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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
976
Codex Year of the Donut
Yeah - that and a Sallet helmet will give you almost ideal 58(ish)% damage reduction.

Still don't know the best attachment for it though.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,709
Yeah - that and a Sallet helmet will give you almost ideal 58(ish)% damage reduction.
35d69t1.png
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
774
At this point I would prefer each version of unique item have set up stats than this random mess where you can get rare item that have -2 Fat cost or +4 durability.

Still don't know the best attachment for it though.

Currently i am quite conflicted both of amulets and attachments.
Some look decently good but some look bad and to be honest some should be under the armor. Thanks God its easily modable.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Kept getting rumours about dudes to the west, found two unique maces in one camp.

Of course said camp had 8 necrosavants and we had to fight huddled in a small forest corner losing two veterans, but hey.
How can you clear an orc camp and lose people to necroes? just how? necroes are punch-bags after lvl 9 or so. Are you bringing archers to the fight or what

Who knows? I had average 50% THC on them with a lot of my guys, and I did group up in a big ball with only a couple of archer-pikemen inside, but it would just take forever to take any single one down due to THC & nine lives, and they would eventually start getting hits on my weaker bros. The ones that copped it were the level 8s that I can usually protect from the toughest matchups. Maybe I'm missing something basic? I usually don't fight a lot of necrosavants, just don't seem to find them much.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Ugh, right. I abandoned maces after a while and then forgot they existed.

On the bright side, I now have two unique maces!

After being fucked by necrosavants!
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,709
Won ork crisis. Actually this time it was pretty epic. Me like. Only 18 days total and last 10 days was non-stop combat. ~30 battles total without any support, surviving only on ork meat, gobboz arrows and tools. Ended with 9 food, 0 tools and 12 arrows. Also that event in the middle of the war really added spice.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Kept getting rumours about dudes to the west, found two unique maces in one camp.

Of course said camp had 8 necrosavants and we had to fight huddled in a small forest corner losing two veterans, but hey.
How can you clear an orc camp and lose people to necroes? just how? necroes are punch-bags after lvl 9 or so. Are you bringing archers to the fight or what

Who knows? I had average 50% THC on them with a lot of my guys, and I did group up in a big ball with only a couple of archer-pikemen inside, but it would just take forever to take any single one down due to THC & nine lives, and they would eventually start getting hits on my weaker bros. The ones that copped it were the level 8s that I can usually protect from the toughest matchups. Maybe I'm missing something basic? I usually don't fight a lot of necrosavants, just don't seem to find them much.
How about bringing dem warscythes into play and aoe them to death? also, 50ish thc seems kinda low, did you skip melee attack lvl ups in favor of something else?
p.s. I might be repeating myself but two handed maces render necroes absolutely helpless for two turns. taunt them with your tank, rotate, stun. battles over in no time.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Kept getting rumours about dudes to the west, found two unique maces in one camp.

Of course said camp had 8 necrosavants and we had to fight huddled in a small forest corner losing two veterans, but hey.
How can you clear an orc camp and lose people to necroes? just how? necroes are punch-bags after lvl 9 or so. Are you bringing archers to the fight or what

Who knows? I had average 50% THC on them with a lot of my guys, and I did group up in a big ball with only a couple of archer-pikemen inside, but it would just take forever to take any single one down due to THC & nine lives, and they would eventually start getting hits on my weaker bros. The ones that copped it were the level 8s that I can usually protect from the toughest matchups. Maybe I'm missing something basic? I usually don't fight a lot of necrosavants, just don't seem to find them much.
How about bringing dem warscythes into play and aoe them to death? also, 50ish thc seems kinda low, did you skip melee attack lvl ups in favor of something else?
p.s. I might be repeating myself but two handed maces render necroes absolutely helpless for two turns. taunt them with your tank, rotate, stun. battles over in no time.

