Build a wall against shit blobbers and make them pay for it.Make Blobbers Great Again.
Build a wall against shit blobbers and make them pay for it.Make Blobbers Great Again.
Which is odd if you ask me, it's not something that takes a lot of expertise to make satisfactory.The fact that there are good blobbers coming out at all is a miracle.
Now I know you're trolling, geeeebus.Also there is a decent amount of new blobbers, you just have to learn japanese.
Be less new.trolling
MMX was a glorified mobile game, and not a very good one at that.
Since when keybinds or UI make a game worthy of anything? It was simplistic, cheap and boring hence the constant mentions of mobile platform, cause that's where those qualities are usually present.
I guess the point is that they want to sell a blobber in at least 500k units. To make it they want to make the combat "cool", because blobber fans are even less numerous than isometric RPG fans.Why the fuck the warrior with dual blades has reach 2? Why the fuck some dude with a longbow needs to be able to hit something "4 squares away"...it's a fucking longbow. Ping pong bleed battles? Perfect combo? Why can't we have simple things that make some damn sense. Why does everything need to be become "the new and amazing funfair ride of the year!".
just FYI this was said about WL2 for many iterations, and is being said for Numenera now as well.I agree that parts of the UI look hideous, because they lack a certain coherence, but this is currently just a mockup.
Why this sudden hating on MMX? It was/is a fine, fine game. The only real issue with it was the intensive system issues/GPU heating issues, aside from that the game is sweet. Not much more you can ask for in a turn based blobber to be honest.
It's a tablet game, much like shadowrun. (which admittedly, got a little better with expansions)
But Fargo's always got to chase those mainstream bucks, I guess.
But Fargo's always got to chase those mainstream bucks, I guess.
I don't think he wants mainstream bucks, I think he wants to innovate and modernize the blobber. Kind of like old school RPGs (tabletop) have had modernized mechanics; many worked (Pathfinder, wfrp2e, Shadow of the Demon Lord) and others crashed and burned. (D&D4e) Again, not a bad idea but possibly a bad idea for the very first game. As you said he really should focus on the meat and potatoes, but add in more player choices within that framework, like more classes, spells, a feat like system, etc rather than reinvent how combat works.
Since when keybinds or UI make a game worthy of anything? It was simplistic, cheap and boring hence the constant mentions of mobile platform, cause that's where those qualities are usually present.
"Mobile" is not a descriptor of quality--it can be a symptom, but it's not a direct correlation. When people say Shadowrun was a mobile game first, they were pointing to its shitty save and level design architecture, not its overall quality. That's what I'm getting at here. There's nothing about MMX that says "this was designed for mobile". I mean, if we're going to just call any game that seems low budget mobile, why aren't we calling Grimrock or Wasteland 2 mobile?
Since when keybinds or UI make a game worthy of anything? It was simplistic, cheap and boring hence the constant mentions of mobile platform, cause that's where those qualities are usually present.
"Mobile" is not a descriptor of quality--it can be a symptom, but it's not a direct correlation. When people say Shadowrun was a mobile game first, they were pointing to its shitty save and level design architecture, not its overall quality. That's what I'm getting at here. There's nothing about MMX that says "this was designed for mobile". I mean, if we're going to just call any game that seems low budget mobile, why aren't we calling Grimrock or Wasteland 2 mobile?
Level design, combat design, everything design is extremely simple and straightforward as seen in mobile games. I always thought that WL2 had browser game level of quality when it came to skillchecks and opening/looting stuff. Mobile/tablet/browser are as good as any words to describe that whatever it's applied to can't be even called mediocre by PC standards (however low they might seem nowadays).
Ok that is true, then let us hope that this is just a mockup.just FYI this was said about WL2 for many iterations, and is being said for Numenera now as well.I agree that parts of the UI look hideous, because they lack a certain coherence, but this is currently just a mockup.
Substantive changes to the formula were inevitable because Grimrock/MMX sales would be a disappointment for inXile. If you recall, they want to try to create some crossover appeal with CCGs; I would expect battles to feel like "duels".
But I'm pretty sure whoever buys this is still going to be far from the "mainstream".
This also looks like it will be the first InXile game that doesn't have completely terrible art. I wonder why--new hires, I guess, aren't most of the people working on this game in the new Louisiana studio?