Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Bard's Tale IV Kickstarter Update #13: Colin McComb and Chris Avellone Stretch Goals

Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
So a stretch goal for an internal employee to work on the game (absurd) and another one who has already been used as a celebrity developer stretch goal and produced nothing of note. He has neither completed his Arcanum LP nor his Wasteland novel. These celebrity stretch goals are just boring and silly.

Yet they tend to work or Fargo and other KS wouldn't use them....

Well I guess we'll see with this campaign if this strategy can still work. I don't think RPGs have such a wide base to draw from with regards to funding, it's still a niche sector in gaming. I'm guessing most people that are backing games at this point have already plopped down money on other projects before, and the unfortunate truth is that these celebrities have generally been failures at doing anything of note. So we'll just have to see if fans have gotten tired of having MCA and the 4 or 5 other celeb developers continuously being paraded in front of them or if they have become jaded by their lackluster work.

I agree that the wow factor has certainly seemed to have worn off on these type of "stretch goals" as can be seen by the miniscule bump this last KS update generated.
Isn't it just because there's generally less interest in a new BT compared to other kickstarters, though?

Not to mention it's difficult to know the extent of their contribution without knowing the scale of the dungeons. I mean you are already getting a full game, is it worth it doubling your pledge to help getting an extra dungeon? Main problem with those celebrity stretch goals is their no-commitment nature
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,472
Not to mention it's difficult to know the extent of their contribution without knowing the scale of the dungeons. I mean you are already getting a full game, is it worth it doubling your pledge to help getting an extra dungeon? Main problem with those celebrity stretch goals is their no-commitment nature

Yeah, "we'll expand the game!" is completely meaningless when no scope has even been announced, I think backers at this point have realized that these types of stretch goals are just a sham.
 

Love

Cipher
Joined
Dec 31, 2013
Messages
371
Yet they tend to work or Fargo and other KS wouldn't use them....

Because they haven't yet caught up on to the possibilities of using the celebreties like their fans want to. I'm thinking more in the way of Pirelli...

9TupZ6m.jpg
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
98,337
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's unreasonable to expect gamers to memorize the names of game developers. At best the average gamer remembers the studio that made the game, usually just the title.

Fargo and company should have hired people who knew how to make cRPGs when they made "Wasteland 2", that was on them and the backers trusted them to be able to make those hiring decisions. They had better deliver big with BT4 or Torment because they have no more 'nostalgia titles' to pimp on Kickstarter, and they will have burned whatever goodwill and trust backers have left in them. This is all on Fargo.

It's good to see the market in action. Harebrained Schemes and Larian don't have these problems, and for good reason. They deliver a product that meets or exceeds the backer's expectations. That is far and away the most important job they have. Random foot lockers with junk loot all the way to endgame and armor 'upgrades' that make you weak vs. energy weapons is just retarded game design. I'm personally happy to see those mistakes being punished, sending a firm message back to inXile, and I'm a guy who's very first and favorite cRPGs were Wasteland and The Bard's Tale. IP-lore is meaningless if you can't design a good game around it.

This Kickstarter has made more money than Shadowrun: Hong Kong
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
It's unreasonable to expect gamers to memorize the names of game developers. At best the average gamer remembers the studio that made the game, usually just the title.

Fargo and company should have hired people who knew how to make cRPGs when they made "Wasteland 2", that was on them and the backers trusted them to be able to make those hiring decisions. They had better deliver big with BT4 or Torment because they have no more 'nostalgia titles' to pimp on Kickstarter, and they will have burned whatever goodwill and trust backers have left in them. This is all on Fargo.

It's good to see the market in action. Harebrained Schemes and Larian don't have these problems, and for good reason. They deliver a product that meets or exceeds the backer's expectations. That is far and away the most important job they have. Random foot lockers with junk loot all the way to endgame and armor 'upgrades' that make you weak vs. energy weapons is just retarded game design. I'm personally happy to see those mistakes being punished, sending a firm message back to inXile, and I'm a guy who's very first and favorite cRPGs were Wasteland and The Bard's Tale. IP-lore is meaningless if you can't design a good game around it.

This Kickstarter has made more money than Shadowrun: Hong Kong
Not in practice
 
Joined
Nov 6, 2009
Messages
1,494
Give us 2 million dollars and you'll get two dungeons which will be a bit more insteresting than the rest of the game which will be written at a bland boring average level by nameless hacks.
Yeah ! Great ! What a perk !
The video game industry deserves to crash and burn.

If Fargo thinks that Avellone and Mc Combs are such great writers, he should have appointed them as main writers. He despises us so much that it really begins to show...
Hey Fargo ! Fuck you.

I'll go back to the jrpg/"moronic" section of the Codex, at least the japanese hire genuinely talentend people instead of intern hacks and then dropping keywords like sneaky snake oil crooks: turned-based ! Old-school ! A NPC written by Avellone ! The rest is shit ! Dragon Wars ! Wasteland !

Yeah, right.
 
Last edited:

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,402
Right now I have no clue if the InXile team at Bard's Tale IV has any idea how to make a blobber, just Fargo promising stuff but last time, on Wasteland 2, I wasn't happy with the results. How big their dungeons are going to be? How about puzzles, riddles and anything non combat related? Are they linear or non-linear? How many InXile hopes to make? I think they should make an update about how delving on a dungeon on Bard's Tale IV will look like.

Sure, not a complete dungeon at this time but some concept of what we are to expect.Sure, Monte Cook and the PnP team have the experience but that not necessarily will translate on good dungeons and they are only commiting to a few of them, most of the game will be made by InXile own in house designers but after Wasteland 2, I'm kinda cautious.
 