My 100 matk sergeant had no problems, but I have plenty in their 60s (still mid-level), and 70s/80s (those with no stars and meh rolls in matk, basically). It's certainly not a great party by any means, but I enjoy that in its own way in BB.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,050
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
In the middle of the ork invasion, 4 days of non-stop carnage, no food, no tools, no reinforcements... And NOW we fucked up...
s4wako.jpg
what the hell is that event

also: why are you lads using ancient armor? Isn't the weight/armor ratio terrible?
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,709
also: why are you lads using ancient armor? Isn't the weight/armor ratio terrible?
If you are talking about my screen - reserve guys are just helping carrying loot for sale. Also spare shields. Lost lots of shields during ork invasion, including 2 uniques and 5-6 metal ork boards.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I had been running a daggerman for a while, and after getting the Obsidian Dagger, I can now enslave the battlefield through necromancy.

I wish the fencing sword was a bit better, perhaps if I found a unique of it it'll work out.
 

Consul

Arbiter
Joined
Nov 28, 2014
Messages
186
Location
Europe
Bought the game on GOG during the winter sale along with the new dlc, was hooked in right from the beginning and played it for many hours, but due to the repetitive nature of the gameplay my enjoyment of it burned out a little. Overall, it's an excellent and unique sandbox tactical rpg. I was initially hesitant to buy it due to the quite harsh review that Roxor wrote after it released, but forum replies to that review convinced me that I should give it a try.

Started playing it on veteran ironman and after a few game overs I had beaten the orc invasion crisis on my second serious attempt (by this I mean getting a roster of at least 12 men). The first time when I got a full merc squad my adventures ended when I took a one skull contract ordering me to kill some alps. I didn't know anything about this type of a monster and needless to say my entire party got slaughtered. I expected the alps to attack directly like all the other monster types I previously encountered, so I positioned my men to brace for the charge of those strange looking creatures. There were 6 or 9 of them and after 2 turns, when I started taking damage, I figured out what the deal was with facing them in combat, but by that time it all was too late and none of my bros survived. I was pretty pissed off then.

The hardest encounter I faced at one point on my second serious attempt was clearing a 2 skull goblin hideout with a shaman and an overseer, I think two of my guys died there and three were left with permanent injuries. I was certain that this is going to be a wipe, but pressed on because it was too late to retreat and thanks to this I came out victorious, but with heavy losses. Now I have a fairly powerful party. Some of my guys are at level 10 or above. I don't have any legendaries due to mostly playing it safe, took only one 3 skull contract (against human enemies). After unexpectedly dying to alps (was ambushed by 4 of them on my current playthrough, but this time none died), I try to not take any dlc contracts right now, even if they have only one skull, heard that the monsters in them are brutal.

So my question is, should I continue to play on veteran or move to extreme, despite not having faced the hardest that veteran has to offer? Is extreme the one true difficulty, which everybody who knows the game plays on or is it impossibly hard, designed only for masochists?
 
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Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
774
Expert player here.
Its reasonable hard although there are some serious bullshit encounters thanks to level scaling(and to some extent to distance from civilization scaling). But other than alps and hexes and maybe some ambushes where you start surrounded you should be at last have possibility to run.
To be honest thanks to balancing and Nimble now its much easier than before tho it still can be brutal if you are not prepared/lack knowledge or both.
Few things.
>don't use ironman mememode unless you care about achievements, it have delay when autosaving and game run not paused then, play semi ironman on normal save
>use cheat engine speed hack to speed up both global speed travel and a battle speed(I play at 2 or 3x) and it helps a lot
>get Battle Preparation Mod that allow you to choose/rearm troops before any battle - quality of life and it should be in game
>if you play expert I recommend expert combat/beginner economy with starting funds of your choice, most important thing is that beginner econ come with bigger max tool stash and its a big quality of life, also getting more gold/lower prices is always nice - especially if you don't save scum

