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Preview Baldur's Gate: Siege of Dragonspear Opening Cutscene and Gameplay Snippets at GameSpot

Lucky

Arcane
Joined
Apr 28, 2015
Messages
672
The intro and voice acting are top notch. The new music is great too.

:greatjob:

The cutscene also suggests that this there is only one huge battle in the entire game. All good in my book.

This was officially the most pathetic, desperate attempt at nostalgia grab I have ever seen. Combat is an amateurish mess, artwork looks like it was vomited out by a dog, and trailer was as pisspoorly edited as it was narrated.

Bipolar much, mister Calavera?
 

34scell

Augur
Joined
Apr 6, 2014
Messages
384
Having larger battles is the only justification for RTwP i.e. Curst.
 

Nazrim Eldrak

Scholar
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Oct 2, 2015
Messages
270
Location
My heart
A bad intro doesn´t make a bad game . I give them the benefit of the doubt, because they have:
+ David Warner
+ Jim Cummings
+ Black outlines optional
+ Interesting difficulty scaling
 

Trodat

Arcane
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Finland
Funny how the black outline is one of the most discussion evoking subjects on the Youtube comments (not for the good btw).
 

Kem0sabe

Arcane
Joined
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Messages
13,210
Location
Azores Islands
A bad intro doesn´t make a bad game . I give them the benefit of the doubt, because they have:
+ David Warner
+ Jim Cummings
+ Black outlines optional
+ Interesting difficulty scaling
On the other hand... Their handling of the baldurs gate 1 & 2 enhanced editions tip the scale so far into the negative that it tempers all expectations s into pure pessimism.
 
Self-Ejected

Excidium II

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Funny how the black outline is one of the most discussion evoking subjects on the Youtube comments (not for the good btw).
Goes to show how poorly handled this is. They should have kept those optional enhancements for a different video.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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How would anyone look at that video and think "wow, I must have this". I don't get it.
 

corvax

Augur
Joined
Jul 13, 2004
Messages
731
I'm a little disappointed with the character models. They look worse than in the original games. I can't put my finger on it but something is off. Inever played any of the enhanced games and pre-ordered the collector's edition mainly for Siege but I see it will take a while to get used to it.
 

Dreaad

Arcane
Joined
Apr 18, 2013
Messages
5,604
Location
Deep in your subconscious mind spreading lies.
I'll buy this (well after release), play it and enjoy it.

Frankly you can't go that wrong with the infinity engine and levels 7-11. I've seen some horrific encounters within mods in my time and even those were playable because the engine itself makes it interesting. Even if they make all the items +X with no special effects, level scale the entire game and randomize loot. It will still be better than PoE.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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I've been replaying IWD since Friday. The even, human-manageable combat pacing makes combat feel superior to PoE by leaps and bounds.

The fact every class doesn't have no-brainer "per encounter" magic spells ("talents") which you have to manually pause and click, turns low level combat into a "select all; auto-attack" affair most of the time, yet the way they've translated AD&D combat makes waiting for everyone's individual timer and to-hit roll just as nail-biting as it would have been in a PnP game.

Lack of "long-term health" means dead characters have to be revived or you have to replay the battle. Although I was in favor of the health/endurance mechanic, I must admit that combat becomes much more intense without it.

The writing is more concise and ironically reads (at least for me) more "down-to-fantasy-earth" than PoE's pretentious and heavy style, strangely marketed as "low-key fantasy".

So far, the two things PoE has going for itself are the area art (obviously) although the base PoE areas are generally smaller than IWD's areas, and the fact that you get much more options for what to say in dialogue, though having many options doesn't result in as many quest outcomes.

These things being said, and knowing of SoD's improved enemy AI, I don't think PoE would be able to hold a candle to it in the combat department. As for the narrative department, it remains to be seen, but I think that's one of (base) PoE's weakest sides as it is.
 
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Mustawd

Guest
i wonder (seriously)

...what aren't these games turn-based? i watched the video and the weird system of attack and wait animations running in loop reminded me of those old games that were turn-based that used to come out on DOS like wing commander and ultima


Dude...you're preaching to the choir. RTwP needs to die in a fire. I don't even understand how this shit still exists in 2016.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,143
Location
Florida
the thing is people tout it as now being "mobile-friendly" and yet, (as the Japanese have discovered with their plethora of DRPG's on mobile devices)-- the best interface and most "mobile-friendly" is and always will be turn-based.

however you can count on one hand the number of turn-based RPG's released on mobile devices in the west. I mean, i don't really care since there's nothing worth playing on mobile at the moment; the closest being the Sorcerer! games made by 1 japanese dude and theose 4 games are literally, LITERALLY just Wizardry-clones. not "Wiz-clones", but copyright-infringing-if-anyone-actually-cared Wiz-clones LOL

yet RTwP and the like is and will be for the time being the RPG game interface du jour on mobile and unfortunately what's popular on mobile WILL influence what we end up playing at home. :(
 
Joined
Jul 8, 2006
Messages
3,023
blah. bllah,blah, blah, fucking 3 pages of idiots trying to be more edgy and negative than the last guy. The beamdog bashing (and Ad&D bashing) is tiresome, especially considering this game will be more fun than anything released in the last few years, maybe more. PoE is shit and Tranny will be too if it uses PoE combat system. Beamdog is only company making decent games of this type at the moment, sorry to say. Maybe something will change that in the near future, but I don't have a lot of hope for anything better after watching the shit that has been released as incline thus far.

Now continue with your edgy posts.
 

MicoSelva

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I did not watch the video, but BG2 battles could get pretty large-scale at times, even if you do not count summons.

bg2_up103_066.jpg


EDIT: yeah, this is from ToB (Sendai's enclave)

Also, Beamdog's improved Infinity Engine supports multi-core processing and overall handles unit-movement better (performance-wise).

---

As for the game's quality - we shall see after release. MCA's comments give me an optimistic attitude, but Beamdog's content in BGEE and BG2EE does not.
 
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Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
What's that from, ToB? I don't think I 've seen it in SoA.

Is it a battle anyone remembers fondly?
 

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