Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,957
Me neither.Chris Avellone designing combat?
I see no way this could go wrong.
Me neither.Chris Avellone designing combat?
I see no way this could go wrong.
I wish they'd expand on both of these points.Just a warning for full-blobber-fans: if we reach the goal 3d character model on inventory screen, it's more likely that combat will happen in 3rd person as well. So it's an ambiguous stretchgoal. Win and lose. Isn't that brainfuck? I would have preferred if they set their goals straight from the beginning, e.g. either go for full blobbing, or go mixed gameplay. But now this stretchgoal can even split the community...
Aren't the enemies already animated anyway? Surely they have humanoid onesFunctional third person combat requires more than just 3D models that look good in an inventory screen. It's probably just the first in a series of stretch goals (that won't be reached).
Maybe in the EE.
You are assuming that those dungeons are extra, just notice that nowhere on the KS Fargo says how many dungeons are in the game, it could just happen that InXile has a certain number of dungeons and that some of those will be given to those designers instead of being done by InXile own designers.I don't want to burst anyone's bubble, but this KS will never reach 1,9 million. MCA is there to drive up sales a bit, but he is out of reach.
Am I the only one who embraces the bursting bubble? I rather take a shorter game with well elaborated core elements, than some additional dungeon bloat just for the sake of integrating "celebrities". In that case maybe it's even better not to reach some stretchgoals (no matter how bad that might sound)
Along with Chris, we’re also bringing back the second Designer of Planescape: Torment and Creative Lead of a Torment: Tides of Numener, the inestimable Colin McComb! He will join our team at $1.7 million, designing a dungeon set in the Realm of the Elves, because we all know no one has mastered the craft of the Elves as Colin has.
I think there is nothing on this earth that can lit it up. Not beacuse the pitch is bad, or the idea is bad. It's just this is the maximum a blobber can make, even if Jesus himself would be developing it.Well this news hasn't exactly lit up the KS pledges so far.....
Yeah, I don't miss it either.I don't want to burst anyone's bubble, but this KS will never reach 1,9 million. MCA is there to drive up sales a bit, but he is out of reach.
Am I the only one who embraces the bursting bubble? I rather take a shorter game with well elaborated core elements, than some additional dungeon bloat just for the sake of integrating "celebrities". In that case maybe it's even better not to reach some stretchgoals (no matter how bad that might sound)
Shhhh-So this stretch goal has an inXile designer working on an inXile game? How is this a stretch goal?
This seemed weird and almost disquieting to me too. Could it be that Colin's there just for Torment and his contract officially ends with its release??Along with Chris, we’re also bringing back the second Designer of Planescape: Torment and Creative Lead of a Torment: Tides of Numener, the inestimable Colin McComb! He will join our team at $1.7 million, designing a dungeon set in the Realm of the Elves, because we all know no one has mastered the craft of the Elves as Colin has.
So this stretch goal has an inXile designer working on an inXile game? How is this a stretch goal?
Well this news hasn't exactly lit up the KS pledges so far.....
I don't want to burst anyone's bubble, but this KS will never reach 1,9 million. MCA is there to drive up sales a bit, but he is out of reach.
I don't want to burst anyone's bubble, but this KS will never reach 1,9 million. MCA is there to drive up sales a bit, but he is out of reach.
Want to bet on it? I'll wager 100 brofists (in that I will browse your history and manually fist you 100 times) that it will reach 1.9 million.
Those things aren't the reason why this is getting less funding than InXile's other Kickstarters.Random foot lockers with junk loot all the way to endgame and armor 'upgrades' that make you weak vs. energy weapons is just retarded game design. I'm personally happy to see those mistakes being punished, sending a firm message back to inXile
So a stretch goal for an internal employee to work on the game (absurd) and another one who has already been used as a celebrity developer stretch goal and produced nothing of note. He has neither completed his Arcanum LP nor his Wasteland novel. These celebrity stretch goals are just boring and silly.
So a stretch goal for an internal employee to work on the game (absurd) and another one who has already been used as a celebrity developer stretch goal and produced nothing of note. He has neither completed his Arcanum LP nor his Wasteland novel. These celebrity stretch goals are just boring and silly.
Yet they tend to work or Fargo and other KS wouldn't use them....
So a stretch goal for an internal employee to work on the game (absurd) and another one who has already been used as a celebrity developer stretch goal and produced nothing of note. He has neither completed his Arcanum LP nor his Wasteland novel. These celebrity stretch goals are just boring and silly.
Yet they tend to work or Fargo and other KS wouldn't use them....
Well I guess we'll see with this campaign if this strategy can still work. I don't think RPGs have such a wide base to draw from with regards to funding, it's still a niche sector in gaming. I'm guessing most people that are backing games at this point have already plopped down money on other projects before, and the unfortunate truth is that these celebrities have generally been failures at doing anything of note. So we'll just have to see if fans have gotten tired of having MCA and the 4 or 5 other celeb developers continuously being paraded in front of them or if they have become jaded by their lackluster work.