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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,339
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Well, canceled the quest and took another one. Need to keep that income coming in so I can afford top-tier armor for all my dudes.
 

miles teg

Scholar
Joined
Jan 18, 2015
Messages
130
How many dudes do you normally use? I started with 6 and once I was able to afford better armors/weapons I moved to 8 and now I have 12. My money amount is slightly raising (I have around 10k) and I only take 1 and 2 skulls quests (trying to avoid the carovan ones).

Anyway I'm at day 60 or so and with 12 dudes there is some cluttering if I manage them on a single line, so I was thinking of having 7 with shields on the front and the others on the back with polearms and crossbows.

But I'm not sure if the best strategy is to buy best weapon/armor, then buy next dude, or buy tons of bad equipped guys and thrn update equipment later
 

Skittles

He ruins the fun.
Joined
Apr 20, 2011
Messages
983
How many dudes do you normally use? I started with 6 and once I was able to afford better armors/weapons I moved to 8 and now I have 12. My money amount is slightly raising (I have around 10k) and I only take 1 and 2 skulls quests (trying to avoid the carovan ones).

Anyway I'm at day 60 or so and with 12 dudes there is some cluttering if I manage them on a single line, so I was thinking of having 7 with shields on the front and the others on the back with polearms and crossbows.

But I'm not sure if the best strategy is to buy best weapon/armor, then buy next dude, or buy tons of bad equipped guys and thrn update equipment later
I shoot for 12 in the first couple of days and expand more slowly from there up to 15 - 18 regulars. Buy cheap, broken gear and repair it to start. Get mid level gear by whacking raiders. Shell out for high level armour later--your guys won't have enough fatigue to wear scale+ early on in any case. Investing in weapons is kind of a chump's game--their benefits don't scale with costs well. The only exception I'd make would be for the right 2H weapon if I absolutely can't get a drop and I'm flush. I prefer 8/4 or 6/6 front and back line. Tight is better for orcs and necro savants, I think.
 

Kuattro

Augur
Joined
Jun 4, 2015
Messages
401
Location
La Font del Gat
How many dudes do you normally use? I started with 6 and once I was able to afford better armors/weapons I moved to 8 and now I have 12. My money amount is slightly raising (I have around 10k) and I only take 1 and 2 skulls quests (trying to avoid the carovan ones).

Get 12 brothers ASAP.

Those little parties on the map, those six goblin raiders, those 10 brigand raiders (not thugs, raiders, the big angry ones) will run from you, even if you have 12 nude cripples. Even when you are escorting a caravan, making those contracts much more easy.

Being able to choose when (night, so that you don't get turned into a pincushion the first turn) and where (mountains so that you can search height advantage, for example) you fight is winning half of this game.
 

oneself

Arcane
Shitposter
Joined
May 14, 2010
Messages
9,507
Location
A minority-white, multicultural hellscape
Good comment from steam by Xenos:

Mordheim, which is another insanely grindy game, at least has permanent upgrades for you warband. Darkest Dungeon has the village. XCOM has the base and the research. Pretty much all RNG-heavy games try to mitigate the huge waste of time by giving you something bad luck can't take away. Not this one. Here you can pretty much restart your campaign after an ugly battle. It's a fatal flaw

Is hard to get warpstone in Mordheim early game too, but at least item drop is entirely dependent on RNG. In this game I am neither seeing my gold grow nor do I see progressive better item drops. You have to dagger strip them off enemies.

The urgency of having good defensive items is much more pronounced in this game than Mordheim.

So far I am just grinding easy missions, maintaining gold until hopefully I can offset some gear disadvantage with levels, tackle harder contracts so that I can actually buy good armor. Very tedious.
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
So this 3-star contract involved me fighting five groups of Orc raiders, only to climax in a showdown with an Orc Warlord.

Being clever, I waited for him in a fortress that had a mercenary group "Orc Hunters" or something chilling out with me.

22 v.s. 18, the other dudes brought war dogs, nets and the works. Pfft, this is gonna be easy, I might as well hang back and let the other mercs be heroes. Gonna be a boring, one-sided fight for sure.

