fixed that for you.Whatever they do, I hope it has a well done evil path, because goddamnit I want to be employed by the necromancer.
fixed that for you.Whatever they do, I hope it has a well done evil path, because goddamnit I want to be employed by the necromancer.
There could be also be also some reversed versions of standard missions.fixed that for you.Whatever they do, I hope it has a well done evil path, because goddamnit I want to be employed by the necromancer.
Their benefits package is to die for!
Not sure about going for particular "cultures" but I seriously do hope that if there is another DLC adding new enemies one day - it will be focused on adding more variety to human enemies.I just want to go east. Byzantine, slavs, nomads, arabs. And some expansions later - samurai.
Also what Jimmious said.
There could be also be also some reversed versions of standard missions.fixed that for you.Whatever they do, I hope it has a well done evil path, because goddamnit I want to be employed by the necromancer.
Their benefits package is to die for!
Grave robbing and artifact stealing from towns for example.
I'm with you, unless they go too far with the magic.Whatever they decide to do next, it's a day 1 purchase for me. That's just a law of nature at this point.
There could be also be also some reversed versions of standard missions.fixed that for you.Whatever they do, I hope it has a well done evil path, because goddamnit I want to be employed by the necromancer.
Their benefits package is to die for!
Grave robbing and artifact stealing from towns for example.
Raid and Destroy trade caravans, plunder mines, etc.
That's still only during Noble war crisis.I think there is enough enemy variety already. In my current run I'm 110 days in and have barely seen undead and goblins. Something else is needed to spice up battles in a different way than another faction.
Though a DLC focusing on the campaign map and factions might be better.
There could be also be also some reversed versions of standard missions.fixed that for you.Whatever they do, I hope it has a well done evil path, because goddamnit I want to be employed by the necromancer.
Their benefits package is to die for!
Grave robbing and artifact stealing from towns for example.
Raid and Destroy trade caravans, plunder mines, etc.
Noble houses can already contract you to do both of the above - destroy rival caravans and raid rival settlement buildings, so it's not too much of a stretch.
That's still only during Noble war crisis.I think there is enough enemy variety already. In my current run I'm 110 days in and have barely seen undead and goblins. Something else is needed to spice up battles in a different way than another faction.
Though a DLC focusing on the campaign map and factions might be better.
There could be also be also some reversed versions of standard missions.fixed that for you.Whatever they do, I hope it has a well done evil path, because goddamnit I want to be employed by the necromancer.
Their benefits package is to die for!
Grave robbing and artifact stealing from towns for example.
Raid and Destroy trade caravans, plunder mines, etc.
Noble houses can already contract you to do both of the above - destroy rival caravans and raid rival settlement buildings, so it's not too much of a stretch.
Ability to go brigand would be completely different step. There would be a need to be able to tap alternative markets for example.
Black market or whatever Raubritters, merry men of the woods and necromancers use.
there are more entertaining ways for acquiring both. This seems like a bad design decision. They could have at lest left a miniscule chance of them having uniques. As things stand, I've got no quarrel with them as they offer close to zero worthwhile loot.xp, moneySo whats the point in fighting mid-lategame raider groups then? (the roaming ones)
Nigga, we already have dead romans. Why alive romans from Eastern Roman Empire is haram?but all other things mentioned would be retarded and not fit the germanic setting.
How are you supposed to deal with Alps, I just got totally destroyed by four of them on a 1 skull contract. And I was basically near midgame.
So, it's night, your archers won't hit. So scratch that. If you stay together most of your guys get afflicted by the sleep spell and you're fucked. If you spread out (and usually there are some alps in front of you and some behind you) your guys get the sleep too and there is no one near to wake them up. If you move as a group towards the alps they just run away. The only solution I can think of is dogs, but I had no dogs so fuck me.
How are you supposed to deal with Alps, I just got totally destroyed by four of them on a 1 skull contract. And I was basically near midgame.
So, it's night, your archers won't hit. So scratch that. If you stay together most of your guys get afflicted by the sleep spell and you're fucked. If you spread out (and usually there are some alps in front of you and some behind you) your guys get the sleep too and there is no one near to wake them up. If you move as a group towards the alps they just run away. The only solution I can think of is dogs, but I had no dogs so fuck me.
Seems like bad design, from what has been said here dogs are the answer.
Walk them into the map wall.How are you supposed to deal with Alps
My sarge was pretty much immune. Maybe if alp roll natural 20... But yes - in my first battle everyone died because i had no idea what i'm doing and he alone chased them around the map.Do high resolve characters resist it?