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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
There is apparently a way to respec perk points and cure permanent injuries in the new content, I'm holding onto my favorite cripple in case I stumble upon it.
 

hivemind

Guest
Do it as I do, play mostly with shitty cheap backgrounds. If you hire some shitstain for 120 coins you will have no regrets, that is money well spent for cannon fodder. Occasionally you will get that loser with good traits and 3/2 stars in the right stats who will become one of your good bros. For a small fraction of the cost of even midtier backgrounds(retired soldier, bastard, etc).
What I have been doing is hiring from middle of the pack background(thieves, daytallers, militia, hunters, lumberjacks, BRAWLERS) and only those that cost 500 or more. Idk if initial cost really scales with their abilities/traits but I have found a pretty good cast so far, like:

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Didn't savescum hiring and didn't have to fire any pure trash either, might have just gotten lucky but idk.
 

hivemind

Guest
also I think I'm changing my mind on weapon mastery,

Losing is never fun. If you truly believe so, you didn't care enough for the outcome or didn't put enough effort. So might've done nothing anyway.
I think it depends. Like in some cases losing is a learning experience in a very visible micro scale where fun comes from getting a better understand of the challenge ahead of you(aka dork souls, AoD, most competitive online games), but that doesn't seem to be the case in BB the vast majority of the time as the micro scale is randomly generated and unique with a very large variance so you get like absolutely zero defeat > feedback > improvement > victory loop in the short term and so losses just feel like macro scale punishments and an exercise in economic risk management.(Should I take this fight? Is it worthy risking lvl x boyes dying for assumed benefit of x items and x experience to the rest of the party? etc.)

Like I just got ambushed by 4 unholds in a forest and all I got for it was Randolf above getting a -30% hp permanent injury(getting hit thrice with the enemy having <20% hit chance, ebin) and there is no positive loss feeling from that. My takeback is like I shouldn't camp in the forest when I'm looking away from the screen and that I should probably play more around the Unhod's position switch attack, BUT I don't even know if the latter point is actually true because I have no way the replay the initial map and see if I even had any other positioning plays(it was a forest ambush so lots of limited terrain) and if I did if they were worth like let's say the reduced amount of overwhelm stacks and dmg that a more aggressive positioning approach benefits from.

And yeah, I get it, the world is cruel and dangerous learn to live with the punches, but like fuck off, it's not particularly fun and doesn't add anything to the TACTICAL experience.

Imo the devs should add a reload the fight with the given map button somewhere in the menu so you don't have to savescum back to the autosave and get a completely different map. It would be a good middle ground of full on savescumming out of shit terrain and ironmeme. Maybe my approach/expectations are completely out of the line for a procedural game, but I don't think this feature would hurt anyone and expand on viable approaches to how to play the game.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,067
One you must say they got right in this expansion is late content. I haven't even seem a kraken after 100 days, let alone the other 2 (as of yet unknown)bosses.
Kraken
Conqueror (located at the Black Monolith)
Rachegeist (once you killed the Kraken and obtained the legendary blade piece from it and return to the watermill)

There is apparently a way to respec perk points and cure permanent injuries in the new content, I'm holding onto my favorite cripple in case I stumble upon it.
Respec is a potion (of Oblivion) you need to kill a Kraken for one of it's ingredients thought.
Waterskin let's you heal permanent injuries, you can only obtain one from an legendary location (strange tree).
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Holy shit 3 schrats in a contract so they spawn in a forest and no matter what you do you can't properly surround them and they get like 50 hits on your dudes before you can chip them out and yes everybody has axes what the hell do I do
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
I saw 6 Schrats on the map once, never ran away so fast as then.

One you must say they got right in this expansion is late content. I haven't even seem a kraken after 100 days, let alone the other 2 (as of yet unknown)bosses.
Kraken
Conqueror (located at the Black Monolith)
Rachegeist (once you killed the Kraken and obtained the legendary blade piece from it and return to the watermill)

There is apparently a way to respec perk points and cure permanent injuries in the new content, I'm holding onto my favorite cripple in case I stumble upon it.
Respec is a potion (of Oblivion) you need to kill a Kraken for one of it's ingredients thought.
Waterskin let's you heal permanent injuries, you can only obtain one from an legendary location (strange tree).

