What do you girls think about the following Rotate tictac the AI employs (I dont think its planed...)?
A raider will step into your dude/line. Then a 2h wielding raider, whos turn is about to come, is being rotated in for an attack.
Now the key for us is that at 2 tiles distance our 2H is not getting an attack if he moves 2 tiles. But 1 tile works for a Swing or similar attack vs multiple opponents.
So our shieldbro steps into the enemy and rotates our 2h in, who swings. Instant action like that will only hit 2 enemies.
If the shieldbro waits a turn, there is potential for him to get surrounded by 3 enemies. Then our 2H gets to swing vs 3, potentially Adrenaline, swing again. And even rotated out to Recover?
How is the action economy on this? Is it worth it, if the 2h gets to attack 2 enemies only?
I don't know about the action economy but i always use shieldbros (when i have any) and the sergeant or the polearms guys to do just that when needed.
Having 2H bros strike just once more is worth every trick.
I used to run with >3, but in the new version they seem much less useful, since there is both a lot more RD and enemies against which they are ineffective, along with camp battles often pitting you against foes camped on a hill.
Replaced them all with throwing/handgonne bros, and it feels much more comfy. Throwing in particular is great in the arena against those bullshit MD enemies.
For what?
I think I'll only miss them in Goblin city, I'm liking handgonne/throwers far more vs everything else.
I'm playing with the legends beta, archers are absolutely useless against ifrits.
Then again, i'm avoiding them as much as i can, this is their absolute worst monster design so far, extremely bland and long fights...
On to the subject, one crossbow, one gunner and one archer feels quite right, still 2 guys to snipe the enemy banner-man, hexes, enemy archers and necromancers.
Guns do wonders against noble troops but i guess it's better when you have tons of shieldbros, with an almost full 2H team, they're less useful past the first shot.
Edit :
about archers, berserk archers absolutely need fast adaptation to shine, and as much ranged attack as possible.
There's nothing like killing archers, hexes, goblin shamans/overseers or banner-men from the second row with rapid shots.
Also, with
legends, crossbow-men with mind over body, high resolve, perfect focus and piercing shot can annihilate the enemy lines in one turn (well, without rest and killing overflow that's probably the only turn they will ever get)