Joined
Sep 7, 2013
Messages
6,245
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
The second half of Wasteland 2 showed promise.

On an unrelated note, I wish Avellone and Collin could switch places so that Avellone could work on elf country.
 
Last edited:
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Well this news hasn't exactly lit up the KS pledges so far.....

Given some stupidly long threads in this forum about the "shocker" Chris Avellone leaving Obsidian, I expected a huge part of community and PoE crowd to come over and join supporting Bards Tale. But nothing. Nada. Funny, because they were stupid enough to bite on the "play arcanum" stretchgoal, which was the most retarded thing ever for a KS.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,497
Location
Fort Joy
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Along with Chris, we’re also bringing back the second Designer of Planescape: Torment and Creative Lead of a Torment: Tides of Numener, the inestimable Colin McComb! He will join our team at $1.7 million, designing a dungeon set in the Realm of the Elves, because we all know no one has mastered the craft of the Elves as Colin has.

So this stretch goal has an inXile designer working on an inXile game? How is this a stretch goal?
Yeah, I thought Colin McComb was already a permanent employee at inXile? Or is he just hired on a contract to make T:TON?

I would pay $1000 for a Crooked Bee stretch goal. (As a consultant of course)
If Crooked Bee designed or consulted on the game, it would be too hardcore for 90% of Codexers to play through (including me).

Well then Torment seems to be turning into the Zeno clash, Incal, Technopriests feel, so either it will gather the praise of the main press or alienate them. Numanuma is the real testing ground for Fargo.
Zeno Clash is great. I would love an RPG with a similar feel.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
It's unreasonable to expect gamers to memorize the names of game developers. At best the average gamer remembers the studio that made the game, usually just the title.

Fargo and company should have hired people who knew how to make cRPGs when they made "Wasteland 2", that was on them and the backers trusted them to be able to make those hiring decisions. They had better deliver big with BT4 or Torment because they have no more 'nostalgia titles' to pimp on Kickstarter, and they will have burned whatever goodwill and trust backers have left in them. This is all on Fargo.

It's good to see the market in action. Harebrained Schemes and Larian don't have these problems, and for good reason. They deliver a product that meets or exceeds the backer's expectations. That is far and away the most important job they have. Random foot lockers with junk loot all the way to endgame and armor 'upgrades' that make you weak vs. energy weapons is just retarded game design. I'm personally happy to see those mistakes being punished, sending a firm message back to inXile, and I'm a guy who's very first and favorite cRPGs were Wasteland and The Bard's Tale. IP-lore is meaningless if you can't design a good game around it.

This Kickstarter has made more money than Shadowrun: Hong Kong

Your talking about a third game of the series. We already know what to expect.
Ironically I pledged to that because I know what I will be getting.

Each game coming out of Inxile / Obsidian is a wildcard these days. I see potential but I'm not dropping stacks'o'cash on a wild card and dragging up DevCeleb's isn't gonna be enough to gain my shekals.
 

Havoc

Cheerful Magician
Patron
Joined
Nov 1, 2009
Messages
5,521
Location
Poland
Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
I doubt the KS will get 1.7mil, nevermind the 1.9mil mark. 1.5mil is doable, the rest is fanta sea.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
The interesting question is, what is Fargo going to do, if BV does not reach the 1.9 million. Declare that with the Paypal they have reached the goal? Is that perhaps the reason why the have not displayed the current paypal amount? Is he going to say sorry no job for MCA?
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,661
It'll be interesting to compare the impact of the late surge on this ks versus others we've followed. In this campaign they offered free games etc to incentivise people to pledge early, there may not be as many sitting on the fence waiting until the last minute.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
The interesting question is, what is Fargo going to do, if BV does not reach the 1.9 million.

I don't know... maybe he gives in to all requests of the community and offers:
-6 player core party
-full strategy guide as addon
-complete save system (anytime, anywhere)
-what else?
 

ROARRR

Savant
Possibly Retarded
Joined
Feb 26, 2015
Messages
336
Location
Nirvana
Ok some thoughts about this whole shit

1. The BT4 Kickstarter luckily for inxile didn´t start at 01.06.2015 (or on purpose?!)
why is that important: Because spreading word needs time and when it reaches people than there are some who
-already spend a lot of money for other Kickstarter
-are catching the info late...for example say 25.06.2015

consequentialy these people are "low" on money
Idea: Catching these people next month when they get their pay
Risk: The amount of people who applies to those named situation could be very minimal to none!

2. Taking one or more "famous" person who has proven his skills in the industry/genre is not a bad idea.
It worked for Tides of NumaNuma too.

3. Though there are visible trust issues caused by wasteland 2 (at least from my side), there is still the directors cut for free
(I don´t like the words "for free" when it is actually the game more or less I wanted in the first place!)
This shows that inxile is ready to give and to know what is really wanted (Though late but not too late I dare to say!).
Nevertheless trust is bred and butter for man, companies, nations, continents and one day even for planets.
So it would not hurt inxile to tighten the trust by showing some BT4 content from their aces!

Resume:
ftXeOeb.gif
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,471
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What I really find SHOCKING is no one around here has been demanding a Codex Fundraiser for BT IV!!! Now that says something about this KS...



:rpgcodex:
 
Last edited:

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
I think there were a few near the beginning of the campaign.

But as it seems that this has gotten more lukewarm than excited reception (unless I've missed something), how much could be expected from a fundraiser? 1-3K?
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,471
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yeah, I should have used this :troll: instead as the level of pessimism angst armchair quarterbacking enthusiasm around here wouldn't exactly light up our fundraising totals. However, I would have loved for us to raise enough to let Crooked Bee design one of the puzzles for this... the amount of :butthurt: created by her puzzle would have been glorious!!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom