Sacibengala
Prophet
- Joined
- Aug 16, 2014
- Messages
- 1,154
Anyway, they said the last update will be the classic style with bug fixes and some quality of life improvements. So it will be good to everybody. In theory of course.
Well, the thing with a lot of these remasters is that they do this weird thing of keeping many of the constraints dictated by technology (for instance, the small view window here) while ditching other ones (resolution and palette scope) and adjusting but not fully modernizing others (such as adding smooth animation to movement, while maintaining relatively low frames of animation for combat). Many of these older games, including Bard's Tale, were technological marvels when they came out. When you do this kind of halfway update, it may make the game playable, but it decontextualizes it -- anyone looking at it would say that it is lousy audiovisuals for 20XX, but no one would say that it is amazing audiovisuals for 19XX.The remastered art looks a lot worse than the old pixel art.
This video discuses Loom as well in this regard:Would you ever like to see Loom remastered with updated graphics?
If by “remastering” you mean simply converting the original low-resolution 16-color art to high-resolution 24-bit color, my answer is a loud “No.”
Nearly every creative decision regarding the dramatic scope and presentation of Loom was influenced by the severe technical restrictions imposed by the available hardware. Adding more pixels and colors would only serve to emphasize those restrictions. The 256-color “upgrades” of Loom produced after the original EGA release clearly demonstrate this. They not only make the original design seem unduly antiquated, but also manage to obfuscate specific experience goals by adding superfluous colors and detail.
What jumped out to me was that foreground left guy did not appear to have elf ears in the original, and the guy to his right had muttonchops. But it turns out that the Amiga version is closer to the new version in that regard, and in terms of the color of the characters' attire (for instance, front right gets his superman color scheme in Amiga):
More like ???ARCHERS???
Well, the thing with a lot of these remasters is that they do this weird thing of keeping many of the constraints dictated by technology (for instance, the small view window here)
Look at you loser!I bet these will cost $5-10 bucks a piece... and to be honest from what I have seen of the reworked artwork and the more than welcome addition of automap I will definetly be buying the first game
Also really looking forward to the Bard’s Tale 4, looks like a fun & entertaining game
So many fond memories.Glorious Amiga The Bard's Tale graphics:
This video discuses Loom as well in this regard:
Glorious Amiga The Bard's Tale graphics:
There are a lot of people complaining about graphics/art that generally don't care about good graphics in a RPG.
There are a lot of people complaining about graphics/art that generally don't care about good graphics in a RPG.
It's almost as if Codexers...can not be pleased
There are a lot of people complaining about graphics/art that generally don't care about good graphics in a RPG.
It's almost as if Codexers...can not be pleased
Oh, another newfag that intentionally misunderstands the difference between graphics and art direction, how novel
So I dont see why Inxile cant just add some optional upgrades for players to choose from like scale of window.
Ive been playing the Monkey Island Special Edition and Im really grateful you can easily switch between old and remastered visuals.
So I dont see why Inxile cant just add some optional upgrades for players to choose from like scale of window.
Google BT soundfiles or look in youtube for the music. I have downloaded all the amiga soundfiles from BT2 some 7 years ago, because i wanted to play the temple healing music (Heal Chant) if i open the terminal. I think that the music for the Amiga version is comparable to the Apple IIGS, but i can't swear on it because it is too long ago that i played the Amiga version. Bardstale.brotherhood.de has also the soundfiles from different versions, but not for Amiga.I grew up playing the original trilogy on the C-64 and have been replaying it over the years.
Has somebody played the C-64 and the Amiga version and can chime in as to how the music/
the sound compares? I always thought there were some miracles done with the SID chip.
I remember, when I got my first PC and hunted down the cardboard packaged RPG Archives
and was in highest anticipation about the first time playing Bard's Tale on PC. And then...
PC-Speaker!
Anybody got the email about the keys?