Apr
19
Release Date Announcement
What started out as a small DLC has become a sizable expansion again. We’re happy to announce that the ‘Warriors of the North’ DLC for Battle Brothers will be released on May 9th for the price of $8.99 or your local equivalent. You can already find and wishlist it on Steam right here and on GOG here.
The artwork above can also be downloaded as a wallpaper here.
The ‘Warriors of the North’ DLC for Battle Brothers expands the game with a more distinct northern region, as well as different starting scenarios to pick for your mercenary company. Face an entirely new faction of barbarians in battle, wear new viking and rus themed gear, and follow the legend of the ‘Ijirok’, a mythical creature of the frozen north!
Features
- Origins – Pick one of ten different origins and play as northern barbarians, peasant militia, or a flock of cultists. Each origin has special rules that shape your campaign into a different experience from beginning to end.
- New Opponents – Face an entirely new faction of northern barbarians, complete with their own gear and unique mechanics.
- Legendary Locations – Visit two new legendary locations and fight two new bosses in a quest that leads to a legendary reward.
- Champions – Hunt down enemy champions and face them in battle to claim famed items for yourself.
- New Banners and Gear – Dress in style with a collection of new viking and rus inspired banners, shields, helmets and armors. Use new weapons and let loose the new nordic warhound!
- New Contracts and Events – Earn your stay in the north by taking on new contracts. Immerse yourself in leading a mercenary company with even more illustrated events.
- New Music – Two new music tracks accompany you on your adventures.
Please note: You’ll be able to continue your current campaign with the DLC, but you won’t have access to all of the new content until you start a new campaign.
- New Achievements – Challenge yourself with new achievements.
Why I am always right bros why?9 May but its already done.
Victory day over fascism
Sounds like some great additions. Now if they had only decided to add some town/dungeon/crypt battlefields this time around it would have been golden.
- 2 spearmen to watch the flanks (spearwall isn't very effective against tough enemies but it prevents them from approaching from the sides and buys me time to deal with the rest of them); they carry axes for schrats and daggers for armor harvesting.What kind of formations are you guys using?
I usually go with 2 rows. The first with shield bearers and a couple of two handlers and then 2 archers, 1 crossbow dude and a couple of halberds in the back.
Peasant militia all the way.
Rabble rabble rabble!
No Hoggard quest and straight to business like it was before.Rebuilding a Company is probably the normal one with Hogard, but how New Company will differ from it?
That said, there is really nothing stopping them adding some simple 1 or 2 tile props to flavor some scenes(graves and small ruins for some event based battlefields and the like).
- 2 spearmen to watch the flanks (spearwall isn't very effective against tough enemies but it prevents them from approaching from the sides and buys me time to deal with the rest of them); they carry axes for schrats and daggers for armor harvesting.What kind of formations are you guys using?
I usually go with 2 rows. The first with shield bearers and a couple of two handlers and then 2 archers, 1 crossbow dude and a couple of halberds in the back.
- 3 back-row guys (2 polearms, 1 two-handed hammer)
- 3 two-handers in the middle: sword, mace, axe. The axeman can switch between bigger short-range axe and longer two-tile axe. The mace guy can switch to one-handed mace and shield when facing lighter enemies like goblins, but his two-handed mace works wonders against orc warriors and leaders.
- 4 rank and file shieldmen: a swordsman, a butcher, a hammer guy, and an axeman; mainly to watch the flanks
A crossbowman and an archer in reserve, called in when needed.
Nah, proper spearman can hold flank for as long as you want. Only 5% chance for enemies to invade his safe space and with spear mastery it's only 1 at a time. If you add crippling strikes and spare spears, two flank spearmen can win almost any battle against living melee opponents without help from others.Two handed hammers are great instead of the spearmen.
I just hope it isn't unbalanced. The benefit of having 50% more men on the field could greatly offset the disavantage of not being able to hire top-tier backgrounds. I know the mod that allows 18 men makes the game much easier - *too* easy for my tastes.