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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
large numbers also have some drawbacks that in some circumstances can back-fire at you
They dont and they cant. Nothing you wrote and none of your examples are true. In before cascading morale that you didnt mention of all things xD

Literally the first thing you write is straight up retarded.
Fielding 16 guys is going to leave you both without space to manoeuvre
Cause yeah, as plain as 4 extra billhooks on the field is gonna stop you from circling flanks vs 20 enemies...
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Having too many fielded mercs has many drawbacks.

  • First, you get more enemies, aside from legendary locations which don't scale.
  • It makes the fights more tedious and also way longer.
  • If you play with the Legends mod, the increased difficulty and the increased scaling number will make it even harder.
  • It's actually harder to manoeuver, specially if you're specialized in 2H bros who need the space.
  • You get hit more often by missed arrows, stones and quarrels.

Battle are slow enough if you only field 9-12 bros, i find 9 is the sweet spot if you only field elite troops.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I like to limit myself to 8 only if I'm doing a gladiator, lone wolf, or other "premium bros only" start, though I will recruit from milita, nomads, and squires since some have some very nice stats.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Yeah, of course more bros will generally be a positive, but I really don't want to play with 16 bros, seems like a drag.

Just started a Lone Wolf and I'm planning ~8 bros carefully recruited and cultivated, which of course means dumping 60% of my income on Tryouts
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
  • First, you get more enemies, aside from legendary locations which don't scale.
Many more things dont scale with nr of bros. Peasant background scales up to 14 for things that do scale, not 16.

  • It makes the fights more tedious and also way longer.
Irrelevant

  • If you play with the Legends mod, the increased difficulty and the increased scaling number will make it even harder.
Also irrelevant

  • You get hit more often by missed arrows, stones and quarrels.
I made a hrmpf sound, indicating amusement at this reach. You do realize that even in those astronomical cases, you are getting hit into free bros?

  • It's actually harder to manoeuver, specially if you're specialized in 2H bros who need the space.
Just step to the side bro, step one tile to the side bro. Maps arent 16x16.
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
Why is no one here DISCUSS! retinue?
For exmaple, the kid collecting tools after baddle. How much does he collect?

Or how many of the retinue are just a money source in roundabout?
 
Last edited:

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
Scavenger is plain bad. Dunno maybe he gather plenty of tools late when fighting heavy armored enemies but early to mid he is not worth cash.
He would be useful if you got him early for free and even then barely.
Cartographer is another one that is worthless. I mean sure extra cash its nice early but you still need to find legendary location(RNG) and pay for him. If he was cheaper or free or grant extra renown on some camps it would be better.

Thread theme(its about RNG if you not aware).
 
Joined
Aug 20, 2020
Messages
34
Just started a Lone Wolf and I'm planning ~8 bros carefully recruited and cultivated, which of course means dumping 60% of my income on Tryouts
I wish I had the dedication to play like this but as soon as I hire a useless bro my finger finds its way to the load button like magic
 

zaper

Yes.
Developer
Joined
Nov 7, 2015
Messages
404
Just started a Lone Wolf and I'm planning ~8 bros carefully recruited and cultivated, which of course means dumping 60% of my income on Tryouts
I wish I had the dedication to play like this but as soon as I hire a useless bro my finger finds its way to the load button like magic
That's why you play Copperman: Ironman most of the time, but ALT + F4 when an important bro dies in a battle.
 

oasis789

Arcane
Joined
Oct 9, 2012
Messages
405
Peasant militia seems to me to be the heart and soul of Battle Brothers, having to make things work with disposable fodder, while still having the potential to become stronger in the long run. The new Slavers origin is similar but without the potential upside, so I don't see what the point is. Whereas Lonewolf with its one or two bad rolls away from game over is imo not really what the game is intended to be, and Gladiators is just the same but with two extra lives and way more upkeep. Cultist origin is still the most flavorful and interesting, but also incredibly tedious because of the complete lack of control over cult events.

But from actually playing I'd say Raiders origin is the best simply because it actually reduces the amount of grind for equipment in a meaningful way. Scavenger retinue might save you some gold in the very long run, longer than most ironman campaigns end up, but Raiders straight away saves you the tedium of surrounding and knifing for every piece of armor.
 

Calcium

Educated
Joined
Dec 6, 2015
Messages
54
I rolled a sellsword with 44 starting ranged but 3 stars and 3 stars in fatigue. With gifted he should be at 90+ ranged skill by level 11. He also has 67 starting melee, so potentially a good hybrid but I'm not really sold on the efficacy of hybrid characters. What do bros?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
I rolled a sellsword with 44 starting ranged but 3 stars and 3 stars in fatigue. With gifted he should be at 90+ ranged skill by level 11. He also has 67 starting melee, so potentially a good hybrid but I'm not really sold on the efficacy of hybrid characters. What do bros?

