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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Joined
May 19, 2018
Messages
415
That sucks man, what’d you end up doing?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
motherfucker uses FOOTWORK and insta-head-gibs my ranged starting bro 5 tiles away who is throwing master with a shield +20 vs ranged at night! 30% cth...

Never uses throwers, doesn't duelist works with it though ?
Why using a shield when nimble + dodge + anticipation gives you way more damage reduction and 5% THC for your enemies?
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
duelist work with them
and they have great acc bonus and their mastery perk give them extra dmg bonus
with killing frenzy they just slaughter
Why using a shield when nimble + dodge + anticipation gives you way more damage reduction and 5% THC for your enemies?
you use shield when you don't have them obviously
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
duelist work with them
...it does? interesting...
That sucks man, what’d you end up doing?
??? quickload ???
using a shield when nimble + dodge + anticipation
it also costs 3 perks, while a shield costs 0
should have taken bow or crossbow mastery instead of pathfinder, or maybe even that thing that reduces penalty vs cover
i havent tested if fastadaption actually works for sniping, like you people say it does, i still have doubts
0GmuKxo.png
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
You just give him nimble + sallet helmet and light armor (like -8 fat 80 armor or a light named one and bone platting when you get some) and you gain a lot of fat already, making him actually useful.

(free : student)
Cripple *
Obstacles one
Rest *
Pathfinding *
Anticipation
Throwing mastery
Nimble
Berserk
Frenzy
Duellist

3 ones marked with asterisks could be replaced by dodge, execute, fast adaptation, footwork/rotation or overwhelm (relentless works well with overwhelm but i find it better on 120+ effective init bros).
Cripple should be the first to go if necessary, then pathfinding then rest.
Maybe -pathfinding +execute for a damage focused one.

With Legends or a veteran perks mod, you can get 1 extra perk every five veteran level to gain 1/2 perks during end-game.
 
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Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
I dont have a fat problem there, its just lung injury.
If I was playing ironmeme, I would hedge against shit luck but as such, I probably wont waste perks on defense of any kind on this dude - he rarely gets attacked. Its an all-out kill-main-burn.

Anyway ARMORED HOUNDS! Love them, now that they survive a round alone.
1. destroyed enemy armor but dont have ap/help to finish em? -> drop a dog out of your pocket!
2. fat free attacks, 2 per turn, dmg dmg -> doggos go awooo
3. each attack drops enemy fat by 5, 2 dogs chew away 20 fat a turn and exhausted people move last, after you fucked them up
4. in danger? drop a dog!
5. drop a dog out of your pocket, rotate out on it lol cheeze
6. do dogs add surround bonus? gotta check, would be awesome

I had experiment fights where I would form the battle line and release all 12 dogs and try to overwhelm the enemy before they can kill a single doggo. It works, sometimes.
 

kryminator

Augur
Joined
Sep 4, 2013
Messages
117
You just give him nimble + sallet helmet and light armor (like -8 fat 80 armor or a light named one and bone platting when you get some) and you gain a lot of fat already, making him actually useful.

(free : student)
Cripple *
Obstacles one
Rest *
Pathfinding *
Anticipation
Throwing mastery
Nimble
Berserk
Frenzy
Duellist

3 ones marked with asterisks could be replaced by dodge, execute, fast adaptation, footwork/rotation or overwhelm (relentless works well with overwhelm but i find it better on 120+ effective init bros).
Cripple should be the first to go if necessary, then pathfinding then rest.
Maybe -pathfinding +execute for a damage focused one.

With Legends or a veteran perks mod, you can get 1 extra perk every five veteran level to gain 1/2 perks during end-game.

I am surprised that You didnt list quick hands
I dont give my throwers anticipation, just pump their rdef to ~25-35, they usually arent attacked from range anyways, I think that I also skip crippling strikes because they causes wound very often w/o it

not sure about it because I dont have a game in front of me now but I think my throwers are build this way:
student (every my bro gets it)
pathfinding (every my bro gets it)
execute (useless on undead but it's still 20% more dmg to orcs/beasts/humans)
bags-belts (this could be skipped but that would mean only 15 ammo which might be not enough in long fights)
quick hands (must have imo, ammo packs have only 5 uses)
footwork (as a ultimate melee getaway)
Throwing mastery
Nimble
Berserk
Frenzy
Duellist

with frenzy+mastery+duelist and heavy javs they are great dmg dealers on close range, and superuseful against swordmaster/dancer champions on arena due to naturally held net in their second hand
I prefer net instead of shield but maybe thats due to duelist :P (but also saves some fatigue)
and while e.g. bowmen are useless against ifrits/skeletons, throwers just switch ammo to axes and are still useful

but, although I like thrower very much, I have only one in my current campaign and had only one the campaign before so maybe they arent so useful or maybe it's more like a habit because I have 4 bowmen now and always had at least 3 :P
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
I am surprised that You didnt list quick hands
I dont give my throwers anticipation, just pump their rdef to ~25-35, they usually arent attacked from range anyways, I think that I also skip crippling strikes because they causes wound very often w/o it

not sure about it because I dont have a game in front of me now but I think my throwers are build this way:
student (every my bro gets it)
pathfinding (every my bro gets it)
execute (useless on undead but it's still 20% more dmg to orcs/beasts/humans)
bags-belts (this could be skipped but that would mean only 15 ammo which might be not enough in long fights)
quick hands (must have imo, ammo packs have only 5 uses)
footwork (as a ultimate melee getaway)
Throwing mastery
Nimble
Berserk
Frenzy
Duellist

I like your build, you can't be wrong with nimble + full damage but for long fights, you'll probably need rest as well.

