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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Agesilaus

Antiquity Studio
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Developer
Joined
Aug 24, 2013
Messages
4,509
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Gladiators is a very easy start, but they're also incredibly expensive so you better keep the gold flowing.

Two thumbs up for the expansion. Loving the new content. Currently on a lone wolf campaign, waiting to see what the "holy war" is all about. Bought a fire lance thing, wish me luck.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,111
So, I finally got stomped on arena. Tried a tournament for the first time and got wrecked on the second fight. They threw a shitton of serpents at me right off the bat and on the next fight I got a shitload of mercenaries that made a rain of throwing weapons and arrows descend upon my bros. You probably need 5 good bros instead of one or two cannon fodders to beat these fights.

Apparently you can get named/legendary weapons if you win, which is really nice. I wonder how difficult is the last fight.
 

Calcium

Educated
Joined
Dec 6, 2015
Messages
54
Saif a shit. Imagine paying 20 fatigue for a 33% better chance of scoring an injury. Come on dude.
 

Alienman

Retro-Fascist
Patron
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Sep 10, 2014
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18,219
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Not played for a long time so I had no idea about the Albs rework and holy hell. I got massacred. What is the trick to these guys now? They stunned and did damage to the same target in the same turn. Do I need my men clumped up or something? But then they just seem to put everyone to sleep. I made it out alive, but with 70% losses.... brutal.

Just gonna stress this again - it's really disappointing that the roads aren't connected through the whole map. I think on my map I have 3 parts of settlements they are separated from each other. It's not by factions either... and it breaks the immersion to me something hard.
 
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Fedora Master

STOP POSTING
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Edgy
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Jun 28, 2017
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31,775
So why exactly is the Monster Hunter start shit? I mean, it's not great but not debilitating either.
 

Calcium

Educated
Joined
Dec 6, 2015
Messages
54
Could be a funny meme, it doesn't sounds close to being a viable build though.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
im having a blast. and i just love how those UNHOLY mothefuckers kill 2 of my man in just single attack. still i managed to hit escape than load a game. im going in. this time long daggers fort
 

Master Librarian

Educated
Joined
Aug 15, 2020
Messages
54
Has anyone faced an issue with tools, medication and food just plain disappearing from the inventory, visually at least - while the upper-left corner indicators still remain unchanged in value? It isn't a case of an accidentally toggled on item filter in the inventory.
 

Agesilaus

Antiquity Studio
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Developer
Joined
Aug 24, 2013
Messages
4,509
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Did webknechts get a major boost in the last 6 months or so? Those guys are brutal in the arena, they outnumber you and just swarm, web, and poison everything in sight. Need to bring grenades etc.

Also, fire lance is underwhelming. Is the gun better?
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,111
Saif a shit. Imagine paying 20 fatigue for a 33% better chance of scoring an injury. Come on dude.

New sword mastery gives you 50% bonus to gash. Coupled with Crippling strikes that's 83% lower threshold to inflict injury with gash(which consumes 15 fatigue with the sword mastery).

If you go duelist + berserk + killing frenzy + executioner you can get a clean ~90 damage to hp in a single round with the scimitar((135*1.45 raw damage)*(0,45 armor penetration)) with the bonus that even if you don't kill it there's a much higher chance of inflicting injuries. Of course a build developed around it is not the most well rounded one, but it can output a lot of raw damage directly to the HP under the right circunstances.
 
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Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
972
Codex Year of the Donut
Polearms can't attack something two height levels higher or lower than your Bro.
also idk if im retarded but it feels like polearms sometimes refuse to be able to attack targets 2 tiles away

not sure if new thing has been added to the ruleshot or just bug
Still possible though.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Has anyone faced an issue with tools, medication and food just plain disappearing from the inventory, visually at least - while the upper-left corner indicators still remain unchanged in value? It isn't a case of an accidentally toggled on item filter in the inventory.

That's not an error, that's just how it works.

When you get those consumables, they are put into your "stock" (the numbers on the top) and no longer take up inventory space. The only time you see them is while in town and after a fight, as once you enter the world map they get moved from your stash to your "consumable fill" (for lack of a better term).
 

Agesilaus

Antiquity Studio
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Developer
Joined
Aug 24, 2013
Messages
4,509
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Has anyone faced an issue with tools, medication and food just plain disappearing from the inventory, visually at least - while the upper-left corner indicators still remain unchanged in value? It isn't a case of an accidentally toggled on item filter in the inventory.

That's not an error, that's just how it works.

When you get those consumables, they are put into your "stock" (the numbers on the top) and no longer take up inventory space. The only time you see them is while in town and after a fight, as once you enter the world map they get moved from your stash to your "consumable fill" (for lack of a better term).

He's saying that the numbers dont change. The explanation for that is you're probably at your maximum carrying capacity for whatever it is; if you want to carry more tools or whatever you need to hire the appropriate retinue guy.
 

Master Librarian

Educated
Joined
Aug 15, 2020
Messages
54
Has anyone faced an issue with tools, medication and food just plain disappearing from the inventory, visually at least - while the upper-left corner indicators still remain unchanged in value? It isn't a case of an accidentally toggled on item filter in the inventory.

That's not an error, that's just how it works.

When you get those consumables, they are put into your "stock" (the numbers on the top) and no longer take up inventory space. The only time you see them is while in town and after a fight, as once you enter the world map they get moved from your stash to your "consumable fill" (for lack of a better term).
Kind of weird, because I don't see the consumables in the town screen either. That's what puzzled me initially - when I attempted to sell some excess for the cash I needed, I discovered I couldn't because the only time I'd see the consumables was right after buying them. I've noticed they tend to disappear again right after the next battle, although like I've said, the numbers don't act as if the goods disappeared.
 

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