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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Fedora Master

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I think cleavers are excellent against early bandits that wear chain shirts but no helmets due to the Decapitation skill.
 
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Horvatii

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spear master race above all
V2uifO3.png

20 acc bonus cannot be argued against, except by enemies with a shield, or bunch of hp (like snakes...)
 
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Horvatii

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Btw, about flails. They have a 30 dmg spread and you have to mass them. But they do work.
But at one point in the game, enemies start to have more head armor than body. So the flail actually start to be counter producive by spreading dmg around...
Happened to me.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
Flails are as much about bypassing shields as they are about headshots, which is why they're good in the transition to midgame. They do fall off harder than any other weapon type IMO, but even later on they can be very nice against say a noble house shieldwall or ancient legionaries.
 
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Horvatii

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woah, the flail dmg spreading problem manifests itself already vs 120 head armor
Mk7RFdD.png

and this example is when all hits land, actual flails would spread that shit out and would look even worse
 
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Horvatii

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later on they can be very nice against say a noble house shieldwall
This is actually the place where flails failed hard for me. The fuckers run around with 300 headarmor. Axes, hammers are the only endgame weapons... +greatsword.
 

Salvo

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woah, the flail dmg spreading problem manifests itself already vs 120 head armor
Mk7RFdD.png

and this example is when all hits land, actual flails would spread that shit out and would look even worse

high fat duelist with Brute and Head Hunter canprobably be a decent meme build. Obviously the effort put into making this build is higher than the payoff, when you could simply get a huge + drunkard brother and go to town with 2handers
 
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Horvatii

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Btw, in random notes: in previous DLC the roaming raiders were running from me when I had 12 bros. No matter the equip or level. Now they dont...
Thats like half the reason to get to 12 bros quick...
3 raiders, 4 thugs fucking attacked me just walking to city, the gall!
 
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Horvatii

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Tooks a picture of a happy beggar that was pulling apart enemy AIs, died in battle, rose again, got Adrenalin to pull enemy AIs even more effectively.
I thought that it was his last battle.
7PkVMd6.png


I was wrong! Jesus aint got shit on him! lul, now he is a company mascot for 4 gold a day
zx1BCDP.png
 
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Horvatii

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The biggest problem of the game is not grind.
Its this:
G34SZmT.png

This is absolutely fucking infuriating.

edit

Oh and of course the retarded addition of the encemptment means that you HAVE to circle around and guess what? Thats where the game's speed REALLY shines!
 

Tigranes

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Battle Bros still gives me the jitters, I physically wince when I see that Noble War pikeman gear up for attack each time.

I really like the addition of the palisades, actually - spices up the battle and really creates situations where a far inferior party can win out or cause plenty of trouble.
 

Murk

Arcane
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Jan 17, 2008
Messages
13,459
Battle Bros still gives me the jitters, I physically wince when I see that Noble War pikeman gear up for attack each time.

I really like the addition of the palisades, actually - spices up the battle and really creates situations where a far inferior party can win out or cause plenty of trouble.

Arbalests have that effect on me. That mechanical release sound makes my eyes dart to anyone who wasn't at full HP.
 

Darth Canoli

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yeah yeah eyah
pulling enemy out of the fort for 8 turns rrrrrreeeeeeeeealy spices the things up!

There is ONE easy way to get the enemies to CHARGE on TURN 1 every fucking time.
Just bring one/two (i always play with at least 2 so i have no idea if it works with only one) ranged units and put them on the FRONT ROW.

First, they get more range, which is nice and next, everyone charges at them.
Dogs aren't a problem, when they're faster, you just wait and other units will dispatch them before the end of the turn but you should put them behind when facing direwolves.
Aside from direwolves, just give them a decent ranged def + anticipation and nimble and they're perfectly fine.

And bonus, it makes the battles way faster.
 
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Horvatii

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I dont think its 2 specifically, or the frontrow. The melee AI charges if its ranged-bros-count is lower than yours.
Otherwise you pull back and their ranged AI goes retard like in the screen above.
 
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Horvatii

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Yeha its not as simple as 2 archers in the front row.
6i2fcmW.png


And the Defend behaviour score is from a fairly whacky 500 lines ai_defend.nut script.
https://pastebin.com/3j3Nxgzy

It does have checks for ranged units, range, ammo, who alread moved, etc
I think even the devs barely know what the fuck is going on in there...
 
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Horvatii

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A little test: my frontline has no ammo and the raider get all defensive, AI goes full Defend(90). They think that I have no ranged units lul~! And the default AI behavioiur in that case is waiting you out.
EIFYdpu.png


EXXXCEPT that the crossbows have a single shot loaded! So you can have your full front row equip a crossbow without ammo and get a free shot basically, while the AI idles in defensive position lul
Did not know about such an exploit. Will use when I have enough crossbows.
 
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Horvatii

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You know, since you can read that log.html file and it says what the AI is planning, who is it going for, *live* - I think the streamers all cheat with it... Just open it on the second screen...
In fact, I am terrible tempted...
 
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Horvatii

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What do you mean? Its already loaded and AI avoids you. Its free real estate! You cant do the same with javelins or throwing spears or bows.
A problem is enemy archers but that is obvious.
 

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/newshub/app/365360/view/2881696314209036210
Update 1.4.0.41
Another round of smaller changes and fixes after the recent DLC release.

If you have a modded game and you encounter any issues, remove your mods. Seriously.

If you still encounter issues, please report them here.

Changelog for 1.4.0.41
  • Changed barbarians to no longer be able to rotate positions with Unholds.
  • Changed Conscripts to have slightly fewer hitpoints.
  • Changed 'Hook' and 'Repel' skills to apply the 'Overwhelmed' effect if the character using these skills has the corresponding perk.

  • Fixed issue with zones of control for characters on tiles that confer terrain status effects.
  • Fixed potential issue with 'Intercept Raiding Parties' contract.
  • Fixed enemy party labels potentially not showing at the northern edges of the world map.
  • Fixed opponents with the 'Head Hunter' perk always starting combat with their next attack a guaranteed hit to the head.
  • Fixed issue with unresponsive UI if attemping to end the round for all characters at the exact moment that victory is achieved.
  • Fixed exploit that allowed for infinite rerolls of arena matches.
  • Fixed AI not properly taking into account the range of slings.
  • Fixed AI not properly engaging if only units with polearms are left.
  • Fixed some other minor issues.
 

Darth Canoli

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Yeha its not as simple as 2 archers in the front row.

And the Defend behaviour score is from a fairly whacky 500 lines ai_defend.nut script.
https://pastebin.com/3j3Nxgzy

It does have checks for ranged units, range, ammo, who already moved, etc
I think even the devs barely know what the fuck is going on in there...

I know it's not that simple, i've noticed the AI sometimes not behaving that way in previous builds.
Mostly, with legends, when you get gangs of raiders with a legion of master archers, they'll keep enough units behind to protect them.
Also, when/if your ranged units have too many HP or close combat defense (or both) they don't charge that much anymore.

But on a normal run with fairly squishy archers around 80 hp and little to no close combat defense, it's not an issue and strong raiders with horde of master archers are mostly a Legends thing (i think, i don't play vanilla that much)
 

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