How does that work, sequence wise?

Just got offered the ambition for the kraken but passed up on it, guess I should start looking for it.

Find the watermill first?
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
976
Codex Year of the Donut
>medium and light armor is rarely useful, you either go for heavy battle forged brothers or no armor HP nimble tanks.
It really feel like a waste and immersion breaking. They add all this medium&armors and helmets and I don't even think they are worth buying even if some looks cool.
>try out option is just a wasted opportunity - even lower than Veteran hall, both pretty irrelevant to be honest
>map generation is really even more important than before and on same retarded level
I really wish for some hand made maps or even map editor so people can make and share their own made maps
>most monsters that I fight were pretty good outside hexes, didn't meet kraken yet
On the other hand crafting feel like bullshit. Prices are kind of wonky and crafted items sell for pennies.
>attachments are nice but pricey
Attachments the one you can buy in shops are too pricey to be honest and the same goes for all stuff you buy in shops.
Outside some early cloth armors or 2nd hand mail and shields spears and literally buy only food, supplies and medicines with some one use items. That is all.
Whole economy is just plain bad. All my weapons and armors come from looting enemy and that also works terrible.

DLC add some new content and that is nice. Balance is little shit right now - more in economy and perks that actual fighting.
But things that was bad still are bad and its not look like they are even will to fix them.

I will also add that new Nimble is extremely cheap to run - not only no need for costly armor but you don't sheed tools like crazy.
Yes, that's a good analysis of the problems still in the game.
Anything between 0 Fatigue Armor or Coats of Scales/Plates and better becomes irrelevant very quickly because of how Nimble and Battle Forged benefit from extreme values. Even Named Armors cannot cope with that.
Try Out is useless I agree. The idea was good but in practice it reveals Traits which are not a decisive factor in evaluating the worth of a recruit.
Rather than the world map generation I would say that the combat map generation is bad. There's absolutely no way to control where you will land on a given terrain. So you could end up with height disadvantage against Goblins or Marksmen. And the reverse. This is pure luck. A real problem.
Hexen are all right. You need good Archers though. But Archers are so overpowered that it would be unwise not to get several.
Yes, most of the stuff in shops is just too expensive. I wanted to try the new items like the Noble Mail Armor or the Sallet. But they're not good enough for the price.
So, nothing really has changed. It's just more difficult to make money now. So you either loot equipment or you keep your Crowns for Named Items.
Guys - not everything has to be viable.

Don't go crazy with 'Balance', that leads to unsatisfying combat/builds - like in PoE. We have new builds with the changed (and improved) 'Nimble' perk. That's fine, but it's also already pushing the 'realism' BB profits so much from.

And the Sallet is the absolute best helmet for anyone using a bow, 120 armor for 5 fatigue instead of 90 for 4 from that closed mail thing. It's absolutely worth it. But the 'Light Heavyweight' armors could get a discount, yes, because right now it's 'Armor you get from fights -> buy inforced Mail Hauberk + reinforcement -> buy Coat of Plates + reinforcement'. Spending 6k for something in between isn't worth it.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,067
How does that work, sequence wise?

Just got offered the ambition for the kraken but passed up on it, guess I should start looking for it.

Find the watermill first?
You do not have to find the watermill first. You will just miss out some text if you kill the kraken before you found the watermill.
Also the kraken fight is reaaalllly long, it took me approximately an hour. And don't go straight to the watermill afterwards as that is a very though fight as well!
 
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Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
976
Codex Year of the Donut
what the hell do I do
Now if i see contract for trees i just run.
Yes, it doesn't matter if it's Schrats or Webknechts - you get a offered a contract where you have to fight them in the woods, you'll tell the guy to shove it. That's a bit sad, because not only does it makes sense (even running into an ambush), but it's also very atmospheric to fight forest-creatures in the forest.