Moved all my guys on the top part of the map and murdered berserkers with my ranged bros. Easy peasy.

Meanwhile the 8 of the mercs remain at the lower part, slaughtering...

The remaining 7 mercs--

6 mercs

eh...

5 m... oh, I think I saw a head fly from the darkness, let's make it 4...

So apparently all of the tough boys in top tier gear just got slaughtered by Goblin riders, which are now flanking me from behind... and the Orc Warboss just killed two of the remaining mercs with a single chop.

kk'
Yes it is insane how powerful orc warriors with a warlord are.

I lured them to a 26 professional army with a knight ,so it was 38 of us vs 15 of them. Still our side lost like 20 ppl. The orc warlord killed easly 4 footman himself.
 

*-*/\--/\~

Cipher
Joined
Jul 10, 2014
Messages
970
Think I burned out on the damn wienerzombie fights. Stupid HP sponges, doing nothing but rising and rising and rising... most boring enemy ever. And they can't really be avoided during the undead crisis.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
Think I burned out on the damn wienerzombie fights. Stupid HP sponges, doing nothing but rising and rising and rising... most boring enemy ever. And they can't really be avoided during the undead crisis.

Its worth investing into headhunters, bloodthirsty guys or cleaver men.
Nothing beat great sword user cutting 3 heads at once.
Still fallen heroes can reanimate with no head - which look ugly and retarded - just make fuckers rest to headshots or whatever.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
Just got a free greatsword from a random event, stealing from a funeral :bounce:.

This game is RNG insanity.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
IMO a torch or temporary-blessing/holy water buff would be good.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,878
oneself said:
Is hard to get warpstone in Mordheim early game too, but at least item drop is entirely dependent on RNG. In this game I am neither seeing my gold grow nor do I see progressive better item drops. You have to dagger strip them off enemies.

The urgency of having good defensive items is much more pronounced in this game than Mordheim.

So far I am just grinding easy missions, maintaining gold until hopefully I can offset some gear disadvantage with levels, tackle harder contracts so that I can actually buy good armor. Very tedious.

I sense that some people focus too much on contracts-only. One of the best ways to make money is to go scouting for enemy camps you know you can tackle. For example, you can make good money attacking groups of young orcs and pawning off their (repaired) weapons as orcish gear actually sells at a premium. I also look for 'used' early gear that I can buy for cheap from stores as repairing is gold-efficient (but not time-efficient, obviously). Also, do be sure to equip your men right for every fight. A group of 15 Orc Warriors/Warlord should not be bothersome, particularly if you have a small noble army by your side. I killed two Warlords in my Warlord hunting expedition, one by myself and another with a party, and in total lost three guys across what ended up being a five-battle campaign. My best armor maxed at 210 and my backliners used the 70-armor gambesons so this was not some late-game terminator squad.

Having watched some YouTube clips, I also think some people go all-in offense too often, striking twice instead of striking once and using their shield. If you strike once and use your shield across the entire formation, all your men are getting a very large defensive boost. If you take the shield-wall talent, it's even higher. Defense provides stability, and stability keeps the core of the formation intact so your billhooks and bowmen can put in some work. The real difficulty with fighting high-tier orcs is that they can mangle your formation by bowling into it, meaning you need Footwork or Rotation to react appropriately. You can also sequence turns correctly by leaving men outside of range of sudden formation-breaking charges. IMO, the high-tier ancient undead are the deadliest enemies in the game, but I think the community also has the least experience with them... (Goblins were an absolute terror when released, but now most can handle them fairly well.)

Also, about events, rap and I talked about perhaps adding some XP-values to events to make them even more impactful and also to better reward players with more :incloosive: warbands.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
maYaUxv.png
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
German GameStar magazine noticed the game and gave it a favorable review with a 78 score.
 
