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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
literally so much wasted potential it's unreal

i am literally mindbroken by this being the best turn based thing on the market and still being so fuckign bad aaaaaa release new wexpac pls
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Trundling along at night, going about my business, BAM, surprise nahznshcnhczcnshncherer legion sneak buttrape.

Not sure if it's just my bad luck on this run, or if successive patches have very sneakily made nachzerzerezzerer fights excruciating soul-crushing time-wasting pieces of shit. I could swear they were pushovers, once upon a time.

(This post brought to you through the generosity of a Finnish half-ogre.)
 
Last edited:

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Nachs seem a bit more threatening than before but still mostly spearwall fodder?
 

Andronovo

Savant
Joined
Aug 7, 2019
Messages
411
Is this game still a horrible grind? I'm considering playing with easy economic difficulty, but expert combat difficulty, to minimize the tedium but still have plenty of challenge.
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
Expert cuts your starting pay iirc

Trundling along at night, going about my business, BAM, surprise nahznshcnhczcnshncherer legion sneak buttrape.

Not sure if it's just my bad luck on this run, or if successive patches have very sneakily made nachzerzerezzerer fights excruciating soul-crushing time-wasting pieces of shit. I could swear they were pushovers, once upon a time.

(This post brought to you through the generosity of a Finnish half-ogre.)
They used to break and run like a pack of strays, I think they've been buffed.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
972
Codex Year of the Donut
Is this game still a horrible grind? I'm considering playing with easy economic difficulty, but expert combat difficulty, to minimize the tedium but still have plenty of challenge.
That's how I play - I don't think it's too grindy.

Do you have all the DLC? I play on a pretty nice map with a good trade circle in the south (UALUQJKYMS). Buy southern goods, sell them in the big western towns, get amber in smaller settlements on the way there. The Gladiators in that world are fantastic - but cost a lot .Probably counterproductive, but you can fight in the arena every time you come around and make up for it.

The Golden Goose is
west of 'Eulenmark' in front of a swamp
 

Andronovo

Savant
Joined
Aug 7, 2019
Messages
411
I certainly don't want to be cheating off someone else's seed. But it's good to know that I'm not the only one playing on low economic difficulty.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,774
fckd.png


:thisisfine:
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,695
Location
SERPGIA
Blazing Deserts profitable enough to finance next expansion (with whorses, blackjack & casino)?
 

Ironmonk

Augur
Joined
Sep 29, 2014
Messages
529
Location
Mordor
It needs to rely a LOT less on RNG, with proper character creation/customization, hand-made maps with RNG exclusive to number of houses, cities, which buildings are available for each, etc.
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
Was browsing mods and got bored and dumped all non-named weaps, base stats only
Stuff like AP cost and modifiers need parsing of active abilities... might do later, might not
OGCTVog.png


If I had a jewgle account, I would make a googlesheets page.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Gotta say, I still love Hexes. Anything can happen when you throw one of those into the equation. Think they might be my favourite enemy, despite the rage they provoke.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
It needs to rely a LOT less on RNG, with proper character creation/customization, hand-made maps with RNG exclusive to number of houses, cities, which buildings are available for each, etc.

No way.

BB's character creation systems are not super robust, and allowing you to customise anything and everything the way you want would quickly mean building super-munchkin never-die superheroes that also end up playing roughly the same way each time round.

Some people do that already with savescumming/etc, but the system as it stands shines when you shape a brain-damaged deserter into a flawed but surprisingly useful fellow, or when you lose your key two-hander and have to shift your tactics. If you got rid of that, you're changing the central design philosophy of the game, and so you'd need to redesign everything else.

I'd agree to some customisation sliders for the map generation, e.g. % of water, or how 'developed' / sparse the map is, to add variety.
 

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
Meanwhile the most popular origin by far is the lone wolf and the most popular mods are the ones that reduce the economic tedium of dealing with garbage recruits. And that's ignoring legends(with its tens of thousands of DLs) which goes even further to do away with the delusional ironmancel mentality of "four beggars and a juggler" struggling for survival fighting raiders endlessly.

It's also like funny how your example of a fun struggling with the RNG is like a unit whose biggest downside is bad morale getting it fixed with the only positive permanent injury, which is literally the only even somewhat usable/positive situation that can happen out of getting a bro struck down.

I do want to see anyone having fun with making their hedgeknight with a collapsed lung into a "flawed but useful fellow". Like no, if you spend 8 grand on a hedgeknight, build him as a battleforged frontliner, and then you fuck up one time in a fight and he now has the fatigue of a swordmaster in a boomer containment home then that guy isn't being used for shit. You lost all the time you spent leveling him and all the time spent farming money to buy him. The tedium loop restarts and you are back to farming the types of packs that you already fought for hours. Amazing gameplay loop.

The idea that actually usable recruits reduce the actual tactical options is also EXTREMELY retarded, like unbelievably so. Viable builds in this game are pretty much gated behind base stat hard caps. You are not making a duelist out of someone with 120 fatigue, you are not making a nimble bro out of someone with 40 health, you are not making anything other than a sacrifice tank out of someone with 60 lvl 11 mattack.

This game is carried hard by the sounds, visuals and the actual combat mechanics which do allow for fun and usually even tactically interesting fights. Pretending that it's instead carried by the absolutely retarded overworld game economy is just delusions of the highest order.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
"Most popular mods"

You do realise most popular mods for most games is basically #1 nude mods #2 romance all companions mods #3 unlocked level cap mod #4 lets you be both light and dark jedi mod #5 bloom HDR mod
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,553
Location
Itaca
"Most popular mods"

You do realise most popular mods for most games is basically #1 nude mods #2 romance all companions mods #3 unlocked level cap mod #4 lets you be both light and dark jedi mod #5 bloom HDR mod

A nude mod in a legless game is doomed to be disappointing.
 

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