What was removed from SCS (several versions ago) was the SCS-ified Tactics version of the final hell battle.I've never heard of it in all my years of aTweaks, SCS, etc.
Elfcity Irenicus can often be a pushover, really, though that depends on your mod loadout; mainchar transformed alone seems to mostly take care of him in vanilla. It's a different story in hell.
Non-Slayer Irenicus is not that hard. Perth the Adept was actually harder than Spellhold Irenicus. The Slayer version of Irenicus if the only scary one IMO, even without the SCS component (it was removed at one point).
I've not seen the last of the annoying cunt.
Yeah, it becomes somewhat of a grind. The Saradush sewers is probably the worst area in the whole game.
But I spake to soon. The Improved Oasis didn't work, so I'm starting to suspect Ding0's Quest Pack being the problem mod since it contains both
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.2 BWP Fix
and
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Improved Oasis II -> IO2 Dialogue Enhancement Only: v3.2 BWP Fix
Yeah, it becomes somewhat of a grind. The Saradush sewers is probably the worst area in the whole game.
But I spake to soon. The Improved Oasis didn't work, so I'm starting to suspect Ding0's Quest Pack being the problem mod since it contains both
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.2 BWP Fix
and
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Improved Oasis II -> IO2 Dialogue Enhancement Only: v3.2 BWP Fix
I think you might be right about Ding0 Tweaks. I never install Ding0 Tweaks and have not had the dialogue problems you're having.
Interestingly enough, the strongest summons turned out to be the elemental princes, who had far more staying power than planetars. Second best distraction was Mazzy, thanks to her shorty saves and resistance gear. Of course, if you play evil or don't care about alignment, Korgan is even better.
Moral of the story: shorty races rock, which is why the devs created so many elf and human companions for hire instead.
What bug?
In Irenicus's dungeon there is a Djinn that pops up when you reach a certain point. He appeared and gave me the quest as normal. But then I was passing by that place later and a second one appears, and then I passed again and a third guy appeared. And then when I went to the basement through the locked door and you are out on weird platforms, I reach the end and the same djinn is there with the same quest. I completed it once so all is good, but seeing him 4 times was weird.
Having a lot of fun though. Nearly out of the dungeon.