Abu Antar
Turn-based Poster
- Joined
- Jan 19, 2014
- Messages
- 14,194
This x Swordhaven?
This x Swordhaven?
I wonder if some of the weirdness involved in changing characters during combat would be reduced if changing characters were to automatically cue the new character's "action bubble". Though obviously the game would be better turn-based, especially since there seems to be friendly fire and positioning your characters looks like a real headache with this system. But H&J gonna do their own crazy thing as usual.
Or even just make it normal real time with pause I guess, and use the action bubbles to indicate range (pause, choose actions for party members, unpause until their action cooldown ends and/or to move them, pause again to issue commands, etc.). Inferior to true turn based, but would make the combat in this game less annoying I bet.
also, the sex slider at character creation lol. I foresee many triggered codexers
Imagine if, at some point, they make enough money with this one and maybe the next and the buy Mechajammer back to repair/finally finish it.
Why? The slider seems to go between male and female and the models are so alien that anything in-between the extremes isn't too noticeable.also, the sex slider at character creation lol. I foresee many triggered codexers
Last time Joe was here, he mentioned doing something with Mechajammer again, separate from the publisher.If I were Joe and Hannah, the thought of touching Mechajammer again would give me panic attacks.
In the end we loved the ideas going into it and how they managed to capture everything we needed for the adventure we wanted to provide, but without the time for ruleset balance, the story with the crew, and a clean launch it was DOA. The publisher has the rights for all releases and post-releases, so we can't update the game without their approval. We deeply regret not having time to implement a back-door so we could continue to update it unofficially without getting into some hazy legal territory.
Our hope at this point is to release a sharewareCopper Dreamsgame realizing the unused concepts during the development of this game we think people also resonated with, in a tighter package with our new 3d things we have going on now. That wouldn't be until next year.
This year we're working on a SitS follow up exploring that world more, we'll have something to share soon. If you've written us off, all good, sometimes these things don't work out.
I guarantee that certain Codexers will see a sex slider rather than a binary sex selection as catering to a particular political agenda.Why? The slider seems to go between male and female and the models are so alien that anything in-between the extremes isn't too noticeable.also, the sex slider at character creation lol. I foresee many triggered codexers
Didn't see this posted.
Didn't see this posted.
It looked kind of silly, kiting fools like that.Judging by their comments you're supposed to dodge and block attacks while your action bar is recovering.
They stopped posting here cause you commit 1000 microagressions with every breath you take according to Hanna
They should hire someone (or get a charitable soul) to do game system design for them. I remember when Mechajammer/Copper Dreams was being developed and they made a decision that as weapon skill advanced, number of damage dice would be removed and replaced with sides on the damage dice (I don't know if this "feature" survived to the final game, but it doesn't matter). That was the moment I realized they are fundamentally not competent game designers. It kind of shows lack of understanding of some basic math. H&J should do art (though I'm having doubts about that too, given how lame the visuals for this look and Mechajammer ended up looking) and setting design and perhaps some of the programming, and someone else should make the core gameplay. But alas I suspect they think that they are capable of gameplay design.They keep coming up with odd combat systems when they should really just do turn based!
You have to realize this is a weird take, right? The visuals are striking and unique in this. Truly eye-catching.given how lame the visuals for this look