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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
If anything there should be seed for worldgen, to share good worlds. Tired of restarting a game to get a nice world.
Yup. Sliders for stuff like water, mountains, terrain/climate types etc would be nice too, lately I've been getting the "3 peninsulas and giant mountains in the middle" maps again.
Map editor would be nice also.
imagine all this good maps that could be made and shared.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,339
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I took a high-paying quest where I have to retrieve an artifact from a site, but there is no location marker anywhere on the map and I don't even see a revealed site anywhere at all. "Get an artifact from Hope's End to the north-east" my quest log says, but there is nothing to the north-east. Do I have to explore and find the place myself? This is weird, usually locations are shown with coin-like quest markers
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I took a high-paying quest where I have to retrieve an artifact from a site, but there is no location marker anywhere on the map and I don't even see a revealed site anywhere at all. "Get an artifact from Hope's End to the north-east" my quest log says, but there is nothing to the north-east. Do I have to explore and find the place myself? This is weird, usually locations are shown with coin-like quest markers
it is possible that the location is near the 'edges' of the map that the golden coin is obscured.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
I took a high-paying quest where I have to retrieve an artifact from a site, but there is no location marker anywhere on the map and I don't even see a revealed site anywhere at all. "Get an artifact from Hope's End to the north-east" my quest log says, but there is nothing to the north-east. Do I have to explore and find the place myself? This is weird, usually locations are shown with coin-like quest markers
it is possible that the location is near the 'edges' of the map that the golden coin is obscured.
Yeah I see enemy parties wandering outside the map so maybe your location is there. Just outside the range.
Why whole map is not a island - I have no idea.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I took a high-paying quest where I have to retrieve an artifact from a site, but there is no location marker anywhere on the map and I don't even see a revealed site anywhere at all. "Get an artifact from Hope's End to the north-east" my quest log says, but there is nothing to the north-east. Do I have to explore and find the place myself? This is weird, usually locations are shown with coin-like quest markers
wherescircle.jpg
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Goblins? Meh. They rout quickly.
Orcs? Meh. Okay, they are not easy, but manageable.
Thugs? Meh. lol.
Nachzehrers? Meh (even after they eat for the first time). Seriously, they are probably the easiest enemy in the game, despite them outnumbering you 2-1 usually. Just don't fight in the open, eh?
Undead? Meh (just don't go in at night).
Bandits? Meh.

Bandit Marksmen? Fuck this shit, I'm out of here.
Seriously, it is hilarious how easy everything else is compared to bandit marksmen.

"Herpderp, attack at night, herp derp" Yeah, great idea. I have attempted one contract 10 times, it always ends the same. If I win, I leave with maybe 2 or 3 men alive. And night makes no difference with their aim, or at least not enough to make up for the malus you get yourself.
They will still kill 2-3 brothers before you even get close to those standing in front of them - and then they can shoot right at you while you try to wear down the defense line.
"Wear armor". No shit, man. Now they can't 1-hit me any more but need 2 hits :lol: Hell, even my sacrificial beggars wear at least 80hp armor by now.

Those guys need a serious nerf. Or I need to get those laser rifles as well.

Either way, I now outright refuse any kind of "clear out bandits" contract that is not 1 skull (is there even such a thing with 1 skull?).
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
thesheeep Are you having issues with the Marksmen late game or mid game? They are definitely annoying as fuck but I've decided to switch to more aggressive tactics when I face them. the frontline moves fastly towards them so that they start to scatter and the archers focus on them above anything else. If you tailor your archers well enough, they can deal more damage than the marksmen, faster.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
I don't like the announcement a lot. There's some hidden negativity in there. I want more content gawd dayum

I agree.
Its kind of reek of something fishy.
Anyway additional content or expansions would be fine but all I want is access to .cnut files.
Free them and this game will become instant cult with plenty of mods. Keep it close and it will die slow death.



thesheeep Are you having issues with the Marksmen late game or mid game? They are definitely annoying as fuck but I've decided to switch to more aggressive tactics when I face them. the frontline moves fastly towards them so that they start to scatter and the archers focus on them above anything else. If you tailor your archers well enough, they can deal more damage than the marksmen, faster.

I believe that he is in transition period early to mid or mid to late. They are really pain in the ass to fight especially that they switch to xbows and hunting bows and can light armor is out the question when facing them if you have not enough ranged defense.
You need to have ranged troops on your own to kill them. Dodge help greatly for light troops. its +10 defense on the battle start usually(at 70 initiative).
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,032
Location
Djibouti
i find it funny that despite my constant wrestling with the los mechanics i appear to be the only one around here who doesnt have trubble with the marksmen

4 arrerz + shieldguy front line + obnoxious arrow spam = brigand marksmen typically all die before your dudes
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
i find it funny that despite my constant wrestling with the los mechanics i appear to be the only one around here who doesnt have trubble with the marksmen

4 arrerz + shieldguy front line + obnoxious arrow spam = brigand marksmen typically all die before your dudes

Yeah the LoS is retarded.
Small rock block your vision, small rock in valley between your troops block your vision. Clear line to a guy some guy nearby its block your LoS.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
Also officially enemy units do not get buffs or anything but do you remember when wolves get overwhelm?
There were actually two versions early that have not it and later upgraded that have. They have the same look also and name(now they have different look and name - Frenzied Wolf but still lumped into one index when seen at global map).
So I would not be surprised if at some stage of the game enemy units get stealth buff to skills, perks or other shit.
 