Unwanted

golgo21

Unwanted
Shitposter
Joined
Feb 12, 2017
Messages
237
i started a new game is 1.02 and the initial 30 days where quite easier than 1.01,i didnt encounter any bandit archers up to day 25 and then they were in small groups,suddenly i have 4 lvled archers of my own!
Sarissofoi ,yes thats the swordmaster build i have in mind though im not sure i will find the unique items you have.
what is your builds for tanks and heavy troopers?
im thinking for tanks to have colossus,steel brow,browny,shield expert,imdomitable and raise fatigue,melee defence,melee attack.
for heavy troopers i will give them the same perks minus shield expert,i will also give them reach advantage,lone wolf if he has axe and underdog.

also guys do you find unique items regularly?i have only seen some for sale in varius settlements,i have raided and killed numerus bandit leaders but they dont drop anything unique(i kill them with daggers).
i also got a map for the black monolith event but i didnt have a historian with me to decipher it :negative:,will that event fire again in my current playthrough?

edit
also guys if you loot on the battlefield the weapons of the fallen will the party keep them after the battle?
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
Heavy troopers(2h) need berserker, reach advantage, steel brow,
Black monolith is on the map always - you just need to find it.
recovery is good perk but sadly if you have low fatigue(so you need it the most) is terrible inefficient
You can check my old build guide on wikia its mostly the same - its still effective
http://battlebrothers.wikia.com/wiki/New_Order_Company
Muscarine put his builds on steam so you can check them also.
http://steamcommunity.com/app/365360/discussions/0/135512931353595705/

Escorts contracts(that give well supplied buff) are worth to make to non raided rich cities as they greatly increase rare weapons in armories/weapon smith/fetchers
Overall not really, check rumors, look for bandit hedge knights, raid far away lairs.
Good luck.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
Cleavers- Yes or no? day 27 need to decide weapon mastery. or it all goes to axes and hammers.
Also flails? currently have i bro with normal flail and other with high fatigue and berserker chain. is there any other flail beside berserker and flail that is worth mentioning
 
Unwanted

golgo21

Unwanted
Shitposter
Joined
Feb 12, 2017
Messages
237
thans sarissoforoi,i wish i could brofist!

my plan for late game is to have 4 shield tanks in the center,1 sergeant with the banner,3 archers and 4 heavy dudes with 2h axes,hammers,swords.
 
Unwanted

golgo21

Unwanted
Shitposter
Joined
Feb 12, 2017
Messages
237
Cleavers- Yes or no? day 27 need to decide weapon mastery. or it all goes to axes and hammers

i found one military cleaver from a raider boss,against unarmoured or lighlty armoured mobs it rekt them royally if you have one bro with enough melee skill give it to him.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
Cleavers- Yes or no? day 27 need to decide weapon mastery. or it all goes to axes and hammers.
Also flails? currently have i bro with normal flail and other with high fatigue and berserker chain. is there any other flail beside berserker and flail that is worth mentioning

Orc named cleavers.
They are monsters. Really. They are. They have often buff to damage(highest 1hand damage in game) and to vs armor.
With double grip and duelist they rekt(if they hit) everything.

Flails are great against legionaries as you can ignore their shields to a extent and they actually cause some damage(not like spears). Named ones(only 1hand) are pretty decent if they have dmg increase.
they are also great for farming armors - headshot and killing raiders without helmets(or even orc warriors).
 

Skittles

He ruins the fun.
Joined
Apr 20, 2011
Messages
983
Cleavers- Yes or no? day 27 need to decide weapon mastery. or it all goes to axes and hammers.
Also flails? currently have i bro with normal flail and other with high fatigue and berserker chain

Cleavers aren't optimal, in my experience. Bleed damage is nice, but pales next to direct damage output later in the game and the chance to inflict is too low in my book. Decaps are sort of an afterthought--nice vs. wiedergängers, but they shouldn't be giving you too much trouble at the point when you're thinking of taking masteries. Cleavers are best against lightly armoured targets, but so's everything. I'd rather take something like a mace if I want debuffs.

I love flails as one handed weapons. Great vs. shields and helmetless enemies are mown down like wheat. I've never been bowled over by the 2H flail, but it's not utter shit.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
my bro with berserk chain at the moment is killing everything if manage to hit.

ok thanx
 

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