GentlemanCthulhu
Liturgist
- Joined
- Aug 10, 2019
- Messages
- 1,479
I picked this one up since i'm on vacation with not much else to do rather than play WotR. I will post early impressions a bit later.
But this fucking gender slider... Fuck. I'm not buying it unless it gets a strong bro-approval.
the infamous "sex slider" has exactly 4 options: male, female, tall and short. so no bullshit going on there.
tbh I found the combat to be tiresome, which really says something after only 20 minutes of playing. the action bar needing time to fill up resulted in me clicking frantically, running around until the bar filled up again so another attack could follow.The combat is using an action Real-Time with Pause approach. Think diablo but there is a turn-order time bar that needs to fill up before you can make and action, and clicking RMB lets you choose skills / abilities / items. I think I like it so far, but I have no understanding of the ruleset, so all I can say is that it feels nice.
I too have killed the cat.You can kill the cat. This might sound simple, but tells you a lot whether the game is made by unbearable pussies or not. Any game that lets you pet animals but not kill them should be avoided like the plague (looking at you Dragon Age: Veilguard).
Well this is an RtwP game. They are all like this, only in BoF there is a bar instead of a timer. I think this problem is largely caused by the developer portraying the combat as something that it is not (action, Diablo-like combat). Anyways, you are supposed to just chill and defend or dodge. Personally I don't have any issues with it as I like RTwP.tbh I found the combat to be tiresome, which really says something after only 20 minutes of playing. the action bar needing time to fill up resulted in me clicking frantically, running around until the bar filled up again so another attack could follow.
Personally I didn't see this. I'm playing as a backline archer, and my party members are doing a good job with their AI tbh. My fighters are keeping the frontline, the mages are trapping enemies and charming them, etc. If anything I thought the leashing is a little too permissive. But again, I only played for a couple hours at this point and it might observer bias.party members attacked on their own, but only if enemies were inside their combat bubble. otherwise they'd just stand around and watch as you have to deal with every enemy yourself.
Same exact thing happened to me lol. If you hover on the cat, it will tell you that the cat can't speak.I actually wanted to see if you could talk to it like in SitS, so I brought up the action menu, clicked "Say something" and when nothing happened I clicked on the cat, which resulted in me slaughtering it. I didn't realize that the "Say something" brought up a small speech bubble next to my character portrait. apparently you can type your own words, whatever that does.
Yeah tone and atmosphere is by far the strongest point of the game.as you mentioned, the art style, soundtrack and atmosphere are spot on. the art looks like a claymation version of SitS, the visual style itself is pretty much the same but it is more whimsical because of the clay characters. the atmosphere is still brooding, despite the "cute" characters. running through seemingly endless piles of slaughtered banquet guests sets the tone pretty well.
I didn't encounter it myself. Might have already been patched. I didn't have any technical issues so far, but I don't like how they handle resolution / windowing. It works, but it's a bit clunky to get it to behave how you want.yesterday multiple people were already mentioning the black screen that caused my computer to freeze. they seem to have put up two patches already to address this issue. I'll see if it changed anything.
but that's my point: in proper RTwP all I have to do is one click at the most if the enemies are weak, I can just sit back and watch. here every encounter, even with enemies that're getting killed with one strike, needs two clicks (one to bring up the action menu, the other to select the attack/enemy). as you said, this comes from the developer's vision of an unholy marriage of Diablo-like action with traditional RTwP.Well this is an RtwP game. They are all like this, only in BoF there is a bar instead of a timer. I think this problem is largely caused by the developer portraying the combat as something that it is not (action, Diablo-like combat). Anyways, you are supposed to just chill and defend or dodge. Personally I don't have any issues with it as I like RTwP.tbh I found the combat to be tiresome, which really says something after only 20 minutes of playing. the action bar needing time to fill up resulted in me clicking frantically, running around until the bar filled up again so another attack could follow.
maybe it's different with self-made party members (my computer froze up right after fully party creation, so I can't say), but the two temporary companions in Act I were completely useless.Personally I didn't see this. I'm playing as a backline archer, and my party members are doing a good job with their AI tbh. My fighters are keeping the frontline, the mages are trapping enemies and charming them, etc. If anything I thought the leashing is a little too permissive. But again, I only played for a couple hours at this point and it might observer bias.party members attacked on their own, but only if enemies were inside their combat bubble. otherwise they'd just stand around and watch as you have to deal with every enemy yourself.
