Kind of weird, because I don't see the consumables in the town screen either. That's what puzzled me initially - when I attempted to sell some excess for the cash I needed, I discovered I couldn't because the only time I'd see the consumables was right after buying them. I've noticed they tend to disappear again right after the next battle, although like I've said, the numbers don't act as if the goods disappeared.Has anyone faced an issue with tools, medication and food just plain disappearing from the inventory, visually at least - while the upper-left corner indicators still remain unchanged in value? It isn't a case of an accidentally toggled on item filter in the inventory.
That's not an error, that's just how it works.
When you get those consumables, they are put into your "stock" (the numbers on the top) and no longer take up inventory space. The only time you see them is while in town and after a fight, as once you enter the world map they get moved from your stash to your "consumable fill" (for lack of a better term).
Here's what happens, I'll try to be detailed this time around, sorry.It's when you first get them in your inventory upon buying; once you leave that screen they should go to your top counters. Are you saying yours never go to the top counters?
IE if you're at 100 tools and you buy a set of 20, does it not change to 120 when you're back on the world map? (assuming you're not maxed out).
It's done that way so you can't go over your total limit (there is max carry capacity for projectiles, medicine and tools). Also, the reason you can "work with them" when buying and looting is precisely so you can take them and replenish your stockpile.If it's a design choice, it's certainly a pretty weird one to be honest. Why would there be an inventory depiction of the items I can work with after buying them, but not after I'm done with the battle.
watched zaper play it a bit, that game has really good music
I just gave him the named event dagger and he is my puncture bot now. Still can do pretty ok against some enemies but does kinda get overshadowed in some ways. I gave the Lion guy the named barbarian cleaver and he is an absolute beast with it.He's probably not gonna be that useful on a lot of late game stuff, but on early and mid game down on south it's being a lot of fun.
> plays game for 100+ hours killing the same brigands things over and overstarting to feel like a long grind
from my rough maths its like a 200g profit over just selling them LOL(although you need to spend 2.5k to hire him, so not sure if worth it on early game).
I think I have reached my fill of Battle Brothers. While the DLC seems fine, the game overall is starting to feel like a long grind. Doing missions after missions until you hit that "a mission too far" and you have to restart. Also, for some reason now, the whole thing with being a roaming mercenary band is getting to me - it has started to feel aimless.
Update 1.4.0.36
An update to solve issues reported by you over the weekend.
If you encounter any other issues, please report them here.
If you have a modded game and you encounter issues when fighting Ifrits or Conscripts with Firelances, remove the 'faster' mod.
If the game doesn't start for you, remove all mods. If you don't know how, delete the game folder manually and download the game again.
Changelog for 1.4.0.36
- Fixed game hanging in rare cases on accepting contracts.
- Fixed game potentially hanging if killing the Rachegeist.
- Fixed issue with trade ambition incorrectly saving the amount of trade goods that need to be sold.
- Fixed tooltip of Living Tree Shield not showing.
- Fixed incorrect tooltip of Serpent Skin Mantle when attached to armor.
- Fixed final round of arena tournaments not starting if matched against a specific opponent.
- Fixed combat ending too soon if surrounding one last larger Ifrit and shattering it into a smaller piece at the very same tile.
- Fixed combat not ending if the last player character is retreating from the battlefield right as they die from bleeding or poison.
- Fixed shields potentially being lost under specific circumstances even though the player has the Blacksmith follower.
- Fixed some other minor issues.
YesIn what order do you rate the three DLCs (Warriors of the North, Blazing Deserts, Beasts and Exploration)?