The Great Deceiver
Trickster
- Joined
- Aug 4, 2012
- Messages
- 265
inXile desperately need a new art director. It's just a mockup, I know, but it still looks atrocious.
Err, no. If there's one thing you can't say about wtf they just explained, is lack of creativity.Lack of creativity.
Lack of creativity.
Wait, what. He's complaining about BT4's innovation - which side are you on again?
(yeah, yeah, I know, you probably think this isn't REAL innovation because they're not breaking out of the gamist shackles of the blobber formula or something)
No. Those abilities are all just very modern RPG school of design. Nothing new about it.Err, no. If there's one thing you can't say about wtf they just explained, is lack of creativity.Lack of creativity.
Also turning combat into some sort of abstract
Always understood creativity as the ability to meld together multiple existing things in order to create something new from them.No. Those abilities are all just very modern RPG school of design. Nothing new about it.
Blobber combat..tactical...Also turning combat into some sort of abstract positioning puzzle is a nice easy way out from the challenge of making blobber combat tactical.
As in, copy what's current standard and apply your twist.Always understood creativity as the ability to meld together multiple existing things in order to create something new from them.No. Those abilities are all just very modern RPG school of design. Nothing new about it.
What an odd thing to say. Letting plans and preparations unfold without user input does not remove their interest. I don't need constant buttons to push to be satisfied and enjoy myself, especially in a cRPG, even more so in a blobber.Might as well not have combat in that case.
Current or older, doesn't matter, but otherwise yea. That's creativity really. Nobody just "creates" something from nothing.As in, copy what's current standard and apply your twist.
You're well served then.What an odd thing to say. Letting plans and preparations unfold without user input does not remove their interest. I don't need constant buttons to push to be satisfied and enjoy myself, especially in a cRPG, even more so in a blobber.Might as well not have combat in that case.
K you're prolly just trolling but in case, could you provide just an example of a blobber you'd recommend as something that interest you and fits what you expect in them? Just so that I get a reference really.You're well served then.
Why this sudden hating on MMX? It was/is a fine, fine game. The only real issue with it was the intensive system issues/GPU heating issues, aside from that the game is sweet. Not much more you can ask for in a turn based blobber to be honest.
I don't think the consensus on MMX was ever that positive besides the shilltastic review by sceptic.
I don't think the consensus on MMX was ever that positive besides the shilltastic review by sceptic.
everything you write is shilltasticI don't think the consensus on MMX was ever that positive besides the shilltastic review by sceptic.
Hey, our two previews were pretty shilltastic too.
MMX had
* puzzles and secrets
* charm and style
* hot sorcs
* fun
name one other game to deliver on all of these sensible old school values
MMX was good and will certainly be better than this gameWhy this sudden hating on MMX? It was/is a fine, fine game. The only real issue with it was the intensive system issues/GPU heating issues, aside from that the game is sweet. Not much more you can ask for in a turn based blobber to be honest.
Yeah, like, that never happens and all good things are all original. Trends are never copied and transformed. Wtf are you smoking. I also read another thing you said about positioning somehow making things less tactical. I'm don't really play blobbers so I can't really have an opinion on it, but could you please explain? Read like that sounds completely stupid, and I'm probably wrong about it.Nobody creative just copies what's trendy.
You're well served then.What an odd thing to say. Letting plans and preparations unfold without user input does not remove their interest. I don't need constant buttons to push to be satisfied and enjoy myself, especially in a cRPG, even more so in a blobber.Might as well not have combat in that case.
Grimrock 2 had better aesthetics.
Itemization was cool. Some OP weapons with cool effects from secret puzzles making a real difference in combat.MMX was mediocre at best. Shit itemization. Shit class abilities/spells. Shit/generic world. Grimrock 2 had better aesthetics.
Because inXile lacks direction and cannot cut bad content from their game, whether its writing or encounters or whatever. A lot of the content end up bad because of 'too many chefs' (writing, area design?) or just inexperience or ineptitude (system design, holistic quality).MMX was good and will certainly be better than this gameWhy this sudden hating on MMX? It was/is a fine, fine game. The only real issue with it was the intensive system issues/GPU heating issues, aside from that the game is sweet. Not much more you can ask for in a turn based blobber to be honest.
That's interesting. Why are you so sure of that? I loved MMX, I'm just unaware of any points on BT4 that would make it a certainty it's going to be worse. Educate me, senpai.