Some game advice
>early alps are free money if you know what are you doing/spread out and have dogs
>beware hexes as far as I fight them archers plus shieldbros armed with sticks is the key to win - undead trophy make trooper resist charms 100%
>nimble is great when fighting monsters as it reduce injury chance
>1-2 skulls location contracts rewrite not only location forces but also unique items
>caravan quest have chance to spawn unique items in shops
>3-4 skilled archers let you shit on most human enemies

also anyone interested in seeing me streaming fresh campaign?
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
976
Codex Year of the Donut
Bought the game on GOG during the winter sale along with the new dlc, was hooked in right from the beginning and played it for many hours, but due to the repetitive nature of the gameplay my enjoyment of it burned out a little. Overall, it's an excellent and unique sandbox tactical rpg. I was initially hesitant to buy it due to the quite harsh review that Roxor wrote after it released, but forum replies to that review convinced me that I should give it a try.

Started playing it on veteran ironman and after a few game overs I had beaten the orc invasion crisis on my second serious attempt (by this I mean getting a roster of at least 12 men). The first time when I got a full merc squad my adventures ended when I took a one skull contract ordering me to kill some alps. I didn't know anything about this type of a monster and needless to say my entire party got slaughtered. I expected the alps to attack directly like all the other monster types I previously encountered, so I positioned my men to brace for the charge of those strange looking creatures. There were 6 or 9 of them and after 2 turns, when I started taking damage, I figured out what the deal was with facing them in combat, but by that time it all was too late and none of my bros survived. I was pretty pissed off then.

The hardest encounter I faced at one point on my second serious attempt was clearing a 2 skull goblin hideout with a shaman and an overseer, I think two of my guys died there and three were left with permanent injuries. I was certain that this is going to be a wipe, but pressed on because it was too late to retreat and thanks to this I came out victorious, but with heavy losses. Now I have a fairly powerful party. Some of my guys are at level 10 or above. I don't have any legendaries due to mostly playing it safe, took only one 3 skull contract (against human enemies). After unexpectedly dying to alps (was ambushed by 4 of them on my current playthrough, but this time none died), I try to not take any dlc contracts right now, even if they have only one skull, heard that the monsters in them are brutal.

So my question is, should I continue to play on veteran or move to extreme, despite not having faced the hardest that veteran has to offer? Is extreme the one true difficulty, which everybody who knows the game plays on or is it impossibly hard, designed only for masochists?
Go play 'Expert' combat difficulty with 'Beginner' economy (and High funds). That way, you can go and explore a little, instead of grinding for coins (completing the same contracts, against the same enemies, over and over).

The jump from 'Beginner' to 'Veteran' felt much higher than the one from 'Veteran' to 'Expert'. Getting better gear from more enemies helped, I guess.

You can take on spiders (just a swarm enemy) and Unholds (think roided up Orc Warriors) just fine, Schrats (in small numbers) too, if you bring axes. Keep avoiding more than one Hex and the tedious Alps.
 

Ein Axt

Educated
Joined
Dec 19, 2015
Messages
95
Is there an ending for this game like UFO Unknown/Xenonauts?

Or you just grind away for more fame and riches endlessly?

I don't really like "make your own fun" kind of games. Unless it's X3.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
774
Is there an ending for this game like UFO Unknown/Xenonauts?

Or you just grind away for more fame and riches endlessly?

I don't really like "make your own fun" kind of games. Unless it's X3.

No.
You can retire at any moments and you get score ending but that is all.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,268
Steve gets a Kidney but I don't even get a tag.
Is there an ending for this game like UFO Unknown/Xenonauts?

Or you just grind away for more fame and riches endlessly?

I don't really like "make your own fun" kind of games. Unless it's X3.

No.
You can retire at any moments and you get score ending but that is all.
That is not really all. There are also endgame crises that happen once you've built up enough renown and you've built up a solid roster of bros. The end of a crisis is a good time to retire.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
774
I am not sure about renown.
I was trying on one of my campaign to keep my renown low(failing contracts etc) but crisis still happen sooner than later.
People are saying that having more than 8 troops trigger it(probably with connection to average level).
Crisis are only tree and they reaper one after another. So they are part of grind to get resources and items.
Getting Legendary items and destroying end game locations are more to end than surviving a crisis(than more often end on its own).
 
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