Sellswords are very expensive so either they're very good at something or they're good for nothing.
I'd try experimental hybrid builds on less expensive recruits.
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,554
Location
Itaca
Well he does have a very good base Melee value, you can try something like 1Hweapons+board and throwing weapons+board. Throwing weapons can be devastating and you don't need gifted for them at all since they have a bonus to hit. With that fatigue that guy can really spam skill and take advantage of Second Wind.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
972
Codex Year of the Donut
I rolled a sellsword with 44 starting ranged but 3 stars and 3 stars in fatigue. With gifted he should be at 90+ ranged skill by level 11. He also has 67 starting melee, so potentially a good hybrid but I'm not really sold on the efficacy of hybrid characters. What do bros?
What's his Resolve? If he can reach over 100 (with Fortified Mind) I would turn him into a X-Bow(Handgonne) / Whip Sergeant. They can use the high defenses of Sellswords.
 

Calcium

Educated
Joined
Dec 6, 2015
Messages
54
I rolled a sellsword with 44 starting ranged but 3 stars and 3 stars in fatigue. With gifted he should be at 90+ ranged skill by level 11. He also has 67 starting melee, so potentially a good hybrid but I'm not really sold on the efficacy of hybrid characters. What do bros?

Sellswords are very expensive so either they're very good at something or they're good for nothing.
I'd try experimental hybrid builds on less expensive recruits.

True, his daily wages are the same as three of my level 7 fishermen combined. Plus I'm missing out on another retinue member for a while after dropping all this gold on him.

Well he does have a very good base Melee value, you can try something like 1Hweapons+board and throwing weapons+board. Throwing weapons can be devastating and you don't need gifted for them at all since they have a bonus to hit. With that fatigue that guy can really spam skill and take advantage of Second Wind.

I'm liking this idea, definitely going to go throwing + cleaver mastery and quick hands. Probably bags and belts as well.

I rolled a sellsword with 44 starting ranged but 3 stars and 3 stars in fatigue. With gifted he should be at 90+ ranged skill by level 11. He also has 67 starting melee, so potentially a good hybrid but I'm not really sold on the efficacy of hybrid characters. What do bros?
What's his Resolve? If he can reach over 100 (with Fortified Mind) I would turn him into a X-Bow(Handgonne) / Whip Sergeant. They can use the high defenses of Sellswords.

Only 40 starting resolve, no stars. I already have a very good whip sergeant as well.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I rolled a sellsword with 44 starting ranged but 3 stars and 3 stars in fatigue. With gifted he should be at 90+ ranged skill by level 11. He also has 67 starting melee, so potentially a good hybrid but I'm not really sold on the efficacy of hybrid characters. What do bros?

I'm a big fan of the melee/ranged hybrid, but it really is dependent on some good stats/rolls. I like to farm the heavy throwing weapons from barbarians as they are much better than stock ones, and do a nimble polearm or duelist + throwing weapon build with quick hands. Quick hands has an extra layer of benefit in that if you are in a situation where you kill an enemy with a melee hit but don't have enough AP to move+attack, you can just swap (for free) to your javelins/axes and throw those, effectively increasing how often you get an attack in. The barbarian heavy throwing weapons are decent enough against medium armor too -- you'll have some difficulty against say orc warriors, but otherwise they're very nice.

Nimble mostly because you can't afford the fatigue weigh down from heavy armor (and also I just like nimble builds with medium armor). Duelist depends on the weapon but can be very nice -- particularly if you get a good cleaver or the triple flail. Polearms are just amazing all-around now with the easy to get swordlance.

Sellswords, nomads, retired soldiers, beast slayers, militia, squires, deserters, and hunters make for good starts for these. You could also just get a really good stars/traits on a random background of course.
 
Joined
Aug 20, 2020
Messages
34
reload every fight which you dont play perfectly
Haha, this is me and I still can't quite figure out the transition from mid>late game usually

generally end up hitting a point where my upkeep is too high to save enough money to gear up, but the bigger contracts (barbarian king, orc warrior groups) will just trash me

how do you guys usually upgrade your gear, buying it or what? I tried the puncture thing a couple times but my dude was out of stamina before he even got the npc to half health, do you just build one guy specifically for that or something?

I'll generally try to get like 8-10 guys on the field before worrying about equipment as much, is this backwards? Should I be gearing dudes up as I hire them 1 at a time?

Pls Halp

about to try a barbarian run to hopefully mitigate my incompetence
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
reload every fight which you dont play perfectly
Haha, this is me and I still can't quite figure out the transition from mid>late game usually

generally end up hitting a point where my upkeep is too high to save enough money to gear up, but the bigger contracts (barbarian king, orc warrior groups) will just trash me

how do you guys usually upgrade your gear, buying it or what? I tried the puncture thing a couple times but my dude was out of stamina before he even got the npc to half health, do you just build one guy specifically for that or something?

I'll generally try to get like 8-10 guys on the field before worrying about equipment as much, is this backwards? Should I be gearing dudes up as I hire them 1 at a time?

Pls Halp

about to try a barbarian run to hopefully mitigate my incompetence

If you can, staying at a lower quantity of bros and incrementally upgrading them via looting+cheap purchases (caravan missions are great for the well supplied perk which makes new pieces available and lowers cost).

I think 6-8 is good until you have them "geared well" before you branch out. Other thing is to find a good trade route (buy at 2-3 towns; sell at another -- ideally one that is under supplied). The southern cities are decent to sell at in general, and northern goods seem to get a price bonus there (and vice versa).

Also do easy missions at towns you buy trade goods at cuz the higher reputation = better prices.
 

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