We need a bigger incentive for those fights. More money wouldn't be enough though, you can just complete two easier, more predictable contracts and get the same for less risk and probably even in a shorter time.

Maybe one of your Brothers (or, to avoid the salt, a famous noble or hedgeknight that joins the company if rescued) gets kidnapped by Spiders / Schrats and dragged into the forest? Or a caravan carrying a unique item was ambushed in the forest?
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
869
Steve gets a Kidney but I don't even get a tag.
Nothing wrong with fighting spiders, you can hunt them with just spears and swords with early game recruits. You might lose some of them but I don't think spiders are too strong, if anything they're a little weak later in the game. Schrats are a different story.

I also fought some unhold before that bullshit alp encounter, they're not too bad. Like a really fat orc warrior without weapons, you net them, surround them and poke them until they die. It just seems some of their attacks have a very high or guaranteed injury chance, if that's true then it's kind of a shit design, I don't like spending 1000+ gold to heal skull fractures and concussions on everyone because they got hit once, and the loot from them is garbage, so fighting them is not worth the risk at all. Or maybe it's because it's a single, hit-damage attack and that naturally leads to more injuries? Dunno. I didn’t lose anyone but there was like 7 or 8 injuries after the fight, a few I didn’t even notice when they happened during the fight, but they were there afterwards.
 

hivemind

Guest
How does the item from yeti fur that reduces dmg to hp by 33% work with nimble?

Is the post nimble dmg reduced by a third or what?
 

hivemind

Guest
I got mine from like an unhold graveyard location in the wilderness(it was very comfy) but yeah I did og north to hunt for wh*toid unholds but didnt find any :(
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
976
Codex Year of the Donut
Shit, there's a yeti fur item? I killed 3 (white ones) and only got 2 sets of giant bones.
Yeah, this one.


I don't know what the best enhancement for my nimble archers is yet.

The Wolfpelt for +15 armor (and -5 Resolve for enemies in melee range)
The Bone Plating, wich negates the first hit, or
This thing above.

I guess the fur padding is great vs crossbows, wich seem to be the greatest danger for your ArchBros.
 

Bocian

Arcane
Joined
Jul 8, 2017
Messages
1,912
think it depends. Like in some cases losing is a learning experience in a very visible micro scale where fun comes from getting a better understand of the challenge ahead of you(aka dork souls, AoD, most competitive online games)
I don't disagree. Of course, losing can carry a valuable lesson and lead to furthering one's knowledge, and can make the eventual victory more satisfying (like I've experienced in a few more difficult fight n AoD), but no sane person derives pleasure or satisfaction from losing itself if there's a big stake or a lot of effort involved. People who proclaim that "losing is fun" are either masochists or hypocrites trying to convince others and, above all, themselves, that they're enjoying something they don't.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,301
Unhold loot is some of the best because of unhold hide. Heavy doggo armor is beast, and you should craft the larger ammo stacks for every ranged bro you get. In the very early game having a heavy armor doggo is almost like having a 13th bro(he becomes much weaker against stronger opponents than thugs and spiders though).

Got my first fight with schrats. Two of them, in the woods. I can see why people are complaining, being that I had to reload a few times to figure out a strategy to beat them. Tough beasts. Destroy shields, surround and kill as quickly as possible seems to be the only real possible strategy. Their attacks are really damaging and with the shields on it would take forever to get them down. Saplings are a minor nuisance in comparison.

After the fight I got an event where I won a battle axe from one of the schrat corpses. Pretty sweet reward, at the point of the game I'm at currently(before war crisis) it is a rare and expensive weapon.
 

Whiskeyjack

Learned
Joined
Jul 8, 2018
Messages
156
Holy shit 3 schrats in a contract so they spawn in a forest and no matter what you do you can't properly surround them and they get like 50 hits on your dudes before you can chip them out and yes everybody has axes what the hell do I do
(don't take Schratt contracts)
 

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