Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Well, mind sharing the secret? ))
 

Ippolit

Scholar
Patron
Joined
Dec 9, 2015
Messages
93
RPG Wokedex Bubbles In Memoria Steve gets a Kidney but I don't even get a tag.
Anyone's got any idea how to remove the 12 hireable guys limit on lone wolf & other custom scenarios? Got this Half Giant mod and am having a blast, but the 12 guys limit is really crippling.
to clarify: I dont want field more than 12 bros in a battle, i just want to have a larger than 12 roster.
If anybody's keen to try out that mod, here it is https://www.nexusmods.com/battlebrothers/mods/265
Can provide a drunkard huge seed if needed, 20 % bonus damage is unreal.

Does using the mod together with this one help?
 
Joined
Jul 8, 2006
Messages
3,023
I don't know about that, jack, the only ever truly bullshit fight I got was the very first one
The thing is that you can win the first 5 fights eez at level 5/6 and then face a swordmaster and 2 raiders in the gear fight. I cant wint that, I have 5% cth on the swordmaster.

if (this.World.Statistics.getFlags().getAsInt("ArenaFightsWon") >= 5) {
F = "IsSwordmaster",
}
if (this.Const.DLC.Wildmen && this.World.Statistics.getFlags().getAsInt("ArenaFightsWon") >= 15)
F = "IsSwordmasterChampion",
}

The separate Arena diff multiplier seems to be clamped between 0.75 and 5. And scales linearly off days+fights and company strength. At ~400 days you max out.
company_strength*0.01^0.95 + (days + fights) * 0.01
function getScaledDifficultyMult()
{
local p = this.World.State.getPlayer().getStrength();
p = p / this.World.getPlayerRoster().getSize();
p = p * 12;
local s = this.Math.maxf(0.75, 1.0 * this.Math.pow(0.01 * p, 0.95) + this.Math.minf(0.5, (this.World.getTime().Days + this.World.Statistics.getFlags().getAsInt("ArenaFightsWon")) * 0.01));
local d = this.Math.minf(5.0, s);
return d * this.Const.Difficulty.EnemyMult[this.World.Assets.getCombatDifficulty()];
}
can't sword master be hit with ranged and thrown weapons?
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
I am very flattered that you'd think I could do any such thing but I am a complete imbecile when it comes to anything but actually playing the game. Could you be an absolute lad and do me a favour (if its not too much to ask), if I were to send you the custom scenario mod I ve got running?
p.s. I think regularly there are 6 or 8 men in reserve? but I'd be fine with 4 even, for events and archer rotation.
 
Last edited:

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
A thousand thanks, O Broest of Bros, may your champions spawn with two famed items each time!
It doesnt work for a scenario i am running right now though, this one (the half-giant) : https://www.nexusmods.com/battlebrothers/mods/265
Any chance you could wiz it the way so that I'd have 16 men in this one here as well?
p.s. Mind if I'll post that lone wolf limit removal on Reddit (with attribution of course)? People are asking for a mod like this quite often.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
just comparing damage output ignores that when you really need someone for a particular purpose, you really fucking need them, and you'll be glad that you have them

archers take way too long to get effective
no

For what?

I think I'll only miss them in Goblin city, I'm liking handgonne/throwers far more vs everything else.
sniping in all sorts of situations; doing damage from a distance at a moment's notice without having to leg it with a melee bro (especially when you can't), applying multiple overwhelms, getting a wound in, getting that little ounce of damage in to get the kill, to get the rout - all sorts of opportunities present themselves, good to capitalise on them

I'm not saying you should have many or that going without is wrong, I'm just saying you'll be glad to have one when you need them

Did the goblin city, and my archer had 150ish dmg, while the two handgonne/throwers had 1000 and 700ish. They all have 100ish RA, archer has a named bow.
Fast shot had mostly <60% CTH (couldn't trigger LW), while the guns had >90%. Obviously the bow got unlucky rolls but still the gap is huge.