thesheeep

Arcane
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Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
4 arrerz + shieldguy front line + obnoxious arrow spam = brigand marksmen typically all die before your dudes
How can that even work?
They will just kill the shield guy in one turn (I fought 3-4 marksmen whenever I met them, 1 or 2 would be bearable) or get one step closer to shoot directly at your archers.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
4 arrerz + shieldguy front line + obnoxious arrow spam = brigand marksmen typically all die before your dudes
How can that even work?
They will just kill the shield guy in one turn (I fought 3-4 marksmen whenever I met them, 1 or 2 would be bearable) or get one step closer to shoot directly at your archers.
Level up ranged defense(up to 5-10 is enough but keep it on similar level so enemy will spread fire) give them dodge and kite shields and some mail and it should be fine.
 

Jimmious

Arcane
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Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Weirdly, the marksmen in my games, almost never target shieldmen. They go first for my archers and then for any two hander. If none of these is easily reachable, then they randomly spray shielded guys
 

sebas

Am I the baddie?
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Joined
Dec 20, 2015
Messages
442
Strap Yourselves In Codex Year of the Donut
That behavior makes sense though. :) They do tend to do the same in my games.
 
Last edited:

Skittles

He ruins the fun.
Joined
Apr 20, 2011
Messages
983
Weirdly, the marksmen in my games, almost never target shieldmen. They go first for my archers and then for any two hander. If none of these is easily reachable, then they randomly spray shielded guys
They pretty consistently try to hit the target they've got the highest chance of hitting (as a function of ranged defence and distance) in my experience. That's one reason the sacrificial beggar tactic is suggested pretty often by folks around here--you can try to make him an arrow magnet.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
They pretty consistently try to hit the target they've got the highest chance of hitting (as a function of ranged defence and distance) in my experience. That's one reason the sacrificial beggar tactic is suggested pretty often by folks around here--you can try to make him an arrow magnet.

Had a beggar evade 8 shots, while they nuked my shieldwalled guy with 3 shots. Battle after a marksman killed his own leader with a headshot. :dealwithit:

Goblins? Meh. They rout quickly.

Either way, I now outright refuse any kind of "clear out bandits" contract that is not 1 skull (is there even such a thing with 1 skull?).

Anything with more than one marksman I avoid, my enjoyment of the game jumped significantly.

Nachzehrers? Meh (even after they eat for the first time). Seriously, they are probably the easiest enemy in the game, despite them outnumbering you 2-1 usually. Just don't fight in the open, eh?

I actually think letting them eat isn't a mistake, since they lose the turn. They get easier to hit so spearwall destroys them even harder.
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
For people who say it is too easy to lose the battles.

Hint: You can retreat either manually or via main menu.

Hint 2: you can abandon a contract if you see it is not doable.

Imo.these two really changed.the game for me. I had no real problems later on.

Also early game, spears plus shields,maybe a sword or two, at middle.



Oh does anyone know how are the endgame points.calculated? and how much do you need for.different endings? Is there some.information on this?
 

Zed

Codex Staff
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Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Half my crew are drunkards with pitchforks. Front line is hobos with clubs and shields.
Archery seems pretty poor. My xbow dude performs well though.
 

Kuattro

Augur
Joined
Jun 4, 2015
Messages
401
Location
La Font del Gat
You do not want map editors nor nice maps. You DO NOT. I feel dirty playing my current campaign because it's so fucking easy to rake the moolah. I might even restart.

Oh, also:

20170331172227_1.jpg


First sellsword, hired at day 10 or something because furs-copper-salt route means fuck you money (also, he only cost 2k). It was MAtk 66 and RAtk 43 before the level up he came with. He's an ideal 2H candidate (well, that MDef is a bit low but you play with what you get), but I'm turning him into an archer hybrid because, as I said, fuck you money, do you think there will be a dearth of sellswords, raiders and hedge knights in the future? Because I don't.




Did I mention that this game loves me?

:fuuyeah:
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
After playing Ironman Veteran: some observations.


Since you cant check stats before hiring, you will see same picture - it is very hard to find decent archers (90% of time they are only in Forest villages). They will have around 45-50 ranged attack, with no stats.
It is very hard to recover after losing 2-3 good brothers, since you always short on money.


Many people play on Ironman, how you manage with losses of good brothers? Chance to hit you is 5% at least, with battles against 5-6 enemy marksmen you WILL lose people over unlucky hits. Take 9 lives? Since even dodge/anticipation dont let you go lower 5% chance to get hit.
 

Skittles

He ruins the fun.
Joined
Apr 20, 2011
Messages
983
Half my crew are drunkards with pitchforks. Front line is hobos with clubs and shields.
Archery seems pretty poor. My xbow dude performs well though.

Best band comp.

Archery is kind of an investment. When you have multiple mid level archers, you'll really enjoy them vs. certain pesky enemy types. But ranking them up with s&b or a polearm while investing in their archery skills is almost a must. Once they break 60 ranged skill, I think you'll see their value.
 

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