Silly Germans
Guest
I missed the quests that you had to actively discover in BG2. There you had mostly the structure
1. Talk to Quest giving npc in the city 2. Go to location. In BG1 you had alot more quests that had to be
discovered. You could find some personal item on a corpse which could be returned to
some relatives. Or you stumbled on a quest in the middle of the wilderness without knowing
the location before-hand. You could easily miss it if you didn't go exploring. I think a
balance of both BG1 style and BG2 style would be the best. A bunch of quests that are given
and easily started and others that are discovered by exploring. The problem is that this requires
connected areas that can only be accessed step by step, which was mostly missing in BG2.
The mainplot of BG1 also has some problems.
The later parts of the main quest in BG1 are rushed. After escaping Candlekeep it goes
to fast. Duke Eltan and Scar could have used a bit more exposition. Instead there are some
pointless npcs thrown at you that pop out of nowhere and feel out of place. There is
Tamoko and the mage at the end of the maze under the thieves guild when you chase Sarevok.
The actual in-person encounter with Sarevok is also pretty underdeveloped, after all the build up.
It was more interesting to read about him during your adventures than actually meeting and fighting him.
The Iron Throne ploy and the discovery of the schemes in the first half of the game
on the other hand are excellent. Everything feels connected to it and overlaps with the actual
stuff that you experience as you keep traveling. But after defeating the Iron throne this atmosphere
is gone. The whole Sarevok Bhaalspawn War instigation plot falls somewhat flat in comparison.
The Bhaalspawn plot line is handled strangely enough much better in BG2 although your adversary
isn't originally connected to it unlike Sarevok.
1. Talk to Quest giving npc in the city 2. Go to location. In BG1 you had alot more quests that had to be
discovered. You could find some personal item on a corpse which could be returned to
some relatives. Or you stumbled on a quest in the middle of the wilderness without knowing
the location before-hand. You could easily miss it if you didn't go exploring. I think a
balance of both BG1 style and BG2 style would be the best. A bunch of quests that are given
and easily started and others that are discovered by exploring. The problem is that this requires
connected areas that can only be accessed step by step, which was mostly missing in BG2.
The mainplot of BG1 also has some problems.
The later parts of the main quest in BG1 are rushed. After escaping Candlekeep it goes
to fast. Duke Eltan and Scar could have used a bit more exposition. Instead there are some
pointless npcs thrown at you that pop out of nowhere and feel out of place. There is
Tamoko and the mage at the end of the maze under the thieves guild when you chase Sarevok.
The actual in-person encounter with Sarevok is also pretty underdeveloped, after all the build up.
It was more interesting to read about him during your adventures than actually meeting and fighting him.
The Iron Throne ploy and the discovery of the schemes in the first half of the game
on the other hand are excellent. Everything feels connected to it and overlaps with the actual
stuff that you experience as you keep traveling. But after defeating the Iron throne this atmosphere
is gone. The whole Sarevok Bhaalspawn War instigation plot falls somewhat flat in comparison.
The Bhaalspawn plot line is handled strangely enough much better in BG2 although your adversary
isn't originally connected to it unlike Sarevok.