Anyone's got any idea how to remove the 12 hireable guys limit on lone wolf & other custom scenarios? Got this Half Giant mod and am having a blast, but the 12 guys limit is really crippling.
to clarify: I dont want field more than 12 bros in a battle, i just want to have a larger than 12 roster.
If anybody's keen to try out that mod, here it is https://www.nexusmods.com/battlebrothers/mods/265
Can provide a drunkard huge seed if needed, 20 % bonus damage is unreal.
can't sword master be hit with ranged and thrown weapons?The thing is that you can win the first 5 fights eez at level 5/6 and then face a swordmaster and 2 raiders in the gear fight. I cant wint that, I have 5% cth on the swordmaster.I don't know about that, jack, the only ever truly bullshit fight I got was the very first one
if (this.World.Statistics.getFlags().getAsInt("ArenaFightsWon") >= 5) {
F = "IsSwordmaster",
}
if (this.Const.DLC.Wildmen && this.World.Statistics.getFlags().getAsInt("ArenaFightsWon") >= 15)
F = "IsSwordmasterChampion",
}
The separate Arena diff multiplier seems to be clamped between 0.75 and 5. And scales linearly off days+fights and company strength. At ~400 days you max out.
company_strength*0.01^0.95 + (days + fights) * 0.01
function getScaledDifficultyMult()
{
local p = this.World.State.getPlayer().getStrength();
p = p / this.World.getPlayerRoster().getSize();
p = p * 12;
local s = this.Math.maxf(0.75, 1.0 * this.Math.pow(0.01 * p, 0.95) + this.Math.minf(0.5, (this.World.getTime().Days + this.World.Statistics.getFlags().getAsInt("ArenaFightsWon")) * 0.01));
local d = this.Math.minf(5.0, s);
return d * this.Const.Difficulty.EnemyMult[this.World.Assets.getCombatDifficulty()];
}
Sure.Well, mind sharing the secret? ))
sniping in all sorts of situations; doing damage from a distance at a moment's notice without having to leg it with a melee bro (especially when you can't), applying multiple overwhelms, getting a wound in, getting that little ounce of damage in to get the kill, to get the rout - all sorts of opportunities present themselves, good to capitalise on themjust comparing damage output ignores that when you really need someone for a particular purpose, you really fucking need them, and you'll be glad that you have them
noarchers take way too long to get effective
For what?
I think I'll only miss them in Goblin city, I'm liking handgonne/throwers far more vs everything else.
I'm not saying you should have many or that going without is wrong, I'm just saying you'll be glad to have one when you need them
Mass hangonnes are a bit of a liability vs Hexes or Unholds.just comparing damage output ignores that when you really need someone for a particular purpose, you really fucking need them, and you'll be glad that you have them
noarchers take way too long to get effective
For what?
I think I'll only miss them in Goblin city, I'm liking handgonne/throwers far more vs everything else.
Besides bows have the range to take out squishy necromancers and other backline support.
to whatever you want. Zip it back up and that's it. You can also make some other trival adjustments if you want, most of it is pretty self explanatory even if you never seen program code in your life.this.World.Assets.m.BrothersMax = 12;
How do I open a cnut file with a text editor? tried opening it with wordpad or notepad and it gives out some mumbo-jumbo corrupted text :/vazha
Unzip the mod, open the scenario file in text editor (it will be in scenarios folder) and change this line
to whatever you want. Zip it back up and that's it. You can also make some other trival adjustments if you want, most of it is pretty self explanatory even if you never seen program code in your life.this.World.Assets.m.BrothersMax = 12;
why funny? I was getting 5% to hit chances with melee and then ranged was getting 60% etc..that's how I killed him...???can't sword master be hit with ranged and thrown weapons?The thing is that you can win the first 5 fights eez at level 5/6 and then face a swordmaster and 2 raiders in the gear fight. I cant wint that, I have 5% cth on the swordmaster.I don't know about that, jack, the only ever truly bullshit fight I got was the very first one
if (this.World.Statistics.getFlags().getAsInt("ArenaFightsWon") >= 5) {
F = "IsSwordmaster",
}
if (this.Const.DLC.Wildmen && this.World.Statistics.getFlags().getAsInt("ArenaFightsWon") >= 15)
F = "IsSwordmasterChampion",
}
The separate Arena diff multiplier seems to be clamped between 0.75 and 5. And scales linearly off days+fights and company strength. At ~400 days you max out.
company_strength*0.01^0.95 + (days + fights) * 0.01
function getScaledDifficultyMult()
{
local p = this.World.State.getPlayer().getStrength();
p = p / this.World.getPlayerRoster().getSize();
p = p * 12;
local s = this.Math.maxf(0.75, 1.0 * this.Math.pow(0.01 * p, 0.95) + this.Math.minf(0.5, (this.World.getTime().Days + this.World.Statistics.getFlags().getAsInt("ArenaFightsWon")) * 0.01));
local d = this.Math.minf(5.0, s);
return d * this.Const.Difficulty.EnemyMult[this.World.Assets.getCombatDifficulty()];
}
http://www.adammil.net/blog/v133_Battle_Brothers_mod_kit.htmlHow do I open a cnut file with a text editor? tried opening it with wordpad or notepad and it gives out some mumbo-jumbo corrupted text :/
You need to use the mod kit to decrypt and decompile the game's .cnut files, that said every mod I've seen comes in decompiled form (I guess mod hooks takes care of loading them or the game doesn't care), so you should be able to edit it in notepad no problem (they are .nut files not .cnut).How do I open a cnut file with a text editor? tried opening it with wordpad or notepad and it gives out some mumbo-jumbo corrupted text :/
I had only 1 ranged guy at level 5, that wasnt happening. I didnt even have throwables.why funny? I was getting 5% to hit chances with melee and then ranged was getting 60% etc..that's how I killed him...???
Havent bows always been niche?
In random stories:
Pick a 2.5k goblin killing contract just to look what the game is gonna throw at me.
Moving to target city over mountiains, no road there, see 15 gobos, save just in case. I have like two level 7 bros.
They have a shaman, terrain spawned is absolute shit, I get stuck by the shaman and pellted to death by archers.
Reload and try to pull em to plain terrain but I am too slow, fug. Its daylight and my last save is like 3 days out.
Alreayd replayed it thrice...
I had only 1 ranged guy at level 5, that wasnt happening. I didnt even have throwables.why funny? I was getting 5% to hit chances with melee and then ranged was getting 60% etc..that's how I killed him...???
Though if the swordmaster has that bad of rdef, than its a nifty tictac.
Yeah, lost 5 dogs and a decent man. I pulled their melee into the center with my barb king outfitted guy, who would just stand there. He has the most mdef. Shieldwall and pray. Gobos often do retarded shit like use "Footwork" to rotate twice...did you won on the end?