is irrelevant with regard to sales.its cause its not so fun and the ruleset and story telling sucks .
Pillars of Eternity probably sparked more discussion than any other RPG in the history of the Codex.Just count the number of post on a thread and you can measure a game success , its an awesome investor tool. When no one talk about it here, its very very bad. Look at the number of comments after POE2 review, that means its a disaster.
Just count the number of post on a thread and you can measure a game success , its an awesome investor tool. When no one talk about it here, its very very bad. Look at the number of comments after POE2 review, that means its a disaster.
This isn't reflected by most critic and user reviews. What a few grognards on a RPG forum think is irrelevant with regard to sales.its cause its not so fun and the ruleset and story telling sucks .
Hard to say with sequel fatigue syndrome https://rpgcodex.net/forums/index.php?threads/the-sales-of-incline.98915/page-14#post-4597393What’s the normal sales decline for the sequel of a surprisingly popular game? Because the ~80% fall off from POE to Deadfire suggests that many players disliked something about the first one.
Honestly I think that "sequel fatigue" is mainly a thing when your first title didn't set the world on fire in the first place and the sequel doesn't look like a net improvement.Hard to say with sequel fatigue syndrome https://rpgcodex.net/forums/index.php?threads/the-sales-of-incline.98915/page-14#post-4597393What’s the normal sales decline for the sequel of a surprisingly popular game? Because the ~80% fall off from POE to Deadfire suggests that many players disliked something about the first one.
I dunno, XCOM was noteworthy for being a successful AAA turn-based game, and you can see its influence in nearly every turn-based game released afterward, but it didn't result in any enthusiasm for the allegedly-better sequel.Honestly I think that "sequel fatigue" is mainly a thing when your first title didn't set the world on fire in the first place and the sequel doesn't look like a net improvement.
Case in point: The Banner Saga tanked more and more at each new chapter, while Divinity Original Sin 2 eclipsed the success of the first one.
Sequels to surprisingly popular games usually do better, not worse. That's more of a KS fatigue/reality check syndrome. They had extensive media coverage and word of mouth for years, all based on nostalgia and ambitious promises. Some sold very well because of it, but their popularity was artificial. These indie devs couldn't tell a genuine success (D:OS) from a one-hit wonder, so they decided to double down, but most people didn't come back for more. To be fair, Stoic had to finish what they promised (or at least try). Obsidian making a direct sequel with full VO and a season pass was pure arrogance, though.Hard to say with sequel fatigue syndrome https://rpgcodex.net/forums/index.php?threads/the-sales-of-incline.98915/page-14#post-4597393What’s the normal sales decline for the sequel of a surprisingly popular game? Because the ~80% fall off from POE to Deadfire suggests that many players disliked something about the first one.
?I dunno, XCOM was noteworthy for being a successful AAA turn-based game, and you can see its influence in nearly every turn-based game released afterward, but it didn't result in any enthusiasm for the allegedly-better sequel.Honestly I think that "sequel fatigue" is mainly a thing when your first title didn't set the world on fire in the first place and the sequel doesn't look like a net improvement.
Case in point: The Banner Saga tanked more and more at each new chapter, while Divinity Original Sin 2 eclipsed the success of the first one.
Wrong exemple, people dont discuss a game but SJW a very popular theme here.Just count the number of post on a thread and you can measure a game success , its an awesome investor tool. When no one talk about it here, its very very bad. Look at the number of comments after POE2 review, that means its a disaster.
Sure, over time, with discounts. But as VD noted in that post I linked to, its initial sales were rather sluggish, couldn't even sell a million in four months.The sequel sold VERY well on PC.
It tanked on consoles, but so did the first.
It doesn't absolutely have to be a direct continuation, the Dark Alliance spin-offs share the base title and are otherwise completely independent. A game can be informally referred to as "Baldur's Gate 3" even though plotwise it's unrelated, maybe even a new series with a new subtitle.That's actually the only thing that would make sense: making the protagonist of BG1/2 the villain of BG3, maybe with an option to save him in the end.
I couldn't agree more, the unending stream of unfunny turned me off these games that I otherwise expected to enjoy. At some point if you tell me your game is going to last me 100 hours then I will need to give half a shit about who is who and what's going on and that just wasn't going to happen. Humour is one thing, the entire world being a clown show is another.Larian would not be a good candidate for this at all. They make fantastic turn based combat, a great graphics engine (albeit not well optimized) and have fun gameplay BUT their writing is so poor, it actually detracts from all the prior items ultimately making people like me quit their games half way just because the writing keeps puling you out of the game. It is absolutely horrendous. Though BG series didn't have stellar plot, it did have cohesive, falvorful writing that immersed you into the game and into the quests, especially BG II. The writing made you care for characters and NPCs. Larian's track record states they will fuck that up badly, and their retarded sense of humor will make the plot into an inane joke.
XCOM 2 was at almost 2 million copies on Steamspy before they had to change how they process their data, against like 3.5 millions of the first game which was released 4 years before and had been discounted many times.I dunno, XCOM was noteworthy for being a successful AAA turn-based game, and you can see its influence in nearly every turn-based game released afterward, but it didn't result in any enthusiasm for the allegedly-better sequel.