Quickhands is interesting but like i said, i never used a thrower and i also only play with Legends, meaning bros get 1 extra perk every 5 veteran level.
But double strike and battleflow being mandatory when available, these extra perks are barely enough.
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
So, save scumming. Booooring. And frustrating. I found I had immeasurably more success by treating it like a roguelike.
:eyeroll:

Did you guys know how inefficient Warhammer armor destruction is? I dditn realize.
Q3brZOx.png


Also, friendship with Swordlance ended.
Polehammer New Best Friend.

War contracts are soo retarded sometimes.
Im with the blue-white guys cause they have the only kennel with hounds on the whole map.
They have 3 cities and want to fight everyone else......
Also yeah, I am running across the map and fighting 3 fights to get 3800 gold. SUUUURE.
DtPP7L5.png


PS these faggots also kill-stole my rightful Coat of Plates that I was 2 dagger hits short of getting from Sir Someretard. Motherfucking billhookmen...
I even had the opportunity to block em but I forgot...
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Usually I avoid those contracts that require me to expose too much, I get those where you have to conquer X place with allied faction. You can use the allied faction as cannon fodder and minimize your losses.
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
Its obvious only tards will take this. I am better off sitting on crossroads and waylaying shit, including 15man companies which I can borderline shred by now.
The whole overland gameplay is just ...shit? Its fake and trite.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Its obvious only tards will take this. I am better off sitting on crossroads and waylaying shit, including 15man companies which I can borderline shred by now.
The whole overland gameplay is just ...shit? Its fake and trite.

The only way to enjoy BB passed your first playthrough is to install Legends.
It doesn't fix retarded contracts though and you didn't get the orc ones where the most eastern city gives you a contract to hunt Orcs for the most western one and when you're done, guess what, you have to get back to the first one to get your reward.

I wonder if i didn't unlock some dev tools once, isn't there some teleport command?
It would fix this retardation.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Please stop whinging and git gud instead of peeking into game files and moaning like a slapped manlet.
The vast amount of shortsighted bullshit that you posted over the last 3-4 pages should be disregarded, you wouldnt recognize a good build if it hit you in the face with a warhammer.
Warhammers are inefficient against armor, he says. Some people.
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
The overland gameplay reminds me of X-com. Shit spawns, you click on it. But it follows no reason. You see trade caravans roll into your territory in a house war. Enemy companies run around cities unopposed. Cities that you cannot raid, they are just picture placeholders.
Autoresolve following no fucking rules you can decipher. Maps that make no sense and always look the same. Capitals with 3 buildings...
While it should be an actual tiny simulation like in Civ or maybe Space Rangers...

Sure. As if builds actually matter lol. My full frontline has 3 perks in reserve, backline more. Doesnt matter.
Do you need an explanation on fingers for the warhammer, like 1+1=2?
A warhammer's "crush_armor" skill, without mastery, has a 3.375 vs armor modifier (YOU dont even know why... or what it would be with mastery...). Does 35*3.375=118 armor damage on hit. 189 armor damage per turn at 0.8 acc. But the fat cost is 50. 189/50=3.8
Your 100 fat will not even strip a heavy orc! So if you are fighting 7 of em, you cant actually use the warhammer special ability that is there to stip armor.
Plain attacks with the warhammer do 4.5 dmg/fat. Polehammer does 6.2
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Ok, chump, I'll humor you once more.

Builds matter a lot. Like there is a huge difference between an optimally built twohander wrecker and a gimped one. Post your build and I'll tell you what you did wrong, cause you dont seem to be able to grasp the elementary logic behind them.

And no, you arent supposed to strip orc warriors in one hit with a hammer of any variety (except famed one with a bonus vs armor, which you wouldnt want to have in the first place, because raw and aid boni are optimal for hammers, followed by reduced fat per swing for shatter spam), whoever told you that was a retard with no clue about the game's mechanics. You want to neutralize orc warriors in one hit, you hit them with a two-handed mace or a famed greataxe/barb axe with AID bonus.
 