Haven't found the witch hut yet, maybe I'll miss my usual bow backline there.

just comparing damage output ignores that when you really need someone for a particular purpose, you really fucking need them, and you'll be glad that you have them

archers take way too long to get effective
no

For what?

I think I'll only miss them in Goblin city, I'm liking handgonne/throwers far more vs everything else.
Mass hangonnes are a bit of a liability vs Hexes or Unholds.
Besides bows have the range to take out squishy necromancers and other backline support.

Vs single beasts/opponents you take out the throwing weapons, they do more damage than bows.
 

AMG

Arbiter
Joined
Sep 15, 2012
Messages
374
vazha
Unzip the mod, open the scenario file in text editor (it will be in scenarios folder) and change this line
this.World.Assets.m.BrothersMax = 12;
to whatever you want. Zip it back up and that's it. You can also make some other trival adjustments if you want, most of it is pretty self explanatory even if you never seen program code in your life.
 

AMG

Arbiter
Joined
Sep 15, 2012
Messages
374
As for bows, I also started doubting their usefulness as of late, did they increase RDEF on everything in some patch? I remember hitchances being better but maybe I'm wrong.
I build my archers as hybrids anyway, but they never seem to do much with their bows against anything that's not goblins or bandits, which get steamrolled after you gear up anyway.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
vazha
Unzip the mod, open the scenario file in text editor (it will be in scenarios folder) and change this line
this.World.Assets.m.BrothersMax = 12;
to whatever you want. Zip it back up and that's it. You can also make some other trival adjustments if you want, most of it is pretty self explanatory even if you never seen program code in your life.
How do I open a cnut file with a text editor? tried opening it with wordpad or notepad and it gives out some mumbo-jumbo corrupted text :/
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,058
Location
NZ
Enemy archers (especially at night) feel like free kills. Four archers might be lucky to land a single hit on your bros across the entire fight.

Ranged is entirely for tricking the AI into advancing into your positioning.
 
Joined
Jul 8, 2006
Messages
3,023
I don't know about that, jack, the only ever truly bullshit fight I got was the very first one
The thing is that you can win the first 5 fights eez at level 5/6 and then face a swordmaster and 2 raiders in the gear fight. I cant wint that, I have 5% cth on the swordmaster.

if (this.World.Statistics.getFlags().getAsInt("ArenaFightsWon") >= 5) {
F = "IsSwordmaster",
}
if (this.Const.DLC.Wildmen && this.World.Statistics.getFlags().getAsInt("ArenaFightsWon") >= 15)
F = "IsSwordmasterChampion",
}

The separate Arena diff multiplier seems to be clamped between 0.75 and 5. And scales linearly off days+fights and company strength. At ~400 days you max out.
company_strength*0.01^0.95 + (days + fights) * 0.01
function getScaledDifficultyMult()
{
local p = this.World.State.getPlayer().getStrength();
p = p / this.World.getPlayerRoster().getSize();
p = p * 12;
local s = this.Math.maxf(0.75, 1.0 * this.Math.pow(0.01 * p, 0.95) + this.Math.minf(0.5, (this.World.getTime().Days + this.World.Statistics.getFlags().getAsInt("ArenaFightsWon")) * 0.01));
local d = this.Math.minf(5.0, s);
return d * this.Const.Difficulty.EnemyMult[this.World.Assets.getCombatDifficulty()];
}
can't sword master be hit with ranged and thrown weapons?
why funny? I was getting 5% to hit chances with melee and then ranged was getting 60% etc..that's how I killed him...???
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
How do I open a cnut file with a text editor? tried opening it with wordpad or notepad and it gives out some mumbo-jumbo corrupted text :/
http://www.adammil.net/blog/v133_Battle_Brothers_mod_kit.html

bbros.zip, there is 'massdecompile.bat' file in the /bin folder.

REM This simple batch file recursively decrypts and decompiles all .cnut files in a directory.
REM To use it, run the batch file from the directory containing bbsq.exe and nutcracker.exe,
REM and give the directory to process as a parameter on the command line.
REM E.g. massdecompile C:\users\me\desktop\scripts

And the scripts folder is the one for your specific mod, that you want to change, I think.
I dont konw if you need to recompile the scripts again or if the game will pick em up in plaintext.

