CaffeineConquistador
Learned
- Joined
- May 19, 2018
- Messages
- 415
That sucks man, what’d you end up doing?
motherfucker uses FOOTWORK and insta-head-gibs my ranged starting bro 5 tiles away who is throwing master with a shield +20 vs ranged at night! 30% cth...
you use shield when you don't have them obviouslyWhy using a shield when nimble + dodge + anticipation gives you way more damage reduction and 5% THC for your enemies?
...it does? interesting...duelist work with them
??? quickload ???That sucks man, what’d you end up doing?
it also costs 3 perks, while a shield costs 0using a shield when nimble + dodge + anticipation
You just give him nimble + sallet helmet and light armor (like -8 fat 80 armor or a light named one and bone platting when you get some) and you gain a lot of fat already, making him actually useful.
(free : student)
Cripple *
Obstacles one
Rest *
Pathfinding *
Anticipation
Throwing mastery
Nimble
Berserk
Frenzy
Duellist
3 ones marked with asterisks could be replaced by dodge, execute, fast adaptation, footwork/rotation or overwhelm (relentless works well with overwhelm but i find it better on 120+ effective init bros).
Cripple should be the first to go if necessary, then pathfinding then rest.
Maybe -pathfinding +execute for a damage focused one.
With Legends or a veteran perks mod, you can get 1 extra perk every five veteran level to gain 1/2 perks during end-game.
I am surprised that You didnt list quick hands
I dont give my throwers anticipation, just pump their rdef to ~25-35, they usually arent attacked from range anyways, I think that I also skip crippling strikes because they causes wound very often w/o it
not sure about it because I dont have a game in front of me now but I think my throwers are build this way:
student (every my bro gets it)
pathfinding (every my bro gets it)
execute (useless on undead but it's still 20% more dmg to orcs/beasts/humans)
bags-belts (this could be skipped but that would mean only 15 ammo which might be not enough in long fights)
quick hands (must have imo, ammo packs have only 5 uses)
footwork (as a ultimate melee getaway)
Throwing mastery
Nimble
Berserk
Frenzy
Duellist
??? quickload ???That sucks man, what’d you end up doing?
:eyeroll:So, save scumming. Booooring. And frustrating. I found I had immeasurably more success by treating it like a roguelike.
welcome to the clubThe whole overland gameplay is just ...shit? Its fake and trite.
Its obvious only tards will take this. I am better off sitting on crossroads and waylaying shit, including 15man companies which I can borderline shred by now.
The whole overland gameplay is just ...shit? Its fake and trite.
Sure. As if builds actually matter lol. My full frontline has 3 perks in reserve, backline more. Doesnt matter.git gud
Drivel
I am surprised that You didnt list quick hands
I dont give my throwers anticipation, just pump their rdef to ~25-35, they usually arent attacked from range anyways, I think that I also skip crippling strikes because they causes wound very often w/o it
not sure about it because I dont have a game in front of me now but I think my throwers are build this way:
student (every my bro gets it)
pathfinding (every my bro gets it)
execute (useless on undead but it's still 20% more dmg to orcs/beasts/humans)
bags-belts (this could be skipped but that would mean only 15 ammo which might be not enough in long fights)
quick hands (must have imo, ammo packs have only 5 uses)
footwork (as a ultimate melee getaway)
Throwing mastery
Nimble
Berserk
Frenzy
Duellist
I like your build, you can't be wrong with nimble + full damage but for long fights, you'll probably need rest as well.
Quickhands is interesting but like i said, i never used a thrower and i also only play with Legends, meaning bros get 1 extra perk every 5 veteran level.
But double strike and battleflow being mandatory when available, these extra perks are barely enough.
xDDDDDas for your build, rather unsurprisingly, it's shit.