More genders will be added in the full release. And tall/short will be moved to the new "body type"-slider.But this fucking gender slider... Fuck. I'm not buying it unless it gets a strong bro-approval.
the infamous "sex slider" has exactly 4 options: male, female, tall and short. so no bullshit going on there.
Yes, it's on Early Access.Is it out? It looks interesting.
It's been nearly three years.Isn't this studio just 2 people? And they finished a game relatively recently right (Mechajammer or whatever)? kinda impressive they already cranked another one out; unless it's just copy pasted assets all over the place I guess
It's been nearly three years.Isn't this studio just 2 people? And they finished a game relatively recently right (Mechajammer or whatever)? kinda impressive they already cranked another one out; unless it's just copy pasted assets all over the place I guess
Hohohohohohohohounless it's just copy pasted assets
CYOA: Poll for Next Maps!
What's Next:
Topa-din everyone!
Our primary focus this week with 1.1 patches is any remaining stability issues popping up for players and getting to our list of fixes. We are so grateful for everyone who's helped us these first 5 days clean the game up and already provide some wonderful suggestions. We've implemented some of them, including warm bedrolls!
We're thrilled to have such an active community and look forward to continued discussions on balance and the ruleset once we get to them. Many of your ideas are already in our to-do list and we look forward to collaborating more. We're certainly not infallible and you've already brought up great solutions for things we've missed or haven't gotten to yet.
Anyway, much like the pre-patched Yeti, we're planning to keep a brisk pace with our next updates:
Patch 1.2
will begin combining balance and updates we've been chatting about in the discussion forum
Patch 1.5
will include the Dryads in the spore forest in the Forten Lazure map. They act as a quest hub to add to Forten Lazure and the Abandoned Farm maps (and beyond once available).
Patch 2.0
will open the map up to two more grid sections for you to explore. But where to? We ask you to vote!
Feel free to comment on here, the image, or the discussion here and we'll tally it up on October 14th!
https://steamcommunity.com/app/3172700/discussions/0/4851030529132611811/
The Map Options
As for the map options, both sets of maps will likely be implemented in succession, but what would you like to check out first? Your guards were primarily from Minorev before coming here and are new to the island, so their information would be limited:
<<<<<<<<<<<<<<<<<<<<< n o r t h >>>>>>>>>>>>>>>>>>>>>>>>>
The lighthouse illuminates the riverway between the southwest body of land the garrison is perched on and the forested Northwest, where House Dura has contract with the Pavura for peppura farming. With the guard at low supply and Staglands mercenaries gone the roads and waterways are less defended and begun sprouting ill-minded Vollings. Robbers and bandits have begun making camps on the coasts and islands.
The lighthouse map includes your 5th companion, the pack-boro, who you can use as mobile inventory, and your guard's small craft for portaging. This navigates the same as normal controls, just on water and everyone close together on the boat, combat on the boat is the same as normal combat, except melee fighters won't be able to reach without being at arms length of an enemy vessel.
<<<<<<<<<<<<<<<<<<<<< s o u t h >>>>>>>>>>>>>>>>>>>>>>>>>
Rozafir is the first farm with successful peppura farming the Pavura established after the ill-fated farm north of the garrison. It is populated by a hierarchy of farmers, captured Dolki, a guard post, merchants, artisans and a Varuchov traditional underground cavern for rest and relaxation.
Rozafir is a more functional town than the garrison, and this comes with their own pot of problems that a guard of Lazure could help address. The guards stationed are low on supply and could use the assistance in anything from resident merchants causing issues, illicit activities, treachery, and local creatures battering on the gates and floorboards.
* Either choice includes the map east of the Abandoned Farm.
<3
Hannah and Joseph