Also, your mod is practically cheating. 15% hp regen? Da fuck you need more than 12 men for?
You can go Nimble and borderline solo the game...
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
Havent bows always been niche?

In random stories:
Pick a 2.5k goblin killing contract just to look what the game is gonna throw at me.
Moving to target city over mountiains, no road there, see 15 gobos, save just in case. I have like two level 7 bros.
They have a shaman, terrain spawned is absolute shit, I get stuck by the shaman and pellted to death by archers.
Reload and try to pull em to plain terrain but I am too slow, fug. Its daylight and my last save is like 3 days out.
Alreayd replayed it thrice...
 

AMG

Arbiter
Joined
Sep 15, 2012
Messages
374
How do I open a cnut file with a text editor? tried opening it with wordpad or notepad and it gives out some mumbo-jumbo corrupted text :/
You need to use the mod kit to decrypt and decompile the game's .cnut files, that said every mod I've seen comes in decompiled form (I guess mod hooks takes care of loading them or the game doesn't care), so you should be able to edit it in notepad no problem (they are .nut files not .cnut).
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
why funny? I was getting 5% to hit chances with melee and then ranged was getting 60% etc..that's how I killed him...???
I had only 1 ranged guy at level 5, that wasnt happening. I didnt even have throwables.
Though if the swordmaster has that bad of rdef, than its a nifty tictac.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
Havent bows always been niche?

In random stories:
Pick a 2.5k goblin killing contract just to look what the game is gonna throw at me.
Moving to target city over mountiains, no road there, see 15 gobos, save just in case. I have like two level 7 bros.
They have a shaman, terrain spawned is absolute shit, I get stuck by the shaman and pellted to death by archers.
Reload and try to pull em to plain terrain but I am too slow, fug. Its daylight and my last save is like 3 days out.
Alreayd replayed it thrice...

did you won on the end?
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
cUDfUai.jpg

Look at me, I am the King now!

The game seems to randomize barb king abilities. This King had no Adrenaline, and could not attack me a single time lel. Well, he punched lol. I love the disarm ability.
I love barb king contracts now! I remember form back in the day, they had reavers and shit. Its day 46 and he is around with thralls...
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
Finally got a tournament and ran into an relatively easy final match, then the regular match afterwards had one of those swordmaster champions who promptly diced everyone, killed a 600ish BF bro in a turn.

why funny? I was getting 5% to hit chances with melee and then ranged was getting 60% etc..that's how I killed him...???
I had only 1 ranged guy at level 5, that wasnt happening. I didnt even have throwables.
Though if the swordmaster has that bad of rdef, than its a nifty tictac.

Throwing is my most effective guy in the arena, pmuch nobody has RDef.
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
did you won on the end?
Yeah, lost 5 dogs and a decent man. I pulled their melee into the center with my barb king outfitted guy, who would just stand there. He has the most mdef. Shieldwall and pray. Gobos often do retarded shit like use "Footwork" to rotate twice...
Backliners switched to vsRanged shields and highest acc weaps. Archer went with shield and javs.
The most mentally challenging part is when the shaman lands his AOE roots, you have to really plan who tries to break free, who tries to free ally and when - so that you get to act.
Eg the bros who are behind are better off tyring to free allies infront, who wait (rememeber how I said that "waiting" dropping initiative is moronic? here is a great example)
Also reloadfest to get a decent mountain for me. One time I had only 2 tiles approach to the gobos and long ways around. That was insta reload.
Basically not worth the 2.5k
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
Damn Nimble made me wtf, I hit a basically naked merc archer with a 2h hammer for 130 armor damage and he is alive. I actually mumbled 'da fuck'
And then I hit him again for 29 hp damage and crushed his finger lul. Nimble after the change and before the nerf must have been something...
cuKyOFs.png
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom