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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Geckabor

Savant
Joined
Mar 6, 2016
Messages
183
http://battlebrothersgame.com/dev-blog-122-the-ijirok/



DEV BLOG #122: THE IJIROK

Aside from new contracts and events, the upcoming ‘Warriors of the North’ DLC will also introduce two new legendary locations linked in a single quest leading up to a legendary reward. Today we’ll look at one of the two bosses that you’ll have to face along the way – if you don’t like to be spoiled about any of that, you may want to skip this dev blog. All others, let’s go!

THE IJIROK
The Ijirok is a mythical creature of the north, folklore of the barbarian folk. It’s called the Beast of Winter, for it is said that it first carried the cold into this world on its back. Legend claims the creature to be a shapeshifter and deceiver, appearing in many forms. It abducts children solely to enjoy the pain of the parents. It leads men astray in the white wastes just to watch them go in circles and freeze to death. Some regard it a spirit, some a god, and others a force of nature, like the sun or wind, but with found divinity within the aspect of a cruel creature. Whatever its true nature, in the north they all can feel the presence of the Ijirok, and they count themselves fortunate that the horrors it brings are scant and passing.



When your mercenary company finally faces the Ijirok in battle, it will appear as a great horned beast with four legs and hooves. It’s a boss fight, and it will challenge you like fighting the Kraken or the Rachegeist does. Leading up to the battle, you’ll have the opportunity to learn more about the true nature of your opponent by reading events and visiting locations in the game.

The Ijirok charges you from afar to gore and trample anything in its path. Unlike the charge of other opponents in the game, the great horned beast charging you will inflict damage, but you can defend against it with melee defense like against any other melee attack. Even if your shields prove sturdy and your men are not impaled outright, however, the force of impact may still throw them back and stagger them.



Then, at the beginning of each turn, the Ijirok will shift into a different world, one where cold and ice reign supreme, only to emerge at a different place and charge you anew. While the great beast enters into and emerges from this other world, cold seeps into ours, turning the ground frozen and changing the battlefield permanently. Anyone near the Ijirok will get the new ‘Chilled’ status effect, which will freeze your men’s limbs stiff, and lowers their initiative and action points for one round.

The Ijirok is as elusive in combat as it is outside of it, but each round you’ll have the chance to wail on it before it charges you from a different angle. Like with fighting Necrosavants, your formation is key in defeating the beast of winter while the world around you slowly turns into a frozen hell.
 
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Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,930
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It’s called the Beast of Winter

ijirok-300x300.jpg


Homage to a certain famous Battle Brothers fan?
 
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k0syak

Cipher
Joined
Sep 24, 2013
Messages
423
The Ijirok is as elusive in combat as it is outside of it, but each round you’ll have the chance to wail on it before it charges you from a different angle. Like with fighting Necrosavants, your formation is key in defeating the beast of winter while the world around you slowly turns into a frozen hell.
Polearm mastery intensifies!
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Finally killed 39 orcs (one of those home to the whole tribe camps: a warlord, 10+ warriors, 10+ berserkers, plus a bunch of young bucks) by luring them to a perfect spot between two trees and commencing wholesale slaughter. A couple of badly wounded bros but nobody was killed or struck down. Got a nice unique armor for my trouble, so now my warband has a sizable collection of uniques: 2 helmets, 4 armors, 1 shield, 1 warhammer, 1 two-handed sword, 1 polearm (edit: 2 polearms now), 1 set of throwing spears that get fully restocked after each fight, and 1 dagger. Got most of it by followng tavern' rumors and pillaging remote locations.
 
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Shadowfang

Arcane
Joined
Aug 27, 2009
Messages
2,044
Location
Road to Arnika
Shadorwun: Hong Kong BattleTech
Finally killed 39 orcs (one of those home to the whole tribe camps: a warlord, 10+ warriors, 10+ berserkers, plus a bunch of young bucks) by luring them to a perfect spot between two trees and commencing wholesale slaughter. A couple of badly wounded bros but nobody was killed or struck down. Got a nice unique armor for my trouble, so now my warband has a sizable collection of uniques: 2 helmets, 4 armors, 1 shield, 1 warhammer, 1 two-handed sword, 1 polearm, 1 set of throwing spears that get fully restocked after each fight, and 1 dagger. Got most of it by followng tavern' rumors and pillaging remote locations.
What does your company look like?
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,557
Location
Itaca
So I finally got this game in a GOG sale:

Pros:
The graphics while very basic work much better than I feared, I don't miss animations.
The combat system is well thought and interesting
There is a sense of progression
It's a challenging game
Cons:
RNG can be very punishing in the early game
Very lacking in the strategic layer.