Last edited:
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Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
Wow, you r such a T A C T I C I A N !
*writing down notes and 1337 trix*
Since you are humouring me, how about you actually tell me what the total vsArmor multiplier is on a warhammer secondary attack with mastery? And where its coming from.
edit
I dont get where your empty head is getting 1hit strips from but dmg/fat is an efficiency metric, you tard. Do you fucking understand what it goddamn fucking means? Hello?
And the table literally shows 2h axes as top of the line single target weaps. So I dont even know what the fuck your dumbass wants...
Maces need not apply btw...
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069

This I wont waste my time on, sorry.

as for your build, rather unsurprisingly, it's shit.
Here you go, assuming you wanted to build a viable two-hander. Your build is such a mess I cant really figure out what exactly you wanted to achieve- an all rounder? Hybrid? Hybrids are for gimps. About the only place a hybrid might shine is a tournament and that's if you got a god tier one, which you could have built into a more useful specialist bro in the first place.

Anyways, try this:
http://www.bbplanner.xyz/?name=Regular+Wrecker&perks=hAIAQBKT

depending on your recruit, you might want to substitute gifted & recover with perks more suited for your intent. Mace build for example wouldnt need recover& reach advantage, but would benefit more from backstabber & Fa instead , because when you need that mace to hit, you really really need it, while with hammer aoe spam its more forgiving and safe to stack RA. Lonewolf makes no sense on your build either, you wouldn't want this guy separated from the group. LW is for A) greataxe builds with naturally high (35 + without gifted) mdef and godly stamina so that they can roundswing twice. Considering they also need a very respectable resolve (so that they dont panic when surrounded) and cant benefit from banner much, this is one of the hardest builds to pull off. Or B) god tier duelists & fencers that want to run all across the battlefield to reach the squishies. as your bros level up, you'll find you have less need to do that.

I honestly dont know how to explain headhunter there, provided you know that greataxe head & body hit doesnt play a role in proccing headhunter. If on the other hand you wanted to opt for one handed axe's bonus head damage, then you'd want duelist as well, which you didnt take.

Same goes for fearsome, fearsome is for massive aoe spam units (Swodlancers, Warscythers, Gunners, rarely dedicated zweihanders), your guy doesnt look like he has the stamina for it in heavy armor, and will be outright gibbed by any ranged unit because you also didnt take nimble. One or the other is the difference between survival and bitch-wailing. The above-mentioned LW greataxe build would want fearsome, esp with respectable resolve of 70, but its a bitch to fit in, unless you run some mods that allow, say a perk per 5 veteran lvl or so. Then yeah, it will shine.

Crippling strike & Executioner combo is just a trap. You get marginal returns on offense in return of severely debilitating your defensive potential. And if you really want to have one, take exec, because with axes, maces and hammers, you'll already injure pretty much everything, sometimes even unholds. Two builds that benefit from Crippling Strikes are Reap spammers and dedicated shamshir duelists because with gash at 75 % you'll start injuring pretty much everything with minimal effort (yes, even lindwurms).

That's it at the first glance. Good luck, no thanks needed, just stop moaning and try to actually enjoy & learn the game.
 
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Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
I am surprised that You didnt list quick hands
I dont give my throwers anticipation, just pump their rdef to ~25-35, they usually arent attacked from range anyways, I think that I also skip crippling strikes because they causes wound very often w/o it

not sure about it because I dont have a game in front of me now but I think my throwers are build this way:
student (every my bro gets it)
pathfinding (every my bro gets it)
execute (useless on undead but it's still 20% more dmg to orcs/beasts/humans)
bags-belts (this could be skipped but that would mean only 15 ammo which might be not enough in long fights)
quick hands (must have imo, ammo packs have only 5 uses)
footwork (as a ultimate melee getaway)
Throwing mastery
Nimble
Berserk
Frenzy
Duellist

I like your build, you can't be wrong with nimble + full damage but for long fights, you'll probably need rest as well.

Quickhands is interesting but like i said, i never used a thrower and i also only play with Legends, meaning bros get 1 extra perk every 5 veteran level.
But double strike and battleflow being mandatory when available, these extra perks are barely enough.

I used to run with several bows prior to BD, but afterwards I ended up with 3x http://www.bbplanner.xyz/?name=gunner/thrower&perks=IgQAAKim.

Having throws on gunners is just too sweet since they are both short ranged. I never needed to use xbows, since handgonnes have surprisingly high range when shooting downhill (which goes up uphill, fucks over goblins really hard).

Rest I didn't miss too much since you can pot up for hard fights and handgonnes are low FAT.
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
as for your build, rather unsurprisingly, it's shit.
xDDDDD
How about this one? I have a little problem with fatigue, can you help?
Td4Wxls.png

I dunno whats up lately with all kinds of larpers giving me lip on how to be hardcore at vidya for kids...
Arent you the fucker who runs a mod that gives you HP regen? wtf...
edit
WHAT
IS
THE
VS ARMOR MULTIPLIER
FOR
WARHAMMERS
WITH
MASTERY
,
MASTER PLSSSS
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,467
crippling strike really amazing if you utilize it right. Cut the sinews of two barbarian chosen in one turn making them useless using a unique two handed scimitar.
 

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