What I have been doing is hiring from middle of the pack background(thieves, daytallers, militia, hunters, lumberjacks, BRAWLERS) and only those that cost 500 or more. Idk if initial cost really scales with their abilities/traits but I have found a pretty good cast so far, like:Do it as I do, play mostly with shitty cheap backgrounds. If you hire some shitstain for 120 coins you will have no regrets, that is money well spent for cannon fodder. Occasionally you will get that loser with good traits and 3/2 stars in the right stats who will become one of your good bros. For a small fraction of the cost of even midtier backgrounds(retired soldier, bastard, etc).
Losing is never fun. If you truly believe so, you didn't care enough for the outcome or didn't put enough effort.Losing is fun
I think it depends. Like in some cases losing is a learning experience in a very visible micro scale where fun comes from getting a better understand of the challenge ahead of you(aka dork souls, AoD, most competitive online games), but that doesn't seem to be the case in BB the vast majority of the time as the micro scale is randomly generated and unique with a very large variance so you get like absolutely zero defeat > feedback > improvement > victory loop in the short term and so losses just feel like macro scale punishments and an exercise in economic risk management.(Should I take this fight? Is it worthy risking lvl x boyes dying for assumed benefit of x items and x experience to the rest of the party? etc.)Losing is never fun. If you truly believe so, you didn't care enough for the outcome or didn't put enough effort. So might've done nothing anyway.
One you must say they got right in this expansion is late content. I haven't even seem a kraken after 100 days, let alone the other 2 (as of yet unknown)bosses.
Respec is a potion (of Oblivion) you need to kill a Kraken for one of it's ingredients thought.There is apparently a way to respec perk points and cure permanent injuries in the new content, I'm holding onto my favorite cripple in case I stumble upon it.
You can craft 15 arrows/bolts quivers from unhold skins.I haven't yet seen anything beyond res trinkets, armour padding, except a few potions and the Net upgrade.
Clearly never played RimWorld or Dwarf FortressLosing is never fun. If you truly believe so, you didn't care enough for the outcome or didn't put enough effort.Losing is fun
what the hell do I do
Now if i see contract for trees i just run.
One you must say they got right in this expansion is late content. I haven't even seem a kraken after 100 days, let alone the other 2 (as of yet unknown)bosses.Kraken
Conqueror (located at the Black Monolith)
Rachegeist (once you killed the Kraken and obtained the legendary blade piece from it and return to the watermill)
Respec is a potion (of Oblivion) you need to kill a Kraken for one of it's ingredients thought.There is apparently a way to respec perk points and cure permanent injuries in the new content, I'm holding onto my favorite cripple in case I stumble upon it.
Waterskin let's you heal permanent injuries, you can only obtain one from an legendary location (strange tree).
Guys - not everything has to be viable.Yes, that's a good analysis of the problems still in the game.>medium and light armor is rarely useful, you either go for heavy battle forged brothers or no armor HP nimble tanks.
It really feel like a waste and immersion breaking. They add all this medium&armors and helmets and I don't even think they are worth buying even if some looks cool.
>try out option is just a wasted opportunity - even lower than Veteran hall, both pretty irrelevant to be honest
>map generation is really even more important than before and on same retarded level
I really wish for some hand made maps or even map editor so people can make and share their own made maps
>most monsters that I fight were pretty good outside hexes, didn't meet kraken yet
On the other hand crafting feel like bullshit. Prices are kind of wonky and crafted items sell for pennies.
>attachments are nice but pricey
Attachments the one you can buy in shops are too pricey to be honest and the same goes for all stuff you buy in shops.
Outside some early cloth armors or 2nd hand mail and shields spears and literally buy only food, supplies and medicines with some one use items. That is all.
Whole economy is just plain bad. All my weapons and armors come from looting enemy and that also works terrible.
DLC add some new content and that is nice. Balance is little shit right now - more in economy and perks that actual fighting.
But things that was bad still are bad and its not look like they are even will to fix them.
I will also add that new Nimble is extremely cheap to run - not only no need for costly armor but you don't sheed tools like crazy.
Anything between 0 Fatigue Armor or Coats of Scales/Plates and better becomes irrelevant very quickly because of how Nimble and Battle Forged benefit from extreme values. Even Named Armors cannot cope with that.
Try Out is useless I agree. The idea was good but in practice it reveals Traits which are not a decisive factor in evaluating the worth of a recruit.
Rather than the world map generation I would say that the combat map generation is bad. There's absolutely no way to control where you will land on a given terrain. So you could end up with height disadvantage against Goblins or Marksmen. And the reverse. This is pure luck. A real problem.
Hexen are all right. You need good Archers though. But Archers are so overpowered that it would be unwise not to get several.
Yes, most of the stuff in shops is just too expensive. I wanted to try the new items like the Noble Mail Armor or the Sallet. But they're not good enough for the price.
So, nothing really has changed. It's just more difficult to make money now. So you either loot equipment or you keep your Crowns for Named Items.
You do not have to find the watermill first. You will just miss out some text if you kill the kraken before you found the watermill.How does that work, sequence wise?
Just got offered the ambition for the kraken but passed up on it, guess I should start looking for it.
Find the watermill first?
Yes, it doesn't matter if it's Schrats or Webknechts - you get a offered a contract where you have to fight them in the woods, you'll tell the guy to shove it. That's a bit sad, because not only does it makes sense (even running into an ambush), but it's also very atmospheric to fight forest-creatures in the forest.what the hell do I doNow if i see contract for trees i just run.
Yeah, this one.Shit, there's a yeti fur item? I killed 3 (white ones) and only got 2 sets of giant bones.
I don't disagree. Of course, losing can carry a valuable lesson and lead to furthering one's knowledge, and can make the eventual victory more satisfying (like I've experienced in a few more difficult fight n AoD), but no sane person derives pleasure or satisfaction from losing itself if there's a big stake or a lot of effort involved. People who proclaim that "losing is fun" are either masochists or hypocrites trying to convince others and, above all, themselves, that they're enjoying something they don't.think it depends. Like in some cases losing is a learning experience in a very visible micro scale where fun comes from getting a better understand of the challenge ahead of you(aka dork souls, AoD, most competitive online games)
(don't take Schratt contracts)Holy shit 3 schrats in a contract so they spawn in a forest and no matter what you do you can't properly surround them and they get like 50 hits on your dudes before you can chip them out and yes everybody has axes what the hell do I do