RNG: I admit I am not the fastest learner out there, but this game is really giving me a hard time learning the ropes. I have finally reached what I'd say is mid game with raider equivalent equipment and a 20 men strong company of decent warriors, some of them level 5, and some of those guys are slowly becoming a force to be reckoned with, so there's that sense of accomplishment, that said I am very aware I am not playing in IRON MODE and if it weren't because of this my company would have been wiped out several times along the way, I am sure a few of those were on my lack of experience but some were clearly more than my company could hope to deal with, also some of my best men are alive only because GOD intervened in the last second to save them (reloading :P ) because they died to a random head shot or similar, so I can't stop thinking this game must be brutal in IRON MODE. So for the moment being I will stick to UNPRESTIGIOUS MODE and pretend nothing of that happened.

Strategy: When a battle starts the combat just begins in a random map, I can't stop thinking there is a lot of room for skills sucks tactics, strategy, spotting, hiding etc in order to chose battle terrain, starting position, possibility to ambush (or be ambushed)... just a huge deal of wasted opportunities here.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
767
I see Sarissofoi decided to embrace his inner modder too.
Well its only natural.
I usually keep my mods to myself but this time I decide to share.
For anyone interested.

Also my full nimble company.
hpQ4Ryt.jpg

5 Shieldmans(1 sgt) +1 Duelist
6 Archers
5 2handers users + 1 Polearms user(sgt)
1 in traiining
Swapping to counter any enemy
Also I had escort contract that lead me to Castle with seasonal fair. - 7 named items in 2 shops.
 
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Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
LWzeVi2.png

Has anyone managed to clear it? If yes, any tips? 47 goblins: lots of ambushers, a plethora of skirmishers, lots of wolfriders, a few overseers, and some shamans, which means endless arrows, poison, nets, and waves of entangle.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,314
It's always easier than ancient dead for me. After you fight 30+ gobbo bands for some time, 47 is not that big increase in difficulty.
Now if you manage to spawn patrol right when you try to attack... 70+ gobboz is another story.
 

k0syak

Cipher
Joined
Sep 24, 2013
Messages
423
Has anyone managed to clear it? If yes, any tips? 47 goblins: lots of ambushers, a plethora of skirmishers, lots of wolfriders, a few overseers, and some shamans, which means endless arrows, poison, nets, and waves of entangle.
Fight at night, so the shamen cast night vision instead of vines/flies;
Alt+F4 if the gobbos spawn uphill from you;
Have a doggo on everyone but the bannerman, they buy you half a round for closing distance;
Adrenaline + scythes (but your builds are probably finalized by this point);
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,518
Has anyone managed to clear it? If yes, any tips? 47 goblins: lots of ambushers, a plethora of skirmishers, lots of wolfriders, a few overseers, and some shamans, which means endless arrows, poison, nets, and waves of entangle.
Fight at night, so the shamen cast night vision instead of vines/flies;
Alt+F4 if the gobbos spawn uphill from you;
Have a doggo on everyone but the bannerman, they buy you half a round for closing distance;
Adrenaline + scythes (but your builds are probably finalized by this point);

If you have 4+ archers it's probably better to attack during the day, you can win the ranged fight that way and it becomes much easier.

Hoping you start uphill is really the best strategy.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
After 12 failed attempts, the goblin city is no more. I got this nice helmet for my effort:

ATrL2sv.png


Next stop - the kraken. Any tips?
 

Wintermute

Augur
Patron
Joined
Jul 29, 2008
Messages
300
Location
Cyberspace
A Beautifully Desolate Campaign
Promote your bros!

Kraken fight is incredibly tedious.

Goblin amulet works vs tentacles. Give it to a polearm/long axe/polehammer bro, stand two squares from kraken mouth and smack away at it while also freeing those they get dragged in by the tentacles.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
For the kraken have 2-3 reach weapon bros, rest high melee bros as archers are generally useless in the fight, and congeal into a blob with the polearms in front at reach distance but not melee because anything within the immediate 1 tile surroundings of the kraken get insta-gibbed. It's not so much tough as it is long.
 

Nirvash

Liturgist
Joined
Jan 20, 2017
Messages
1,702
So, no one play legends supermod?

I really like th new camp thing (no on road healing/repair, you need to set up camp and put people to work, can also dismantle stuff and go hunt/scavenge)

Every job got extra mundane skills and some got extra perks (shield maiden can be pretty nice tank with the +10 def on shield, yep there are women but they have meh combat stats but good utility, widow give you extra loot chance on kills)
But not sure about the casters.
 

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